Route Linke Rheinstrecke - Feedback Thread

Discussion in 'Player Feedback' started by TrainGeek08, Mar 9, 2023.

  1. redtrainz

    redtrainz Active Member

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    This is becoming a thread about Niddertalbahn...
     
  2. nepclassof84

    nepclassof84 Well-Known Member

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    Not sure if this is reported yet

    1- I did the first scenario there is no catenary in the yard when assembling the train

    2- first scenario when stopped waiting for the train to go by the gates are down. Cars on one side of the crossing stop. Cars on the other go right on through the gate the train or anything else in the way …. Except for the camera they stop and honk for that

    3- the 110 training is impossible gold unless you take loops on the track before you stop. Gold is 2000. The training for the n- wagon has gold at 1500 points. Exact same training. You can get gold there
     
  3. TKessel

    TKessel Well-Known Member

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    I just noticed this when driving SE 3361, shortly before Oberwesel the HUD indicates 140 km/h about 200m before the actual sign, the HUD also changes to "allowed" 140 before the train fully passes the sign. So either the sign is placed wrong or the HUD get's wrong information about the speed limit.

    EDIT: Same at "Bingerbrück" here it is the other way around, the 120 km/h sign comes before the HUD indication of 120 km/h. Difference is again about 150-200m.
     
    Last edited: Mar 20, 2023
  4. Inkar

    Inkar Well-Known Member

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    Just tried to play service RE (3444) Frankfurt am Main to Ingelheim (Journey mode).

    I spawned in a cab car. Opened the doors and waited for the time to depart. When the time came, I put the reverser forward and released the brakes, then I tried to get the train moving.

    Nothing. It did not move at all. Checked everything and everything looked OK, so I thought that maybe the BR110 is not started or correctly configured.

    I went out of the train, run to the other side and I found .... ANOTHER CAB CAR and no engine at all.

    Jeeez!!!!!

    PS: Found the problem. The 3444 service appears as a BR 110 service in the timetable, but when you start it from the "Alternate Current" chapter of journey mode it is bugged and spawns 2 cab cars.

    PS2: Reported with ticket #58607
     
    Last edited: Mar 21, 2023
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  5. OldVern

    OldVern Well-Known Member

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    Sounds like another result for the beta/QA testing gang… Given Journey mode is supposed to be the “Editor’s Choice” of each route, all the scenarios should be hand checked and tested to ensure they work properly. DTG are getting lazy and complacent.
     
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  6. bdobronz1968

    bdobronz1968 Active Member

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    The slamming door sound of the n-Wagen is missing when driving with the 110.3, no matter if in cab or outside view. But the door sound is present both inside and outside if using the cab car.
     
  7. Isaak

    Isaak Well-Known Member

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    This is one funny bug if you think about it :D
     
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  8. bdobronz1968

    bdobronz1968 Active Member

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    Is there an overview of all bugs and errors that have been found so far somewhere? I think such an thread would be very helpful for everyone, but especially for DTG, wouldn't it?
     
  9. TKessel

    TKessel Well-Known Member

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    One would think DTG would publish something like a known issues list...
     
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  10. Coppo

    Coppo Well-Known Member

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    So, during my trip down the line looking for collectables I have noticed some additional items:
    1. Boppard Stadt* station is missing (it should be at the car park south of the Hauptbahnhof). *correction Boppard Sud.
    2. The humpshunt at Bingen is missing (TBH, I'm not sure if it was still in use at the time, but the brickwork was there for quite some time)_
    3. Suicide squad and body parts at Bingen
    Bingen Bodies 1.jpg BINGEN  BODIES 2.jpg
     
    Last edited: Mar 21, 2023
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  11. TKessel

    TKessel Well-Known Member

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    I would also like to add that the 103 cab view is not perfect. Yes I know this is nitpicking, but the texture on the right side with the gauges is a bit blurry. The element also misses the crews which with the panel is attached. Also the bolts / screws in the window frames are missing.

    Here is a link to a photo of the original cab: https://www.fotocommunity.de/photo/fuehrerstand-der-103-217-krokofan/20143233

    For the 110 those small details like the wingnut attached panel on rhe right are their. So it seems like the 103 has been rushed at the end. As said, this is nitpicking for sure, I just like this loco and I think we will see it on more routes in the future. So now is the time to make it better ;-)
     
  12. jolojonasgames

    jolojonasgames Well-Known Member

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    I can find no trace of any such station ever existing, where did you find it?
     
  13. yardocalypse

    yardocalypse New Member

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    unable to change PZB mode in BR 110
     
  14. Winzarten

    Winzarten Well-Known Member

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    The mode selector is in the second cab, on the place where the pantograph selector is in the first cab.
     
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  15. TKessel

    TKessel Well-Known Member

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    PZB switch is found on Führerstand 2 (Cab 2)
    pzb_110.jpg
     
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  16. Coppo

    Coppo Well-Known Member

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    OK so a slight error on my part - it is actually called Boppard Sud (it's been a while) if you look on google earth you can see a platform next to the car park at the south of the town. Deutsche Bahn details are here - https://iris.noncd.db.de/wbt/js/ind...00324&lang=de&seclang=en&zeilen=20&style=qrab or here https://www.bahnhof.de/boppard-sued
    It is used by the trains of the Hunsruckbahn, but the services are very light, as the link above shows.
     
  17. jolojonasgames

    jolojonasgames Well-Known Member

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    Ah that makes more sense. I don't know since when Boppard süd has been an official station ( or Haltepunkt) though.
     
  18. septafan#3534

    septafan#3534 Member

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    Just want to note that service with the 463 number D(1124) can not be completed as you get stuck behind a train that won't move just outside Koblenz.
     
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  19. TKessel

    TKessel Well-Known Member

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    So BRO released December 6th
    BRO Patch 1: December 7th
    BRO Patch 2: December 8th
    BRO Patch 3: December 13th

    With other fixes on 21st of December. This time we don't even get a reaction for the Issues with this route. What's wrong? Do we have to wait for the next Roadmap Stream? It would be really nice at least if DTG would confirm collecting the stuff here or make a known Issues list. Thanks.
     
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  20. redtrainz

    redtrainz Active Member

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    [QUOTE="TKessel, post: 626835, member: 26615" It would be really nice at least if DTG would confirm collecting the stuff here or make a known Issues list. Thanks.[/QUOTE]

    If you look on one of the earlier pages, JD wrote something to that effect.
     
  21. TKessel

    TKessel Well-Known Member

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    redtrainz True, but an update on the issues after the weekend where a lot of stuff came up would have been nice.
    I'm also sure that Mike and his fellows are fully in Niddertalbahn polishing, so no time to take a look at these issues. I don't expect that anything is fixed by now but at least something like "notes taken here is the known issues, we are working on it" would be nice.
     
  22. e.leerentveld

    e.leerentveld Well-Known Member

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    It's an UMU - Unpowered Multiple Unit!
     
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  23. ollithe1

    ollithe1 New Member

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    This may be nitpicking, but why are all 103 marked 140 (see picture)? This looks out of place because it can´t be a marking for the locos top speed.
     

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    Last edited: Mar 22, 2023
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  24. traindori

    traindori Well-Known Member

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    This is the speed at which the 103 may be towed by another vehicle. Thats alright.

    The own maximum speed is written in the driver's cab.

    [​IMG]
    see below right
     
    Last edited: Mar 22, 2023
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  25. meridian#2659

    meridian#2659 Well-Known Member

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    Tried a little Scenario out of the box:

    103: Notabschleppung nach Störung am Stufenschaltwerk:

    TSW3_Meridian_1679349982_00.png TSW3_Meridian_1679350878_00.png TSW3_Meridian_1679350948_00.png TSW3_Meridian_1679351007_00.png
     
  26. meridian#2659

    meridian#2659 Well-Known Member

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    2nd Scenario:

    Loküberführung nach Chemnitz Abstellgleise (End of the LifeCycle):

    TSW3_Meridian_1679529009_00.png TSW3_Meridian_1679529037_00.png TSW3_Meridian_1679529118_00.png TSW3_Meridian_1679529130_00.png
     
  27. Inkar

    Inkar Well-Known Member

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    The Journey service D (200) Milano to Dortmund from the "Alternating Current" chapter can not be finished. There is a huge line of trains stopped at red signals, probably caused by another train stopped by a red signal at Koblenz that should have departed heading direction to Mainz.

    Full map view.
    map view.jpg

    The train that seems to be blocking everything at Koblenz.
    Train at Koblenz.jpg
    My cab:
    my cab view.jpg


    Reported with ticket #58654
     
    Last edited: Mar 23, 2023
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  28. ollithe1

    ollithe1 New Member

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    Ok thanks for the heads-up! I didn't know that. :)
     
  29. chieflongshin

    chieflongshin Well-Known Member

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    wasn't the autotester supposed to be simulating all the services to ensure they worked?
     
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  30. hyperlord

    hyperlord Well-Known Member

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  31. meridian#2659

    meridian#2659 Well-Known Member

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    Custome made consists with a lot of time effort because tsw lacks the stock creator.
     
  32. bdobronz1968

    bdobronz1968 Active Member

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    One thing I recently recognized - seems that the 103 doesn’t have a light cone, so that the walls of the tunnels round St. Goar are not illuminated, like for example the 110 does. Looks a little bit weird.
     
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  33. TKessel

    TKessel Well-Known Member

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  34. bdobronz1968

    bdobronz1968 Active Member

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  35. bdobronz1968

    bdobronz1968 Active Member

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    The engine of the 628.2 from Niddatalbahn can’t be startet at every service beginning at Mainz. It works at the services from Gau Algesheim, the engine is allready running when starting a service from there.
     
  36. Subway#2400

    Subway#2400 Active Member

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    Hi,

    This seems to be an enjoyable route. I do not expect perfection. As it has been said, perfection comes at a cost and I don't mind some buggy textures or missing OHLE as long as it is fixed in a patch. The driving experience matters more to me.

    Unfortunately, the inaccurate braking physics are not surprising. Some rolling stocks exhibit ridiculous performance, such as the M7A on the Harlem Line which drives like a rocket in-game (too much acceleration and braking performance), accelerating at almost 1,3 m/s² instead of 0,9 IRL. I drove it enough to make an extensive report to DTG and explain what's wrong with it many months ago, without any change for now :|

    I understand that reproducing accurate physics is not an easy task. It is even harder to get physics right on older rolling stock. However, when the community brings up the same issues multiple times, even on previous DLCs using the same rolling stock, it is not really acceptable. We can still hope some physics fix like what has been done to the BR Class 166, but "when" is another matter ...

    I'm still hesitating on buying this route, as I like accurate behavior. I'm planning to buy the Niddertalbahn route as soon as it get released on Steam, it seems to be very well-made and interesting to drive.
     
  37. TKessel

    TKessel Well-Known Member

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  38. Subway#2400

    Subway#2400 Active Member

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    Thanks, I'll read this soon. This still delivers an inaccurate driving experience, so it is more or less the same as inaccurate physics such as bad acceleration parameters. The same can be said about wheelslip, trains in TSW rarely exhibit wheelslip, whereas in reality it happens often with a little rain. But this could be even harder to reproduce ?

    Edit : I just read the topic you linked, it's very informative. I hope this will get fixed and deliver something more realistic, and then ... I may purchase this DLC :D
     
    Last edited: Mar 23, 2023
  39. rennekton#1349

    rennekton#1349 Well-Known Member

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    Wheel slip does exist in tsw if you apply too much power at once or adverse weather conditions. I've experienced a ton myself
     
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  40. Subway#2400

    Subway#2400 Active Member

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    Yeah I know, but working with trains, I think that IRL trains are more prone to wheelslip. For example it is very difficult to get the Class 465 to wheelslip in-game, but in reality it's the opposite. However the Class 375/377 in-game is more realistic, when raining or snowing it really demands to be driven differently. Wheelslip and its control really are something to master for a train driver.
     
  41. jolojonasgames

    jolojonasgames Well-Known Member

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    I'm really starting to wonder why we haven't seen any patches yet, seems like it's about time for some.
     
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  42. Inkar

    Inkar Well-Known Member

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    Right now they are discussing with me if my bug reports are bugs or not. Then they need to fix them, then they need to test them, make a build and release it.

    Maybe in 2024.
     
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  43. OpenMinded

    OpenMinded Well-Known Member

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    Just wanted to add my wild upcoming speed restriction experience with EC51 Koblenz to Mainz.

    As I knew most restrictions around Mainz will not be indicated I had the HUD on. Just ahead of the entry signal into Mainz, an 80kph was indicated on the HUD. The distant signal for the entry signal showed only Vr1 (without any Zs signal). However, 250m ahead of the entry signal the 500Hz activated (bringing me to a stop) and upon reaching the signal it became clear why. It showed Hp0 (again, distant signal showed Vr1!) with a Sh1. The routing was not even strange, I went straight into the first platform to the right, outside the main hall (dont know the number).

    Even though, theoretical a Sh1 entry into a station can happen, I would at least expect a proper Vr0 indication ahead of it...

    Something seriously wrong here. Unfortunately, I have very little hope that any of this gets fixed:(
     
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  44. azurewizzard

    azurewizzard New Member

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    I'm having problem with the Koblenz stop marker on this route. I have to stop 5 meters from it to register the stop. Why won't it let me stop 20m from it? In every other route there is more play with stopping distances. This makes this route very unenjoyable.
     
  45. redtrainz

    redtrainz Active Member

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    There was (is?) the same problem on the Meißen branch of Dresden-Riesa. It seems they have to tick a box or something to make the stop tolerate a longer distance, and sometimes forget to tick it.
     
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  46. OpenMinded

    OpenMinded Well-Known Member

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    Thanks for this overview of the 103 brake operation. Do you have this available for the 110 also? I must admit that I was never so interested in the old rolling stock and only have material for the modern stuff. This seems to have changed finally with the arrival of this route. Where do you have this from? On the net you find a lot of half knowledge and many entries seem to contradict each other. And the contacts I have seem to be too young for these locos (or too old to remember…).
     
  47. Monder

    Monder Well-Known Member

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    Nothing like a good laugh on Saturday morning :D
     
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  48. dansch#6831

    dansch#6831 Member

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    After spending some time on the route, I wanted to share my two cents.
    The route itself is and the era it's set in are definitely a good choice, with the 103 being an iconic loco on an iconic stretch of German railroad history. I've been travelling this particular route up and down many times the past few years and overall it is recognisable. Yes, there are a few places I wouldn't necessarily recall like they are depicted in-game, though I keep in mind that more than 20 years have past and some points along the route changed.

    Here are some things I wanted to point out in particular:

    Koblenz Hbf:
    • The tunnel connecting the platforms is not just a generic one like most of the others (not just on Left Rhein) feel. I've coincidently been there on release day to go on a short weekend trip and when I eventually got to see it in-game a few days later, I felt like being right back at the station.
    • The fortress you can see from the platforms looks slightly different with it not being blank stone but more like a yellow painted plaster or smaller bricks.
    PIS:
    • Shame that they couldn't get the proper PIS for the platforms working. It still would have been better to put a non-functioning model in then none at all. Here's to hope it will come someday.
    • The IC wagons show no off world destinations which is more surprising since the services all seem to have the correct start and end points in the timetable selection. They even have the fitting names for the services which is a small but pleasant detail. Also showing the route name on the board is weird.
    • The same goes for the n-wagen. All I encountered have either Koblenz or Mainz displayed, while the KaKo can select others like Saarbrücken. In the timetable selection they too seem to have the right start and end.
    Lighting:
    • There are places where the lighting is bad. e.g. the dark platform buildings in Mainz or the weird way shadow works on wagons, where they suddenly go from dark to bright. The new TOD4 in general needs some improvement I think. The same issues can be seen on other routes as well, and while I like the new system it's problems like that, which are a let down.
    • I also have yet to try out a night run, but it seems like some of the instrument light don't work but it could also be that during the day it is too bright outside.
    Overall the route has its issues and they have already been pointed out by others and a patch to fix at least the more severe ones will hopefully arrive soon. I don't regret it being the first route I ever pre-ordered and it is a welcomed change from the modern german content.
     
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  49. Cael

    Cael Well-Known Member

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    The Single Line Rider scenario has impossible timing into Koblenz Hbf. The scenario wants you to make the 8,6 km from Rhens to Koblenz in 150 seconds (that would require an average speed of 206 km/h)

    upload_2023-3-25_14-38-43.png
     
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  50. AronStenning

    AronStenning New Member

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    The route is not even appearing on my sim, despite buying and installing!

    Is the dumb 64GB PS5 limit also affecting PS4?

    How do I remove routes to try and get it on?
     

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