Niddertalbahn: Bad Vilbel-stockheim Feedback Thread

Discussion in 'TSW General Discussion' started by TrainGeek08, Mar 17, 2023.

  1. rennekton#1349

    rennekton#1349 Well-Known Member

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    Why would it be poorly done, it's tsg. You can't ever have a bug free product. With any pieces of software, bugs will always be present.
     
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  2. lux#4689

    lux#4689 Well-Known Member

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    Well, here you can find pictures of the VT98 running on the line ...:
    https://www.drehscheibe-online.de/foren/read.php?017,9312235,9326797
     
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  3. driverwoods#1787

    driverwoods#1787 Well-Known Member

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  4. solicitr

    solicitr Well-Known Member

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  5. hyperlord

    hyperlord Well-Known Member

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  6. Lamplight

    Lamplight Well-Known Member

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    Some fantastic pictures and documents in there. Thank you very much for sharing! Besides the VT98 we’re talking about, it reminded me how much I’d love to have the West V100 in TSW.
     
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  7. Monder

    Monder Well-Known Member

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  8. florians#7620

    florians#7620 Well-Known Member

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    6920A46D-1C9B-4D31-B554-A2FBC9987A1D.jpeg
    Managed to unlock and spot the Mastery on the weekend. It fits in so well in my opinion. Very very well done! :)
     
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  9. Rutgerski

    Rutgerski Well-Known Member

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    Looking forward to watching tygerways' stream!
     
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  10. Zulnex

    Zulnex New Member

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  11. bljohansson#4171

    bljohansson#4171 Active Member

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    Got the week off, spent the day doing the 365 timetable and I never wanted it to end. I need more routes like this!

    • I love the speed increase/decrease indicator. It's super helpful. I'm pretty sure it used to be more widely available (?) but now it seems it's only properly represented on the G6.
    • The manual is fantastic, thanks for that.
    • Performance is good on the XSX. Custom weather, light clouds. You get mostly 60 FPS in the cabs, 50ish in a few areas. Taking an outside camera high above the train while having the train on screen will give you anything from 25 to 60 depending on where you are, but mostly it will hover around 40. But more importantly, it's almost completely free of stutter. And there aren't any spots along the route that absolutely tanks your FPS like what's plaguing BRO and to a lesser extent LFR.

    • Silly Stockheimers are too busy playing the spawn-jump-despawn-game to ride trains:
     
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  12. TimTri

    TimTri Well-Known Member

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    Friendly reminder for everybody to check the medal score thresholds in the timetable because these make it quite easy to identify the service patterns of the BR 628! :D

    There are tons of runs between Bad Vilbel and Stockheim, some of which don’t stop at every station (lowest scores), stop at every station (higher scores) and some of which additionally even include coupling/uncoupling operations in the middle of the route at Heldenbergen-Windecken (highest scores).
     
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  13. TimTri

    TimTri Well-Known Member

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    Minor visual issue:
    • On PS4, when looking at the 628 with open doors from a distance with the exterior camera, the model does not fully update when closing the doors as the glass from the door windows remains floating in the “open” position while the rest of the door frame correctly closes. The problem is resolved when getting closer to the train.
     
    Last edited: Apr 4, 2023
  14. solicitr

    solicitr Well-Known Member

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    Didn't you know? Stockheim is where one of the Stargates is located. The Bundeswehr tried to keep it a secret, but, well....
     
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  15. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Same and I do remember them being made by Märklin group on HO Z 1 Gauge and their Trix N scale lines. If they want more rail buses then an East German Deutsche Reichsbahn Deutschen Demokratischen Republik Baureihe 171/172 fits which are the East German version of Uerdingen railbuses.
     
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  16. Rudolf

    Rudolf Well-Known Member

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    If you can find, them try to contact the people of German Railroads. They created a lot of wonderful stuff for MSTS and may have a lot of reference material. RSSLO created a VT95/98 in Austrian style. This may be helpful. You also may get in touch with the ZLSM. They have some of these trains operational. https://miljoenenlijn.nl/en/ where I made this photo in 2007.

    By the way, their line is very interesting, beautiful landscape and a good candidate to date it back in time to some point. I think this is one of the most interesting heritage lines I am aware of.

    ZLSM juli 2007 0075.JPG
     
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  17. glendathu

    glendathu Well-Known Member

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    Hmmm I still have a problem with the task with the fallen tree!

    I have now figured out how not to get an emergency brake after I changed the cab to drive in the opposite direction. But then I figured out I can't brake in the other cab. I followed all orders but something seems to be missing ! Inserted the brake key but then couldn't activate the brake (no 2nd trigger point there, only for inserting key), and the lever doesn't move. Also went back to the other cab, pulled out the brake key there and inserted it again in the (now) driving cab, without result. Brake lever doesn't move.
    Can anyone please tell me what I missed ? THANKS !!
     
  18. Rudolf

    Rudolf Well-Known Member

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    You need to turn off the safety systems before changing cab
     
  19. Rosco

    Rosco New Member

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    There are some places where plants are too close to the rail and the plants past through the cab. Both right and left side.
     
  20. yardem

    yardem Well-Known Member

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    Maik Goltz I thought we were done with this stuff! How is one supposed to get Gold here? I'm stuck between red lights, so it's not like I can drive around for the extra 400 APs. Is there some secret task that I need to do?!

    More "unobtanium" medals:
    [​IMG]

    P.S. This service is supposed to take one minute, but you start with a two minute wait at a red light.
     
  21. glendathu

    glendathu Well-Known Member

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    Hi Rudolf,
    that was not the problem. I had solved the SIFA Emergency breaking when returning to Altenstadt by THIS tip in this forum.
    But THEN I had the problem that I couldn't move the brake lever although the brake key was inserted.

    But I have found a solution now ! It seems that when changing cabs, TSW did not give me ALL the instructions I needed.
    So in the first cab I additionally removed the reverser, switched off the brake valve and removed the brake key.

    Then in the opposite cab, inserted reverser, inserted brake key and switched on the brake valve.
    And finally the brake lever in the second cab worked!

    This is not described in the manual, the brake valve is not even mentioned there.

    I was used to some UK locos, where it is not possible to insert a key if it wasn't removed in the other cab before. The Niddertalbahn raildriver seems to have multiple keys in his pockets... A bug ?
     
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  22. hyperlord

    hyperlord Well-Known Member

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    Thinking about it, you are right and with only one key the problem wouldn't occur
     
  23. rat7_mobile

    rat7_mobile Well-Known Member

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    The best explanation of the PZB system is in the PDF that come with the trainset
     
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  24. Rudolf

    Rudolf Well-Known Member

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    Found an issue in the Manual Labour scenario.

    During startup you must release the brakes, and AFTER this step open the doors to pick up the passengers. This order is not correct, first let the passengers board and then release the brakes.
    Also for a scenario it might be a good idea to give instructions to set the headlights properly. This is an issue for multiple scenarios.

    Also, in the same scenario, you cannot activate the crossing using the device that is available for that. Instead you need to walk around the cabinet and press E there. This is at least confusing.
     
    Last edited: Apr 6, 2023
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  25. Subway#2400

    Subway#2400 Active Member

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    Hi,

    When lowering and raising the semaphore lanterns, I noticed that the two gears rotate together in the same direction. They should not, as each gear should rotate in the opposite direction.
     

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  26. solicitr

    solicitr Well-Known Member

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    I think a shoutout is deserved for the 628's and 365's accelerometer in the HUD; this is the best system yet, and an improvement even over the very good one Maik put in the 423. Tagging DTG Matt , because this has come up before and the argument against the 423 (colored ball) system was the accessibility issue for color-blind players. Well, this one with its proportional bar lengths will work for them too, and ought to be considered for all locos going forward.
     
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  27. Disintegration7

    Disintegration7 Well-Known Member

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    There also could be a patterning/texture used for color-blind mode to aid identification.

    I wholeheartedly agree the 628 and 365 HUD should be used game-wide. It's a great improvement IMO.
     
  28. Rudolf

    Rudolf Well-Known Member

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    I fully agree with this. I am afraid Matt has a blind spot for this issue. The round ball in the standard HUD is not well visible. It may be an option to use the Javelin style (not in the HUD but in real gauges), which just shows an arrow pointing up or down or a horizontal line for constant speed. This works fine, the amount of acceleration is not so important. So maybe a coloured arrow pointing up or down might be an even better solution.
     
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  29. Rutgerski

    Rutgerski Well-Known Member

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    So… where is the brake valve? Or is it a keyboard shortcut? Having the same issue atm, instructions are a bit sloppy indeed :/

    EDIT: Never you mind, got it
     
    Last edited: Apr 14, 2023
  30. TheRagingPOTATO

    TheRagingPOTATO Member

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    What time of day do the AI controlled 103 hauled IC services show up at Bad Vilbel and Heldenbergen-Windecken?
     
  31. florians#7620

    florians#7620 Well-Known Member

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    I saw a 103 while I was leaving Bad Vilbel on service RB3694. Not sure what time it was, but it shows up just as you are leaving. As for Heldenbergen-Windecken, I haven‘t seen a 103 there yet. Only 110‘s.
     
  32. chinchillaxs#8354

    chinchillaxs#8354 Member

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    I have Niddertalbahn and Linke Rheinstrecke, but I haven't seen any layered services on Niddertalbahn. Weirdly the 628 does layer onto Linke, though.

    What do?
     
  33. Lamplight

    Lamplight Well-Known Member

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    They're AI only, not in the menu. Even so, they don't seem to be all that frequent. Played quite a bit off Niddertalbahn and only managed to catch 2 103s and no 110s yet.
     
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  34. Coppo

    Coppo Well-Known Member

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    I've managed to see the 110's but not the 103.
    I don't know if any AI freight services exist, but they would be a nice touch, after all, the open wagons for the sugar beet have to come and go somewhere :)
    NB 110 set.jpg
     
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  35. hyperlord

    hyperlord Well-Known Member

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    Just saw an 103 circa 1814 leaving Bad Vilbel
     
    Last edited: Apr 18, 2023
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  36. OpenMinded

    OpenMinded Well-Known Member

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    hyperlord, In order to not have the whole conversation behind "spoiler" walls (in the "Awesome Tsw Service Mode Runs"), I though I move it over here:D

    The topic of the group exit signals is quite interesting. If you want some more insight, I highly recommend this video by tygerways#2596, who has discussed this topic on NID, if I am not mistaken, even in Büdesheim.
    German Signalling: Level Crossings and Gruppenausfahrsignale on the Niddertalbahn (TSW | tutorial) - YouTube

    He makes the point, which I think is plausible, that the "Fahrtanzeiger" at each platform is actually used to indicate which track has right to proceed. These "Fahrtanzeiger" are actually modelled as well.
     
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  37. hyperlord

    hyperlord Well-Known Member

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  38. hyperlord

    hyperlord Well-Known Member

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    Oh .. and it happened again to me with service RB7083 right now :)
    I must be sleeping with my eyes open, didn't stop and failed
     
  39. OpenMinded

    OpenMinded Well-Known Member

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    :)To be fair, it is a pretty special situation, requiring local knowledge. In reality you would probably be able to move up to the switch, without violating anything, however, you are then not able to see the Fahrtanzeiger. Would be interesting to understand why TSG has placed this “artificial “ signal at “H” and not further down before the switch.
     
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  40. tygerways#2596

    tygerways#2596 Well-Known Member

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    ..so that you can have Fahrtanzeiger for both directions at the same post, I guess?

    For this the "opposite direction" Fahrtanzeiger (three white lights falling from left to right) exists, no? (Not in the game, though?)

    To be fair, at least according to the most recent rules for main lines that I have (RiL 408 Aktualisierung 20.10.2014) at Gruppensignalen without Licht-Sperrsignalen (Sh1/Hp0) or elevated semaphore Sperrsignalen (Sh1/Sh0) the Fahrdienstleiter (dispatcher) will always have to consent to the departure of the specific train in spoken word (408.2331 section 3 paragraph 2), additionally to any other signal and regardless of the Fahrtanzeiger (see 408.2331 section 3 paragraph 1a).

    Only on Nebenbahnen the "Eisenbahnbetriebsleiter" can make their own rules for dealing with Gruppenausfahrsignalen (see RiL 438 § 17 section 6).
     
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  41. OpenMinded

    OpenMinded Well-Known Member

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    I guess this is what I wanted to have confirmed by TSG and expressed it in a very complicated way:o

    Exactly the reason why it would be nice to have some insight, in order to be able to better understand the local circumstances :cool:
     
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  42. Coppo

    Coppo Well-Known Member

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    Thank-you https://forums.dovetailgames.com/members/29918/ for the informative video.
    It is going to prove useful for my model railway where I have a station with a passing loop, on a curve, and not enough room to fit 2 signals at the end of the platforms. I had always assumed that one signal that could show HP0/1/2 as separate aspects would be used such that HP1 would be the valid signal for the straight (or less curved) track, with HP2 being the permission signal for the curved (tighter, or diverging) route. Now I'll have to re-think my approach, and claim that the permission is given by the fahrdienstleiter (or station Master/ signalman).
     
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  43. Subway#2400

    Subway#2400 Active Member

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    Hi,

    Do we know when (if ?) a patch will be released to correct some issues such as some cab indicators not lighting up (doors open, etc.) ? :)
     
  44. rennekton#1349

    rennekton#1349 Well-Known Member

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    A patch is coming. But dtg might be waiting to release everything at once if that makes sense. Due to the high number of releases that occurred in the past few months. So they probably want to bundle it together by region or all at once
     
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  45. Subway#2400

    Subway#2400 Active Member

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    Ok thanks ! :)
     
  46. Does Niddertalbahn Have Emergency Brake???

    In real life?

    Because in sim it doesn't and when I went to drive after turning off the rear cab on 2nd set it didn't want to play nice ROFL

    The one time I was eager to press the emergency brake button or lever ROFL!!!

    It was the scenario called Tree hugger, or hugging trees....

    As I normally like to leave a cab in the OFF position (the scenario instructions didn't say to turn it off or some parts) I did that but it messed it up and couldn't stop so lost the chance of completing the scenario....

    I could power the engine but couldn't apply the brake.....

    I'm not complaining.... just want an emergency brake ROFL.... but is there one in real life??? In the cab there is not but in passenger cab maybe....


    I guess the driver's cab has no emergency brake, then the brake handle would have to be fully redundant.....
     
  47. TimTri

    TimTri Well-Known Member

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    I’ve noticed that if I put the 628’s brake lever to 100%, some sort of strong brake appears to kick in automatically after some time. Maybe that’s the magnetic brake which even has its own little switch on the dashboard, although I’m not aware if that switch actually does anything.

    Edit: From the German Wikipedia article: “For emergency braking, a magnetic rail brake is also used, it can also be switched on separately.” So I believe the stronger brake that kicks in if you fully engage the brake lever is indeed the magnetic brake, but I’m unsure if the ability to activate it separately has been represented in the game.
     
    Last edited: Apr 29, 2023
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  48. Maik Goltz

    Maik Goltz Well-Known Member

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    Magnetic brake is working. It comes on when using SB (emergency braking with the brake lever or from safety systems) or when using the switch. The magnetic brake works down to 50kph then cuts out. Unfortunately (because i'm too lazy when working) it's not animated yet. I maybe will add that later. But it works.

    About the emergency brake valve i'm unsure if it does have one. Ours does not. To do emergency braking, simply use the brake lever to SB what is doing the same (big open hole).
     
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  49. FredElliott

    FredElliott Well-Known Member

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    The momentum indicator is a hold over from TSC I think, where it is used in some (all?) scenarios for scoring purposes; you can be marked down for harsh movements (moving off too fast, braking too harshly) that affect the passenger services. Indeed, early TSW route introductions have verbal instructions that state you shoud make the ride smooth for your passengers (though its not scored in TSW), and the ball helps with this, should you wish to observe it
     
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  50. Thanks.

    In the scenario I couldn't use the brake lever as driver normally does (Once train got moving) so I wish there was an emergency brake as the locomotives I operate all have a lever independent of the control desk and on 2nd man side. One user says above there is an emergency brake. Just wonder if he means the normal brake to emergency or a lever.

    I'll have to record a video and show it (link) here ROFL :)

    Might help solve some issues.

    The scenario called Tree huggers.... Something like that.
     

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