Does DTG behave in "fast fashion" manner? What do you think? Maybe that is the future, of all enterprises? Fast, expensive and forgotten?
Fast fashion meaning people who buy cheap boxes of clothes made of cheap materials. Wear them once and throw them out. Send back the things you don't like (which then get thrown out). I wouldn't call DTG releases fast fashion. The quality may be on par, but we're not getting the cheap pricing
If dovetail wants to be affordable on locomotive/ routes the best pricing would be ($14.99-24.99) and suggest to take their time on future content for better product!?.
Also remember that there are a lot of costs involved in game development. Licenses/legal costs, wages, business rent, fees to focus since they are the publisher now, platform specific fees and numerous other fees. Lower costs does not mean more sales. If it is too cheap, dtg get nothing and the company could be gone forever or cuts would have to be made.
Im sorry but if youre happy to pay £30 for these DLCs then youre not far off throwing your money down the drain. The price for a brand new triple a game is between £50-60. How can you say that one of these DLCs is comparitive to a triple a game with 10x as much content when it's more than half the price? The ratio of content to price does not add up.
I al quite critical against DTG, but you can not compare an AAA game price from a big company to niche games/DLCs pricing. Better to compare with other smaller companys with niche games, or other simulators. I determine the value of a game or dlc not by price but by time i spended on it. The problem is, IMO, not he price but the content and content quality : short routes, bugged, thin timetables... Even at half the price i dont want them in this shape.
Fast and disposable is everything these days - even a duvet costs more to dry clean than just buying a new one in Asda or Tesco. My only caveat with the pricing, is that for £30 we should be getting more than one new loco/unit type. And I agree with what others have said, if Peak Forest had come with the reskinned Class 45, a Class 104 DMU in addition to the new 4F and recycled SoS stuff, I would have been happy to pay £35 (or even £40 if they finally give us a b____y buffet and restaurant car).
You cant add up all the timetable services as content playtime as a load of services are repeats just at different times. You cant compare that to a triple a game that has VARIED gameplay. There is nothing variable about playing the same route over and over again.
Aside from the obvious caveat of you playing the same thing over and over, unless you buy multiple DLC’s (literally you could do say, one cod mission 60 times and make the same argument), the gameplay value comes down to how immersive it is, the point of this type of software, at the end of the day, is to immerse you in another reality. NYT does not do that at all, at least not realistically. Plus you’re completely discounting stuff in the other titles, such as multiplayer, which will give you a lot more than 16 hours of gameplay, and not I’m not saying TSW should have multiplayer, just that you’re only comparing one aspect of those games, rather than the entirety of it.
At least there is some purpose to our gaming, whether RPG telling a story or simulation broadening your horizons. I play a couple of games on the iPad (Hay Day, Rival Kingdoms) and TBH they are an endless grind, level up and start the same process. If you want to progress quickly or compete then you need to spend real money on copious amounts of in game premium currency. Some of these loot boxes are sold for the outrageous price of £99 and all they do is push you slightly further along the grind. Not sure if we are still on the OP with this, guess the point is for all its flaws TSW and games like it do offer something a bit more creative than once again finding your barn or silo is full, because the game never gives you the expansion parts (unless you pay real money).
Absolutely, I do think there’s little point to trying gauge what the cost of this type of thing should be, there’s not really any fair comparison. Ultimately the best comparison you can make is, is NYT worth the same as BML? or Is BCC worth the same as E-G. Even then, there’s too many factors at play. For me it comes down to, do I have £30 to spare, and would I rather spend it on this or something else.
It depends what you get out of it. I wouldn't buy a AAA game because it wouldn't interest me, but most DLC's offer hours and hours of enjoyment. It is a persons private business what they spend their money on.
Had to smile running the new Boston route in TSC. Stopped at Fanueil station and I was looking for the Super Mutants (if you've played Fallout 4, you'll know what I'm talking about).
I am biased a bit probably because the only modern triple a games ive played are some of the greatest of all time like Super Mario Odyssey, GTA 5 and RDR2 (which has 107 missions plus a massive open world plus countless other stuff and mp and has an rrp of only £50).
It's all very subjective. For a fully developed NYT with freight and LIRR and a fully fleshed out NJT timetable with ALP 45, 46 and an Arrow III I would gladly part with $50-60. Trouble is, DTG will not make such a route. ( Or should I say they won't make such a route in TSW ). What they have made is a dull, one new train route with virtually no freight or any other appropriate AI traffic, a hollowed-out timetable, missing yards, no sign of New York City and a mausoleum for Penn Station. All of which is way overpriced at $40. I bought it simply as a way to run the Acela other than on BPE.
RDR2 is now regularly on sale for less than £30 (on PC/Steam). Must get it sometime, I know it has hangings (always good for a chuckle) but wondered if there are also trains?
There is a steam train where you get on and do some missions. No spoilers so don't worry. You can also ride it to travel between cities.
Yeah, my other half plays some good games like that. Not what I’m into though, I just like to drive trains.