6-8 pound reduction is within the normal initial reduction/first application range. Actually the SD70ACe (both Sherman Hill & CJP version) initial reduction is only 5 pound when i tested it. AC44CW from SPG had 9-10 pound reduction, while Horseshoe Curve's ES44AC & CJP ES44C4 initial reduction is in correct range, about 7 pound.
This sounds like a great idea making the US routes a bit more realistic. Hopefully you can give us some power move lash-ups too and mix Amtrack locos in there too (they sometimes move them around using freight/powermoves)
Not sure you'd ever see an ACS-64 going anywhere would you? I guess unless it was going to Pablo for testing on their test track or something but - not sure that happens anymore. I am going to look at the UP services as well and see what can be done there, yes. No promises, usual disclaimers. Matt.
Hey Matt, what about livery substitutions? Could those finally be turned on for all routes? Would really help making the manifests more colorful.
We get long freights passing through Sandpatch. The odd Amtrack AC64 could be slipped in the consist somewhere as a dead unit being moved for maintenance/brought into service.
I was thinking that, but it didn't seem to make sense for some reason. But now this morning it does. I guess my brain fell out of comprehension mode for a bit. Thanks!
That would be a really nice bit of added realism to the game. Especially if that includes the rare heritage unit factored into the logic. A up heritage unit in a consist going through horseshoe curve would have railfans talking for days.
Glad to hear this is being investigated!! I'd say freight car substitution is a more pressing issue, but seems more challenging. Looking forward to being able to drive the SD70Ace on Sandpatch again (maybe...hopefully....)
Just a reminder, these services would start on the Palmdale cutoff before crossing over to the BNSF main at either of the 2 crossovers on Cajon before heading to Barstow and visa versa. Silverwood near the summit. Or Keenbrook further south.
The issue with the SD70 isn't the physics exactly- they're very good- but rather the way the game handles DP unit braking. As it stands, DP units don't bail off when the lead does, which has the effect of neutering their dynamic brakes. This was finally fixed with the ES44C4
I understand what you meant now, thanks. I'm sorry to inform you that I found a case of the wrong substitution in Linke Rheinstrecke (hope I wrote that correctly, I'm not german). Ticket number #58603 if you want to take a look. It seems I'm having a hard time explaining the CSRs what is wrong with it.
Thats why driving down realistically cut you down of the half dynamics in the train.... ridiculous. Plus lack of the rear braking capacity, dpu stink in tsw.
I've raised this issue a few times already but didn't get any response in return. Quite frustrating to drive a heavy manifest with the SD70ACe on a downhill run.
So practically DTG infest new dlc with broken locos and physic and dont even bother to improve anything, quite tragic. They just drag down/regressing new route standards for easy money.
Mat please execute some standards for freight locos physics, otherwise it will end gross. Only CJP remain acceptable and now its infested with broken sd70 physic, its like spreading virus... Repair the locos then randomize them. Maybe consider some real physic addon? I would pay for it for sure, especially on consoles.
Just make it similarly to the ES44C4 and you're done, that's it. No need the real fancy DPU stuff for now. Am i asking too much for that?
In the short term it shouldn't be a huge deal, since even if you select an SD70 as lead the rest of your traction will still in all likelihood be ES44s.
Yes but then the DP won't bail off their independent brake and they're not generating any dynamic brake effort. Only using the auto brake is not enough, only using the dynamics is not enough. Combined braking is the only way to tackle the grade and with current SD70ACe flaws, it can't be done.
No if you select an SD70ACe as a lead engine. I run that 14,000+ tons grain train that have 4+2+2 engines formation and select an SD70ACe as a leader. All the coupled units in front formation works properly, but none of the DP react to my air brake input, and all the DPUs are CJP GEVOs. The dynamics on DPUs only works if we're not apply the auto brake. And I'm checking the DP from the side windows using the free cam.
And to complement that, im also running the scenario that comes with the SD70ACe, titled "Manifest Madness" that had 2+0+1 engines formation (2 SD70ACe upfront + 1 SD70ACe at the bottom of the train as a DP). Jumping around the cab using (Ctrl) + (-) key, i can clearly saw that the DP didn't generate any dyn brake force as i applied around 8 pound of reduction on the head end. Here's the video proofing that: P.S. ignore the video's thumbnail.
I hadn‘t really considered the difference in the way the Banking Comm (let’s not call it DP just yet) works on the SD70. If they are substituting into Cajon timetable service already with the new pack then that will have already affected the driving capabilities of every service where they appear in your consist, which I assume will be quite often. I’m even more reluctant to download the pack now. I like how Cajon Pass is because the trains can be controlled well on the downhill grades. There’s always the option to uninstall it but this shouldn’t happen. New additions should not be adversely affecting content that it adds to. This shows the importance of getting the behaviour correct in the first place or fixing it later if it is shown to be incorrect. The US freight could all end up being affected by older DLC not being allowed to substitute if the issues aren’t fixed now. I guess this has become a big headache for Matt now with every US AC locomotive having various degrees of dynamic brake capabilities and quality, Banking Comm not behaving the same on every loco, and the desire to have realistic formations being at odds with what that does to the driving experience if it is allowed. There’s no way substitution can work and not break things unless the old locomotives are fixed up to the same standard. For the moment I don’t think you can risk it, so probably the best approach not to mix in the foreign power, but for the future… I don’t like saying this but surely as Executive Producer, you can aim to schedule the engineers et al to do this work at some point. The knots that have been tied in the past need to be untied otherwise this issue is never going to go away. I don’t know where that would leave third party locos that aren’t up to scratch. Maybe those shouldn’t mix with DTG stuff at all unless they are also fixed up to the same standard as what has been achieved by DTG now. At the very least the Banking Comm behaviour needs to be consistent across the board. One headache of many you have no doubt.
Thank you Matt. More substitution at all US Freight Routes would be nice. And Freight at NEC New York - Trenton too.
The AC 4400s from Sand Patch and Cane Creek and the ES44s from Horseshoe all have the same problem. It may be the case that the C40-W has it too; it seems to be a common problem with all post SD40 US diesels, until the Cajon ES44. I think it just became more dramatically obvious with Sherman Hill and the SD70 because of the longer, heavier trains.
It would be nice if we had AI freight stock in the freight Yards in Newark Area. Similar like the AI stock at Würzburg freight yard at Kassel - Würzburg.
Yes, it's look like the SD70ACe Banking Comm button only overtake the reverser, power handle and dynamic brake handle of the fake DPU.
Yes the remote control over the brake was a really last minute change on Cajon and it made a huge difference.
I was excited when i operates the CJP ES44C4 for the first time back then and it's a game changer. Now that interesting to know that this feature considered as a last minute change, so i assume it's not really hard or complicated to implement it to the SD70ACe (both Cajon & Sherman Hill version since it's upgraded route to TSW3 standards). The physics itself is already good & spot on in my opinion. Just implement this new Banking Comm capabilities from the ES44C4. Thanks
But IRL DP doesn't affect the auto brake at all, which is controlled off the single brake pipe from the lead.
Yes that's true IRL. Real life DPUs react automatically everytime a BP reduction is detected and automatically bail off their independent. But since TSW didn't implement real life operation of DPU because the limitation, this new ES44C4 Banking Comm capabilities are good enough to compensate and pretty nice for us to get the feel how DPUs work in very basic form.
DPU can control everything except independent brake (automatic braking can support the train from both ends, thats why you can have 200 cars under control) here is nice DPU explanation from engineer https://www.trainorders.com/discussion/read.php?1,612429
And someone already beat you guys to it on the TSC mod site. If anyone on PC wants the mod, it can be found here: https://www.trainsimcommunity.com/m...tches/i3424-njp-bnsf-sd70ace-enhancement-pack They even added a non functional PTC screen to the cab as well.
Thats an interesting little mod, its not just cosmetic lines but the grooves are actually modelled into the cab. Would have been great if the official release had that detail. I wish the box they added between the number boards had a texture that matched the rest of the train though, lacking the grime of the rest it's noticably pristine clean orange. DW
its a pity we couldnt have these mods on PS 5 as i like playing Cajon pass. I also wish we could have some slider for the choice of engines/locos. im playing cajon now and i chose BNSF but im doing an oil train with 4 locos on the front and 3 on the rear. out of the 4 locos on the front 2 of then are conrail weatherd with the same number 6261. a train passed me on the other line with Conrail loco on it and guess what it had the same number.
That is a function of Livery Designer/Creators Club (where that Conrail came from). There is no provision in LD to give the painter an RNG box for the serial numbers: you have to paint the number on, and every iteration of that livery will have the identical number. So not the route's fault.