Honestly I would prefer the robber be optional! We always would take it out or roll again because it slows the game down sooo much! But I’m noticing it doesn’t exactly follow the 7 or above resource rule as in the BG? Any clarification would be appreciated!
Ok thanks for the clarification! But we still need to visit the idea of an optional robber! It’ll be 4 hrs before we finish a game!!!
We currently have no plans to add "optional" rules like friendly robber, varying winning conditions etc but it is on our radar.