Well I must say I am utterly Chuffed (pun intended) to bits that those two pesky wagons that were lodged on the buffer in Edge Hill, Edge Hill Yard have finally been taken care of and scrapped. At last I've completed it. Many thanks to the Boffins at DTG for fixing it.
As someone who has fired many times. I found the updated steam physics to actually make things worst, its far more unrealistic now. Usually play on manual no problems and able to control the pressure well and safety's well, now its all over the place and unrealistic. The blower still lowers or holds steam rather than raises when required. Dampers raise more steam when fully closed than when open. Its now far too easy to raise steam even with all the broken features. I really don't get who is making the decisions on what it should be like, feels like needs a rework from the beginning.
8F seems way OP to me as well, having now had a chance to use it more after the patches. Hooked up to the failed train in Really Reliable Rescue and it accelerated like a Class 87!
Yes, the ejectors for releasing the brake have now become to totally u/s. The vacuum brake is now broken. I could release the vacuum brake in 2 seconds when it should take around 20-40 seconds. I was playing before the patch and it was working as a real life vacuum and steam locomotive. DTG please reverse these physics changes Or.... Just have options: Novice driver/arcade style not real physics Medium level driver and in between Novice and expert. Expert driver. and real physics
I think having an option might be too much work. That means having to build 3 separate blueprints to match each of the physics options.
Can you substantiate what you're seeing with examples? I haven't found any issues. Takes a minute or two to release the brakes on a jubilee with coaches. Takes a minute or two to release the brakes on an 8F with a fitted freight train. Takes almost no time to release the brakes on a light engine, or an 8F with an unfitted freight train. Matt.
I’ve had no issues with the brakes. Just because the gauge in the locomotive says released dosent mean the rest of the train has yet. If you have an unfitted train then all you have to wait for is the locomotive brake which will just take a few seconds.
DTG Matt I don't want to hijack a thread, but while you're here and just reminded me of something, I started Cajon Pass a few weeks ago. Did the tutorial learning about the brakes, and it took quite a while for the freight train to come to a stop during the tutorial chapter, so I overshot the marker by some distance, which I fully expected on a freight train and it set it apart from the passenger trains. But I then followed it up with the first proper run in journey mode, and I started to apply the same brakes way in advance, but it seemingly brought the train to a stop really quickly compared to the tutorial round the training centre track. I presume there's a reason for that difference in stopping power, if you can think back to the tutorial versus the first run you get in journey mode? Then I'll let this get back on topic
If you talking about light engine then yes, i think the vacuum brake released in 2-3 second sounds about right. But i don't have any issue with vacuum brake while the engine attached to the coach/wagon, I'm pretty sure it takes more than 30 seconds to release the brake when the engine attached to coaches/wagons.
I haven't seen any changes to the vacuum breaking, they appear to work as intended and true to life. After playing some more, I can definitely appreciate the improved driving physics now with the improved cut-off times and power. Just a shame what little manual firing ability had now appears to be more difficult. Can only hope more future iterations to firing and full firing features eventually fix the issue.
I now have a theory on what it might be, so maybe I've solved the query... But if not I'll start a new thread about it
I am very interested in Japanese steam locomotives. Although I understand your love for European steam locomotives, I believe there are still many players who want to drive Japanese steam locomotives. Japanese steam locomotives have a rich culture, and there is no relevant simulation of Japanese steam locomotives. Or the new DLC? Is this something to be expected?
By Union workshop. We don't know anything yet since there's nothing on the roadmap. All we know is that they have to build a new track model. Don't expect a dlc to come out this year since there's a lot to learn for tsw
That is a good point: all the current routes, whether British, German or American, are standard gauge (4' 8½"). The vast majority of the Japanese conventional railway network, however, is Cape Gauge (3' 6"), somewhat narrower. This automatically requires some new infrastructure to be built. There's also the local signalling system and safety systems to be implemented, and that will not be a trivial task either.
Yes, there are big differences, so the new dlc looks like it's going to have to start from scratch, but I'm still looking forward to it, even if it won't happen any time soon
Arosa-Chur is Swiss narrow/metre-gauge (3' 3 3⁄8" or 1m). It's definitely possible to implement other gauges, but I couldn't attest to how difficult it is.
I’ve tried to complete 07:00 engine preparation but had issues. I derailed the first attempt as the marker point was beyond the turntable which didn’t have any track after it. second attempt there was no option to turn the engine, the marker point for the water is beyond the red signal and the objective completes without the need to fill up, then you can’t couple to the formation and complete the objective as the loco is tender first Xbox Series X and it does run better than it did
Wish they wouldnt fence out so many interesting areas. Specificly the invisible walls between ditton and runcorn (Ports side area)
I know this is a late response, but have been on a trip to the England and Scotland. I am one who wants manual firing, extensive steam driver in TSC and nothing better and more challenging to do both on a tough gradient and be able to top the grade at an adequate speed with reserve steam . Is it realistic to have one person do both? Well, is it realistic to just press the “w” key to increase the reverser and the ‘a’ to to open the throttle? Once I started to manually fire the locomotives in TSC, I learned a lot more of how they work, the challenges involved of balancing adding water while maintaining steam pressure on long uphill gradients. Just a side note to the discussion, while in Scotland, I was privileged enough to ride the Jacobite Express from Fort William to Mallaig and return. On the return, we stalled on the gradient out of Mallaig and had to back down about a mile to the flats, build steam and re-attempt the grade. I am sure the fireman earned his pay on the second attempt.
We have had that happen elsewhere and we were delighted to have the extra time to observe the scenery and also to learn more about the problems posed by gradients to steamers and the effort the fireman was having to make. (The large diesel at the rear was not able to help much.) We were also given unlimited free sandwiches on board in "compensation".
I want to drive any steam engine from any country they want to add one too. Think they should be adding steam to more of the routes we have at the moment
Is that from current build? I spent hours trying to repro this, it's such a fiddly issue ended up re-routing the train and changing half the routing I think? I've been to sleep since then though so... might not be remembering clearly I do remember it being highly annoying
You will need about 10 routes of Japan commuter etc first before you get steam trains. Maybe a Japanese train sim world group? Nippon Train Sim, get some models and a route idea together then contact Matt.
Do you actually need to refuel water and coal currently? I've done the tutorial that shows you how to do it, but haven't had any more mention of it since.
There are a few scenarios and "loco preparation" services which involve watering and coaling the loco.