PC Midland Mainline Tsc + Tsw3 Comparison Images

Discussion in 'TSW General Discussion' started by JetWash, Apr 14, 2023.

  1. Winzarten

    Winzarten Well-Known Member

    Joined:
    Jun 27, 2020
    Messages:
    731
    Likes Received:
    1,888
    As long, as DTG wants to use real luminance values for light, some kind of "Auto Exposure" is necessary, because the range of brightness in the world is just too great. So, in the first screenshot, if the outside was be darker, then the cab would be even darker and barely visible. This also happens IRL, it is just that our brains can compensate, and basically have different exposure levels for different part of our vission.

    The question then might be, why to use this approach, if it has this drawback? Because it makes transition between weather and time of day states much more natural. Which is one of the area the new TOD system shines at.

    If you make your scene out of "made up" luminance levels. I.e. so it looks right on a bright sunny day, so both cab and outside world look great with single exposure level, then there is a big risk that all of that falls apart once you change the weather/time of day, because all light sources were balanced for that one particular scenario. Which I feel is one of the reasons old routes can look really weird at night, or with overcast skies.

    The fact that standard monitors don't really do brightness changes, but rather color changes (so brighter means moving the color to white) also doesn't help much.
     
    • Like Like x 1
  2. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    The eye-adaption and luminance levels are fine in theory, it’s just that it would appear that it hasn’t been implemented correctly.

    If it’s not the brightness of signals, it’s the lack of shadows and occlusion on so many world objects. That in turn makes the world seem far too bright under a wide variety of conditions. That is exasperated by the lack of occlusion in the cab, so the cabs are always generally too bright as well. They take way too long to go dark on entering a tunnel and don’t go dark at all when passing under bridges. When exiting a tunnel the eye-adaption has been set up to mimic how a camera lens reacts rather than the human eye.

    There are also issues with light baking, where some areas get missed entirely or the lighting levels chosen are way out. Look at the stock E2G route and then see it with LondonMidland’s mod applied. If he can do that in a couple of days without the editor it is not on that the route ships in the state it’s in from the developer.

    The screenshots on page 1 also show that, yet again, the ‘lighting up’ time on MML has been set up incorrectly by SkyHook. Despite being told this would change for new DLC going forward a few routes back it goes without saying that of course it hasn’t. The ambient light levels should determine that the station, world and building lights should be on, but clearly they’ve just gone with the old system of a single lighting up time. That simply isn’t good enough.

    It’s not the UE4 engine or the intention that is the problem, it’s either lack of skill, lack of care, lack of time or all of the above.

    This game is 6 years old now, these problems should not exist anymore. The only thing in this game that is consistent is the inconsistency.
     
    Last edited: Apr 18, 2023
    • Like Like x 4
  3. ctlee#2068

    ctlee#2068 Active Member

    Joined:
    Feb 21, 2023
    Messages:
    184
    Likes Received:
    127
    I just upgraded TSW to TSC. New DRA has longer extension and wider field of view. The house is very beautiful!
    [​IMG]
     
    Last edited: Apr 18, 2023
    • Like Like x 3
  4. theorganist

    theorganist Well-Known Member

    Joined:
    May 1, 2018
    Messages:
    7,572
    Likes Received:
    18,203
    I think the main advantage TSC has, apart from the steam content is length of routes. For example you can have the route from Dresden to Leipzig as mentioned above, but the came in two parts if I recall.

    I do think eventually we will have longer routes on TSW, in the early days of Railworks there were complaints about the length of routes compared to MSTS. Now in TSC you can have London to Birmingham and Penzance etc. I do think eventually this will come to TSW.
     
  5. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    So, the ‘first look’ vids are out. In his words, ‘I’m trying to be nice here, but…’ Not really anything here to make me revise my opinion. I’m surprised to the see that the stations are also missing lots of detail, it all just looks very generic. Such a shame.

    On the plus side the 158 looks to be the standout element of the pack.

     
    Last edited: Apr 18, 2023
    • Like Like x 2
  6. Rob39

    Rob39 Well-Known Member

    Joined:
    Oct 14, 2018
    Messages:
    1,961
    Likes Received:
    2,159
    Need to stop letting fledgling studios experiment using landmark routes. MML, the 158 and HST have been put in the game now and we’ll be stuck with these representations.
     
    • Like Like x 6
  7. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    Ain’t that the truth. If only Just Trains had done it *sigh*
     
    • Like Like x 2
  8. countcussy

    countcussy Well-Known Member

    Joined:
    Mar 4, 2022
    Messages:
    398
    Likes Received:
    708
    Slightly OT, but this This bright and oversaturated look really has become a thing amongst some developers.
    I recently purchased PGA2K23 on PS5, and the lighting is absolutely awful. On a sunny day it's blindingly light, made worse by shadows from trees that are so dark, there are occasions on the green that you cannot see the hole.
     
  9. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    Proof it can be done. Remember when someone actually cared? There's even cable trunking.

    GWE, released March 2018

    1.jpg 2.jpg 3.jpg 4.jpg
     
    • Like Like x 16
  10. traindori

    traindori Well-Known Member

    Joined:
    Dec 2, 2022
    Messages:
    413
    Likes Received:
    1,346
    Well, to be honest, it still looks pretty model railroad like and thats one reason why I don't want to switch to TSC graphically anymore.
     
    • Like Like x 8
  11. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    13,908
    Likes Received:
    21,317
    I suspect that they are lighting them based on HDR- but not everyone's TV, monitor or console has HDR implemented, and the result is as you describe.
     
  12. countcussy

    countcussy Well-Known Member

    Joined:
    Mar 4, 2022
    Messages:
    398
    Likes Received:
    708
    Playing on an LG 55 inch OLED, I expected better. But I agree, the HDR craze has not transferred well to the gaming arena.
     
  13. torfmeister

    torfmeister Guest

    And with all the issues regarding MML, I'm happy to focus on my mighty "model railway" again. TSW is dead for me, its shiny looks can't fool me. Overdone lighting, underdeveloped and boring content. I hope people do refund because that's the only way to teach DTG.

    I'm out of here, enjoying TSC :)

    BN P+L Garfield to Moscow.png
     
    Last edited by a moderator: Apr 18, 2023
    • Like Like x 5
  14. facundo.dim

    facundo.dim Active Member

    Joined:
    Apr 28, 2019
    Messages:
    108
    Likes Received:
    147
    It's called "fake HDR". High Dynamic Range is used in photography when you want more control over the lights and shadows. Digital cameras, even the high end ones, still can't match the human eye so in a lot of situations you end up with an overexpose or underexspose image. Since a few years ago, there is a huge "fake HDR" effect used in a lot of games, they just push the contrast and color saturation to create a high impact image but doesn't feel real.
    HDR is not realism and shouldn't be in any simulator game.
    I, as a photographer, had a hard work to get the game graphics near to reality (it's what I like). Lots of tweaks to ini file and screen settings, and color saturation reductions. But at the end of the day, it's a matter of taste.
     
    • Like Like x 2
  15. eldomtom2

    eldomtom2 Well-Known Member

    Joined:
    Jul 31, 2022
    Messages:
    2,600
    Likes Received:
    2,868
    If the developers bother to script it. And I imagine most of the time they don't...
     
    • Like Like x 3
  16. rennekton#1349

    rennekton#1349 Well-Known Member

    Joined:
    Jun 5, 2022
    Messages:
    7,763
    Likes Received:
    5,089
    Game development is a lot of work and that probably takes a really long time. It's every single brake pad that would need to have the code and simulation which could mean less time in other areas
     
  17. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    I say this actually feeling sad that I wasn’t proved at least wrong in part, but I told you so.

    The cycle continues. As always the hype train ends with the release the forum is alight with annoyance and disgust at yet another poor DLC, with a significant number of people having claimed a refund. More than I can say I’ve seen before. Many of us saw this coming of course. As I said, and was criticised for, some of the people who were defending DTG and Skyhook are now ‘complaining like hell’. Give it a week or two and all this will be forgotten and the cycle will start again with the hype train for the next disappointment.

    I actually wish I was typing this post and saying how glad I was that the TSW MML DLC had proved just how far ahead TSW was, and that although TSC had had a good run it’s time was over. As things stand it couldn’t be further from the truth and I think, given recent developments in TSC, DTG know that too.

    This thread was about the quality of the route building on a 30-odd mile route. The route is short, but even so on the whole there is no care, no love, no attention to detail. You could almost forgive that if everything else was amazing but other than the 158 it looks like a mess. On that note, and no disrespect to the guy involved in it (I forget his username), but what use simulating every brake pad if the rest of the route is this poor? Additionally, by all accounts for a route so short the much vaunted ‘time-table’ mode is virtually non-existent. For the marketing people to claim this route has GSM-R functionality is, in my opinion, the very definition of false advertising. How can they get away with this?

    This game is trying to be all things to all people and is failing miserably at all of it. It is either a ‘sim’, which means it goes for as faithful a reproduction of the subject as possible, or it is a game aimed at more casual players (nothing wrong with that) with collectibles, action points etc in which case the ‘feel’ of a route is ok. This jarring of purpose becomes more clear with every release. DTG need to decide which it is and make it the best it can be. It cannot be both.
     
    Last edited: Apr 19, 2023
    • Like Like x 10
  18. Winzarten

    Winzarten Well-Known Member

    Joined:
    Jun 27, 2020
    Messages:
    731
    Likes Received:
    1,888
    TSW isn't a HDR title, so there is nothing HDR in TSW. If it would be HDR it would look much better (on HDR monitors), because it wouldn't need to shift the colors to white for them to appear "bright".

    HDR in monitor technology means something different than in photography.
    In monitor technology it means that a monitor also get luminance information for pixel. The issue with non-HDR monitors is that the brightness is set globally for the whole screen, in the monitor option menu. The game/movie/... has no control about how many lumens a pixel has. It can only affect pixels color. This means monitors (or rather game engines) have to use tricks to make something appear brighter for our brains, and that trick is to move the luminance in HSL color. But that shifts the overall color closer to white. So if you need something really really bright, it will end up... white... As we have currently in TSW. This is done by UE, when it tries to map the in-engine luminance values to the limited sRGB color space.

    In HDR monitor, with HDR content, the monitor alose receives luminance, so it can produce a saturated red light, but brighter (more luments). Like a braking light on a car is bright, but it is not white. HDR monitors can replicate this, SDR cannot. On OLEDS, where each pixel is individual light source it looks phenomenal. And there is nothing fake about it. In fact, it is much closer to IRL, because brightness is not color, brightness is how much lumens something produces. Bright stuff with saturated colors, like fire, look much much better on HDR monitors (with HDR content).
     
    Last edited: Apr 19, 2023
    • Like Like x 2
  19. ctlee#2068

    ctlee#2068 Active Member

    Joined:
    Feb 21, 2023
    Messages:
    184
    Likes Received:
    127
    [​IMG]
    [​IMG]
    [​IMG]

    I think it's like screenshot from cab video.
     
    • Like Like x 2
  20. theorganist

    theorganist Well-Known Member

    Joined:
    May 1, 2018
    Messages:
    7,572
    Likes Received:
    18,203
    The route isn't poor, it has some bugs which require fixing but it is hardly a mess. I have had a couple of runs on it without problems and the route looks good.

    It is the timetable I have an issue with.
     
    • Like Like x 1
  21. bart2day

    bart2day Well-Known Member

    Joined:
    Jul 24, 2018
    Messages:
    879
    Likes Received:
    2,527
    I'm amazed that you think a route with dodgy roads, cars driving on the wrong side of the road, bridges not lining up, and the barest and plainest lineside scenery I think I've ever seen in a TSW route (no cable trunking, no clutter, no cabinets, very few custom bridges; basically just grass, bushes, trees and track) to name a few, looks good but I suppose beauty is in the eye of the beholder.

    337551418_177685685203237_9124332858660489000_n.jpeg

    337747357_157536410598704_7989332884177201933_n.jpeg

    Screenshot 2023-04-19 at 10.29.57.png
     
    • Like Like x 5
    • Helpful Helpful x 1
  22. pessitheghost

    pessitheghost Well-Known Member

    Joined:
    Sep 23, 2019
    Messages:
    2,348
    Likes Received:
    3,727
    This route should have been done by JT. Skyhook didn’t do this route justice the way jt would have done it
     
    • Like Like x 3
  23. ctlee#2068

    ctlee#2068 Active Member

    Joined:
    Feb 21, 2023
    Messages:
    184
    Likes Received:
    127
    • Like Like x 4
    • Helpful Helpful x 1
  24. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    Last edited: Apr 20, 2023
    • Like Like x 1
  25. torfmeister

    torfmeister Guest

    • Like Like x 6
  26. hyperlord

    hyperlord Well-Known Member

    Joined:
    May 20, 2019
    Messages:
    1,499
    Likes Received:
    1,547
    Mind sharing your ini modifications? Did you manage to get an "kind of universal realistic look"?
     
  27. gee

    gee Active Member

    Joined:
    Jun 17, 2021
    Messages:
    122
    Likes Received:
    93
    Exactly.
     
    • Like Like x 1
  28. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    260
    Likes Received:
    346
    Sad to see yet another dlc released 2 months too early. So many issues left and "will be fixed later". And it's a shame many people just accept this poor development. I'll just mention 1 obvious bug that is the first thing you notice in the class 158, the windows reflection. Why isn't this fixed on release day?

    And one more thing, DTG doesnt gaf about their simulator at all, thats pretty obvious by now. Where is the statement after 5 of the 6 last DLC releases having a average of 40% rating on Steam?

    It's a bloody shame with such a great engine to build on and ruin it like this!

    Screenshot.jpg
     
    Last edited: Apr 20, 2023
    • Like Like x 6
  29. fakenham

    fakenham Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    955
    Likes Received:
    1,429
    Wow, that YT video is superb, just shows how accurate that route is in TSC. Tom did a great job.
    There's definitely life left in TSC.
     
  30. solicitr

    solicitr Well-Known Member

    Joined:
    Jun 20, 2020
    Messages:
    13,908
    Likes Received:
    21,317
    • Like Like x 1
  31. theorganist

    theorganist Well-Known Member

    Joined:
    May 1, 2018
    Messages:
    7,572
    Likes Received:
    18,203
    Apparently so!

    It seems TSW users need to be re-educated so we see the error of our ways.

    I mean some of us have been using train simulators since the early days of MSTS!
     
    • Like Like x 4
  32. chieflongshin

    chieflongshin Well-Known Member

    Joined:
    Jan 4, 2019
    Messages:
    4,415
    Likes Received:
    7,427

    I have to say, much as I prefer TSW that is a bloody good stab at making a mirror of the route in TSC
     
    • Like Like x 2
  33. Winzarten

    Winzarten Well-Known Member

    Joined:
    Jun 27, 2020
    Messages:
    731
    Likes Received:
    1,888
    I would just advise people that are seriously considering jumping onto TSC after that video to atleast spent some time on the TSC classic forum here. The grass is really not greener on the other side... and DTG didn't magically became this company with atrocious post launch support - that is something that existed in TSC, forever.

    I'm not saying you cannot get a great experience in TSC, especially if you're interested in UK content. Just be prepared to spent quite a lot of money for the required enhancement packs, traction, and routes. Just Sky & Weather pack + RWEnchancer will push you back some 45€, a good loco, like the AP Class 37 is around another 30€, the add the route ... and then be prepared to spent some time tweaking and either finding or building your own scenarion...
     
    • Like Like x 2
  34. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    Wise words.

    To get the best out of TSC you need to spend money because on the whole, DTG’s route building is quite good but their rolling stock is atrocious. On UK (non-Steam trains) content that means Armstrong Powerhouse, Just Trains and Alan Thomson (other excellent studios exist too). However, if you own all the DLC for TSW the purchase price of all of that would have bought you a very satisfactory TSC experience indeed, particularly if you take advantage of the frequent sales.
     
    Last edited: Apr 20, 2023
    • Like Like x 1
  35. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    260
    Likes Received:
    346
    TSC is a very nice sim in it's own way. The graphics engine is outdated but external tools can update the graphics a bit. If (and thats a big if) DX12 makes it's way to TSC a lot more can be done with the engine (also with external tools but with more features)

    But... I'm not sure DTG will release it, even if possible (I hope i'm wrong) their track record on promisses isn't that great and why compete with yourself..

    Edit: Haven't tried Nvidia RTX remix yet on TSC but will see if it's possible.
     
    • Like Like x 1
  36. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,421
    Likes Received:
    13,309
    Has a profile been already made or would you have to do it?
     
  37. Cygnific

    Cygnific Well-Known Member

    Joined:
    May 26, 2018
    Messages:
    260
    Likes Received:
    346
    No config for TSC. Black screen on 64bit version and hangs on shaders in 32bit. It most likely will not work (for now?) and if it does it probably takes lots of tinkering with files.
     

Share This Page