4th May - Update Feedback Thread

Discussion in 'TSW General Discussion' started by DTG JD, May 4, 2023.

  1. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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  2. chinchillaxs#8354

    chinchillaxs#8354 Member

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    Ooo. Excited to test out SoS!
     
  3. OldVern

    OldVern Well-Known Member

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    What time will the update be pushed on Steam?
     
  4. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Should have been pushed already.
     
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  5. Railfan1985

    Railfan1985 Well-Known Member

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    Downloading now, ps4.
     
  6. redrev1917

    redrev1917 Well-Known Member

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    Well be giving the SoS patch a thorough test this evening, if it's a good as promised Ambergate will be getting pre-ordered.

    Anyone know if the journeys Matt added for the 2nd loco add on pack made into this build please?
     
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  7. Fox

    Fox New Member

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    Does this SoS patch also address the wheel slip we see on the HUD at high speeds?
     
  8. SonicScott91

    SonicScott91 Well-Known Member

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    I’ve only had time to briefly run the Jubilee on the stretch of WCML on PS5 so far. Definitely feels much better to drive now.

    Pressure didn’t rapidly drop off at low speeds.

    The Jubilee feels like it takes a bit longer to get up to speed, not so overpowered.

    Best part was at 25% cut-off and full regulator that it didn’t wheelslip at high speed, even when I got it up to 90mph.

    Happy with the quiet safeties until we have finer control over the firing. Once manual firing comes to the game, I think the volume could be raised to a level between the new quieter levels and the deafen loudness it was at before.

    From my quick little drive, I’m very happy with the update so far! Well done team! Can’t wait to get my teeth into it and 100% complete SoS now :D
     
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  9. antony.henley

    antony.henley Well-Known Member

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    update installed and having a look.
     
  10. OldVern

    OldVern Well-Known Member

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    Roger that. Will grab later on and give SoS a whirl.

    PS: Can someone who's already got the patch do one of the freight runs starting at Basford Hall, dropping down the Independent Line see if you still get a SPAD in the tunnel?
     
  11. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Thanks for the feedback!
     
  12. graham.haddon

    graham.haddon Well-Known Member

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    The wheel slip at high speeds was the most annoying part of SOS. I can't wait to try it later
     
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  13. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Just checked with Matt, and they should be, yes.

    • 1 new journey with 4 chapters added to SEHS
    • 1 new journey with 4 chapters added to CJP
    • 1 new journey with 3 chapters for KWG

    Will add to patch notes.
     
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  14. JellyScrub

    JellyScrub Active Member

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    Still unfortunately getting a pretty catastrophic derailing when trying to complete the Edge Hill Coach Shunting service at 06:34 on Spirit of Steam. It is just after where you start going forward again after the first lot of reversing.
     
  15. max#2873

    max#2873 Well-Known Member

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    Can we expect in CajonPass a trailer car subbing into timetables? It would be so enriching for train consist. And what about releaseing livery randomization in CJP, Matt was thinking about? There are so many great livery for cars in CC...
     
    Last edited: May 4, 2023
  16. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Yep later testing found that there's additional problem with 06:34 - and related to that I also found that the 19:32 has the same problem on that slip.

    I submitted and fully tested fixes for those two myself about 1am this morning - they're in test atm and trying to get them out asap, perhaps with Peak's release itself.

    Matt.
     
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  17. DTG Matt

    DTG Matt Executive Producer Staff Member

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    BTW - if you're careful, I did manage to complete 06:34 as it was without the fix, you just have to be *real* careful going over that tight slip. As I say though a proper fix is coming.

    Matt.
     
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  18. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    How about CJP SD70ACe banking comm capabilities? Is it brought to the ES44C4 standard? Is the banking comm button aslo overtake/control the DP engines air braking input i.e. bailing off it's independent brake when combining auto brake + dyn brake.
     
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  19. is the fail out of the middle of no where been fixed on SOS JD Or Matt
     
  20. Lamplight

    Lamplight Well-Known Member

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    Well, for the first time since release, I could finally complete the Reliable Rescue scenario. The new safety valves also mean I could actually enjoy the run instead of scrambling for hearing protection. The updated physics feel better, but someone more knowledgeable than me will have to judge the accuracy.
     
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  21. antony.henley

    antony.henley Well-Known Member

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    Can confirm that missing loco layers on CCL & ECW* are now present.
    * Don't ever recall having the class 40 and Class 52 for railtour duties on ECW but there you go!!!

    Hentis
     
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  22. yliu312

    yliu312 Member

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    Great jobs guyz!
     
  23. DTG Matt

    DTG Matt Executive Producer Staff Member

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    The "Closed Damper Bug" ?
     
  24. DTG Matt

    DTG Matt Executive Producer Staff Member

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    This is the AI Spad and yes, it's fixed, unless you all tell me otherwise!
     
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  25. DTG Matt

    DTG Matt Executive Producer Staff Member

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    That's not in this patch, no. I don't have a date for that to come in yet either i'm afraid.
     
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  26. Shackamaxon

    Shackamaxon Well-Known Member

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    There is a timetabled service : The Manxman - London Euston to Liverpool L.S.
    Jubilee + 10 x MK1s

    Is it just me or is anyone else also having trouble taking this train to 90mph ?
    I remember back in TSW2, this train could go upto 95 to 100 mph ( I think the locos. were overpowered ) but it is feeling a little slow nowadays.
    Is it prototypical if it stays around 65 mph. Matt ?!

    Also, I've noted that the uncontrolled wheelslip at high speed has been resolved.
    And quieter safeties are definitely an upgrade, so great work on that :)
     
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  27. Lamplight

    Lamplight Well-Known Member

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    Good catch! That’s nice :)
     
  28. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    Thanks, good to know.
    What reverser setting are you on? Just trying an 5:31 express service, my train sped up top 90 mph quite easily.
     
  29. Shackamaxon

    Shackamaxon Well-Known Member

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    Starting at 75 -> 50 -> 25 -> 19%
    Were you pulling 10 carriages while doing 90mph ?!
     
  30. OldVern

    OldVern Well-Known Member

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    TBH that sounds more of a realistic top speed. Jubilees were essentially Black Fives+ and a more realistic cruising speed would be around 75 to 80 MPH.

    Some performance logs on this page Review: Jubilees & Black 5's: Locomotive Performance (tripod.com) with speeds generally topping out in the high 70's, one or two just getting over 80. So the 95 or 100 MPH of TSW2 was pretty much overpowered and fictional.
     
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  31. DTG Matt

    DTG Matt Executive Producer Staff Member

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    It's worth noting that with the new physics, you can push the cutoff a bit further forward than you have been able to previously - getting more force out of that steam. Back off to 15 cut off for a bit, let the boiler pressure come up, and then push forward to 25 - dont open the regulator wide, just enough to fill the steam chest (it wont ever get higher than the boiler pressure level anyway) , and balance the cut off forward and back to keep steam pressure while pushing for more speed.
     
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  32. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Get me the service name/time and i'll give it a go see how I get on.

    I wouldn't stick with 19% though - i've been finding that once at some kind of speed I can maintain boiler pressure with a cutoff more forward than that - 25% easily, with stretch to 30/35 for some short speed boosts going back to 25 to recover - but you need the speed to get enough air in through the dampers at that level.

    Matt.
     
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  33. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Scratch that, you did earlier - running it now.

    Matt.
     
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  34. enri.reali

    enri.reali Member

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    DTG JD make the patch for br146 introduction for main spessart bahn and class 377 introduction for east coastway
     
  35. OldVern

    OldVern Well-Known Member

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    Still Matt, as I just posted, sustained 90 MPH or even 85 MPH with a Jubilee seems a bit fanciful. Maybe a Duchess or Princess could manage it, but even then the fireman is going to be shovelling coal like billy-ho.
     
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  36. Shackamaxon

    Shackamaxon Well-Known Member

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    Thanks Matt !
     
  37. Shackamaxon

    Shackamaxon Well-Known Member

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    I agree !
    But local services going 75 & 'The Manxman' rattling at 60 seems a little odd !

    But again, I'm no expert on British Steam, hence asking !

    ( PS : I'm not facing any problems while taking a local up to 75. It's just that Manxman feels a little slow )
     
    Last edited: May 4, 2023
  38. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    I managed to get The Manxman service to 90 mph, yes it take some times to accelerate to 90 mph since it's not a diesel nor an electric traction. I tried to vary the reverser settings between 15-25% to manage the boiler pressure as efficient as possible.
    [​IMG]
     
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  39. DTG Matt

    DTG Matt Executive Producer Staff Member

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    ahem.png
    Can you? yes. Should you? Probably not. Thrilling and invigorating ride provided for all, especially with the junction not far after here...

    Think my top speed as I hit the climb out of the WCML was 93 or thereabouts.

    Nowt slow about the manxman if you push it hard though.

    TSW3_sdf_1683204827_00.png
    Doing about 88mph around this curve climbing off the WCMl

    20230504125452_1.jpg
    After powering up the 1% grade and cresting the summit, bound for Speke. (i had the regulator WIDE open for this shot, prior to this it hadn't been though, I just wanted some drama :) )

    Underpowered - definitely not. As Vern says, probably somewhat overpowered still if anything.

    Matt.
     
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  40. Shackamaxon

    Shackamaxon Well-Known Member

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    Thanks,

    See, you are 4.4 miles from Acton Bridge at this point. In TSW2 you can cross sidings at Minshull Vernon at that speed ( which is 9.5 miles from Acton Bridge ! ). That's what I'm saying. It's not like it's stuck at 65. Feels more sluggish at that speed.
     
    Last edited: May 4, 2023
  41. Shackamaxon

    Shackamaxon Well-Known Member

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    Thanks Matt :)
    I guess, I need a 3-hour steam driving tutorial from you, filled with powerpoint !
     
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  42. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Sounds like TSW2 was far too overpowered then in some cases perhaps and its coming back to more realistic levels now.
    Matt.
     
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  43. Shackamaxon

    Shackamaxon Well-Known Member

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    All seems okay to me now, if that used to be the case :)
     
  44. mattwild55

    mattwild55 Well-Known Member

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    Driving The Manxman myself now and the physics are significantly improved - it's really noticeable. Not only this but the safety valve volume is now at a much more reasonable level.

    As a suggestion, is the reason the Jubilee can hold 90 or thereabouts possibly because the TSW fireman can shovel coal at unrealistically high rates? I recall seeing several mentions of Duchesses and the like having two firemen to maintain the very high top speeds they were mechanically capable of.

    Perhaps a factor to think about implementing with the manual firing physics would be a 'fireman tiredness factor' which might more realistically limit performance on the express locos - just a thought. This could even be slightly randomised, representing the capabilities of different firemen.

    Excellent work so far, I really hope manual firing comes in the not-too-distant future as steam is a lot of fun when it works properly.
     
    Last edited: May 4, 2023
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  45. Solowing

    Solowing Member

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    Is that how it should be? ROG 37 removal of white 375 to depot. Hanging under the 375 last car, clearly not in the right place
     

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    Last edited: May 4, 2023
  46. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Yes I believe the AI fireman is putting coal in "as fast as needed" :)

    [Warning: Pie in the Sky future-talk coming up, without promises, dates or anything tangibly useful...]
    When there's manual firing, and the rest of the firing hud is present showing coal levels etc, we'll probably dial the AI fireman back to normal levels so that you can still run out of firemass if you over do it and then put in some warnings to back off and let the fireman catch up or something perhaps. Might be a difficulty/realism setting maybe.
    [End of fluff]

    Matt.
     
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  47. theorganist

    theorganist Well-Known Member

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    Look forward to trying this later as it sounds much improved. Hopefully some DLC will follow for this route at some point. Be good to try keeping to time on the stopping services.
     
  48. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    Looks like a good idea. I don't think the Jubilees are designed to comfortably cruising at 90 mph, since it's shaking very hard at that speed (in TSW3 at least). 70-75 mph are more than enough imo.
     
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  49. mattwild55

    mattwild55 Well-Known Member

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    It's still not possible to keep time but this is down to the automated timings on the timetable being used rather than the real thing - I really hope this is reviewed and updated. The physics themselves do seem much better than before, with the caveat about the Superman-like fireman mentioned above.
     
  50. li150special

    li150special Well-Known Member

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    Question re PS4: Will it now be possible to select the Class 375/9 SEW on SEHS? Thank you.
     

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