Route Linke Rheinstrecke - Feedback Thread

Discussion in 'Player Feedback' started by TrainGeek08, Mar 9, 2023.

  1. Pipe

    Pipe Well-Known Member

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    It sure looks like Mainz and, FWIW I have the same trouble there on PS5 4k.
     
  2. hyperlord

    hyperlord Well-Known Member

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    Excuse me to jump straight in here. I saw a lot of those "black spots" still remaining in Mainz Hauptbahnhof. I took some screenshots (of a black wall mounted coocoo clock for example) if that helps I can add them later here.

    Also I tried the "Fixed Signal sequencing at Mainz station" and was quite astonished to have a red just before Mainz HBF but with an Zs1! Okay ... I'm not a driver but I highly doubt this is a normal using Befehl 40 all the time to enter the station ;-)
    I took screenshots of that aswell but have to do some work first ...
     
    Last edited: Jun 9, 2023
  3. OpenMinded

    OpenMinded Well-Known Member

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    I can live with a Zs1 or Sh1 as an entry to a station, however, only if the advanced signal shows the appropriate Vr0 and not Vr1, which it did before the update. Do you know what it was indicating?

    I had a quick look last night and must admit, the route does feel much more "complete" after the update. I have the feeling a lot of stuff was added, like, for example, has the gras on patches of the main tracks between Bingen and Mainz been there before? I dont seem to remember them. Anyway, I do want to revisit some of the issues I have pointed out before and report back here...
     
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  4. max#2873

    max#2873 Well-Known Member

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    I dont have this dlc allready but it was difficulity 3 scenario (BR110/103) and station (Mainz?) when you switch from broken BR110 to br103.
     
  5. Cael

    Cael Well-Known Member

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    Ah, that's the "All Change" scenario.
     
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  6. meridian#2659

    meridian#2659 Well-Known Member

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    Difficult? Not really, but very enjoyable especially no HUD. What i like about german routes is, that you basicly dont need to "know" the route. As Hudless driver i do usually extensive Route appendix documentations for uk lines. Overall im happy with the update, both DTG and Rivet put a lot of effort into it.
     
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  7. max#2873

    max#2873 Well-Known Member

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    "difficulty 3" as description my friend, tsw is not demanding for me anymore unfortunately...
     
  8. bdobronz1968

    bdobronz1968 Active Member

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    You mean the speed reduction from 130 km/h to 100 km/h right in front of Boppard-Hirzenach? No, this isn’t fixed, the hud still shows next speed is 120 km/h and not 100 km/h.
     
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  9. bescot

    bescot Well-Known Member

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    Just had chance to check out the updated route, but these issues still unfortunately remain.
    No vorsignal at approx 1km before SBK16 and no white lights on many of the repeater signals. Disappointing.
     
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  10. JBViper

    JBViper Well-Known Member

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    Same.
    The cars force the level crossing at Trechtingshausen.
    In the "Cold Steel" scenario, OHLE not on the siding.
    I wonder if DTG sent the correct version? (I'm on Steam.)
     
  11. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    I know it’s probably more of a core issue, but this route really could use some passengers.

    It was pretty jarring, after playing GWE which has a lot of passengers, to step out onto Mainz and hear the passenger sound loop… but then not actually see them anywhere.
     
  12. noir

    noir Well-Known Member

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    Thanks for reporting on it, I'm certainly not going to buy it then. I am glad DTG is not selling cars, because they would insist that the missing steering wheel is not anything crucial for the function either.
     
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  13. solicitr

    solicitr Well-Known Member

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    Me, either, which is such a shame because the 103 on the LRS is the one loco on the one route I really, really, really wanted in TSW. But I'm not going to pay for it in broken, bugged, underdeveloped condition; and given that DTG has released one patch they are likely now to wash their hands of the route forever.
     
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  14. OpenMinded

    OpenMinded Well-Known Member

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    I wanted to report back to some of my highlighted topics:

    As others have pointed out, this is not fixed. Probably this is the biggest disapointment in the whole patch! And it bears the question, what does DTG accepts internal to be acceptable (DTG JD)? Several weeks have past and a topic of this scale is not fixed. We are talking about a missing advanced signal with the accossiated PZB magnets. My feedback would be that a route has to work without a HUD and in standard condition. This would probably be seen different by different people playing this game. However, I buy those DLCs to drive them without HUD. And if I risk a SPAD because of a bug / missing item, I would think this route is not drivable! JD, what does DTG think? Is this route drivable or not?! What drives your priorities when it comes to patching a route?!

    Yep, this was pointed out as well as not fixed. This is not a deal breaker, however, it still lowers the immersion. If you know what they are for and expect them, if needed, it simply takes soem of the realism away. Sticking to my above definition of drviable, it certainly is drivable.

    There are more such examples, falling into this category, which were all mentioned before, however, another one I would have really liked to be fixed is the missing Lf7 for the 110kph speed restriction at km 106,7, between Spay and Boppard (going south). Needless to say, its still missing. Again, not a deal breaker, but without the fix it just leaves the feeling the wrong priorities have been set for this patch...

    This situation was solved with the patch. You still enter with Sh1, however, the advanced signal showed a red on the main signal, which is now correct. Even better, I am happy to see that the main signal switches off one of it red lights when Sh1 is displayed.
    upload_2023-6-11_22-27-25.png
    (I am driving with a mod, hence the modern IC stock in the background...)

    Appart from that, If it would not be for my first point, I would otherwise really enjoy this patch. I liked the route scenery before, but stuff like the deep snow, the added grass in the tracks make it even better. Just not drivable... yet... hopefully
     
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  15. bescot

    bescot Well-Known Member

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    There doesn't seem to be any of the TSW3 snow build up on this route either? Can anyone confirm why that is? I'm on PC (Steam)

    OpenMinded I use the modern day mod too - until (and if) the brakes on the 103 can be fixed.
    Saying that, some vorsignale are only just about 1km from the hauptsignals on the 160 stretch. I couldn't get from 160 down in time for the 500hz on the BR101 even in maximum brake and got zwanged! It didn't help much that the Vr0 was behind a tree.
     
  16. Pipe

    Pipe Well-Known Member

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    Last edited: Jun 12, 2023
  17. OldVern

    OldVern Well-Known Member

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    Was contemplating this route for the summer sale and was about to ask if it’s now worth getting, but reading the foregoing seems not. I presume the lighting is still as bad as ever, too?
     
  18. OpenMinded

    OpenMinded Well-Known Member

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    I can confirm that the snow build up has been added after the patch.

    And yes, getting down from 160 can be tricky. However, it is realistic this way. In real life you would see Vr0 from further away and it wouldn’t hide behind trees…
     
  19. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Thanks, folks. I've taken a look at the thread this morning and collated the feedback.

    Glad to see the update has improved things for a lot of players though.
     
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  20. Pipe

    Pipe Well-Known Member

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    Didn´t notice any difference (apart from those weird rain textures mentioned above). It can be awful under certain daylight conditions. I use to avoid early mornings / evenings with long shadows, and noon gives you the washed out coloring with an overexposed track horizon. This route is only bearable when driven with at least cloud overcast. Night lighting is nice at some stations and village passthroughs, but at some rural distances it is simply pitch black.
    Else?
    Part of the siding OHLE at Bingerbrück ist still missing, cars are still miraculously floating around, suicide drivers are still crossing at some, although less, level crossing points. The BR 103 continues with brake issues and the same sound like the BR 110 (either the 103 or the 110 have the wrong sound setup, I wouldn´t know but I can hardly believe both locos sounded exactly the same). And I´ve learnt that sunrise at this part of Germany in April is around 3:00 o´clock in the morning.

    That´s it in a nutshell.
     
    Last edited: Jun 12, 2023
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  21. neonym#9140

    neonym#9140 Active Member

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    Sadly this is still not playable without HUD. Advance speed sign (140 > 110) near Koblenz is still missing, but is is the smallest problem (because speed restriction is still there and you can remember it). I am still encountering signalling issues, like being diverted on junction where speed drops from 160 to 60 kph without any signalling etc. It is very sad, because the route itself is very nice and it has good gameplay, but this is ruining all the experience.
     
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  22. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Cars (automobiles) drive in front of, into, and through the train. (DB 103, IC (721) Koln to Nurnberg - Mainfranken)
     
  23. Subway#2400

    Subway#2400 Active Member

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    I was waiting for some feedbacks of the patch, I guess I'll still wait before buying this route.

    :(
     
  24. Xander1986

    Xander1986 Well-Known Member

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    If you buy via steam you can try it 2hrs without issues... If you didn't like it ask for a refund
     
  25. Subway#2400

    Subway#2400 Active Member

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    I agree this could be feasible, however in order to have a proper opinion on a route, more thatn 2 hours are needed. I'm not in a hurry, I'll follow this topic and see if further changes are made.
     
  26. solicitr

    solicitr Well-Known Member

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    Even if the signaling and signage issues are fixed, I doubt anything will ever be done about the scenery. The best we can hope for is a genuine period freight engine in place of the 110 - one day.
     
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  27. Xander1986

    Xander1986 Well-Known Member

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    Okay yeah but do not expect that we give an opion that shares more than 2hrs....
     
  28. SHELBY230586

    SHELBY230586 Well-Known Member

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    There was just an update for the Linke Rheinstrecke route... "Update Notes - Mml, Linke Rhinestrecke And More! - 7th June"

    The only strange thing is that the catenary, which I mentioned earlier, has not yet been repaired.
    [​IMG]
     
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  29. OldVern

    OldVern Well-Known Member

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    Was contemplating getting this in the sale, warts and all, if there’s a reasonable discount.

    However a couple of questions from those who have experience with the route.

    Is the Class 103 a clone of the Class 110 in terms of sound and physics as I have seen postulated, or is that unfounded and it has its own distinct characteristics?

    Apart from AI on Niddertalbahn, does the 103 layer as driveable on any other German route?
     
  30. bobbobberdd

    bobbobberdd Well-Known Member

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    The BR103 has two Services on Bremen-Oldenburg.
     
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  31. Lamplight

    Lamplight Well-Known Member

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    I don’t think she’s just a clone. The physics are certainly completely different (as far as two not un-similar locos are different). They seem realistic from what I can tell based on a driver reporting in what tap he was at which speed. You also have the (in-)famous Hamburger Hammer (the more powerful transformer switch) if you want to use it. I can see why some people think the sounds are too close to the 110, but I think the similarities are exaggerated. The cooling fans do have distinct sounds for both locos. My only gripe with the 103 are the brakes since Maik ran out of time to set them up properly, but there are workarounds to get prototypical brake performance. And the weird model choices, I admit (70s body model with a early 2000s cab on a 90s route). Lovely loco, the 103.


    What bobbobberdd said. No idea if she’s supposed to sub in, but two ECS moves on BRO can currently be driven with the 103.
     
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  32. OldVern

    OldVern Well-Known Member

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    Thanks guys. If there’s a significant (at least 40%) discount I will probably go for it.
     
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  33. theorganist

    theorganist Well-Known Member

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    I think it is a good route, the scenery is lovely in my opinion and I love the way the road and railway run along side each other with sometimes the road disappearing or appearing on the other side. I also like the closeness of the settlements to the railway. The route has a distinctive feel. It feels quite different to some of the other German routes which have very similar landscapes.

    I certainly feel the physics of the 103 feel more powerful, as they should do, to the 110. They do sound quite similar I would say but I don't know how correct that is.
     
    Last edited: Jun 27, 2023
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  34. Lamplight

    Lamplight Well-Known Member

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    Feel free to take a listen.




    Note that the filmed 110 has a different tap changer than the one in-game.
     
  35. jolojonasgames

    jolojonasgames Well-Known Member

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    I must say, after todays update to the braking of the BR 103, it feels much more pleasant to me. LFR is getting closer and closer to being the perfect route now, just a missing vorsignal, updated destination boards on IC coaches (so they have the correct start and end destination, aswell as train name), and some DLC for more accurate rolling stock variety to go. And perhaps some ship traffic on the Rhine of course.
     
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  36. torfmeister

    torfmeister Guest

    I just got LFR in the sale, and must say it is absolutely enjoyable and very well done. The 103 is fantastic (though seat position could be just a few centimetres higher).

    Favourite route at the moment :)
     
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  37. TimTri

    TimTri Well-Known Member

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    Very encouraging. Will put it on my to buy list!
     
  38. Lamplight

    Lamplight Well-Known Member

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    Agreed. Didn’t have much time so I only ran an IR from Mainz to Bingen, but the braking appears prototypical now. Such an improvement. Now, if only the 110 got the same treatment…
     
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  39. Pipe

    Pipe Well-Known Member

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    Light rain wouldn´t flood the entire region anymore. It has been fixed as well. Very good!
    After real life stops hitting me, I´ll have a run with the fixed BR 103.
     
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  40. OpenMinded

    OpenMinded Well-Known Member

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    I have liked this addition to the scenery with the last patch. With this current update, those green patches have been removed again:( Why, I wonder? Performance, maybe? I have noticed that the performance has dropped with the last patch and has gone back up with this one.
     
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  41. wcwood92

    wcwood92 Well-Known Member

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    I Initially skipped this route because the really old German stock doesn't do it for me. I did think the route itself looked nice though.

    As far as German stock, I do LOVE the more modern German stuff.

    Bought this route on sale after discovering this mod.
    It requires you to accept a little artistic liberty, but my god what an awesome run for the 101.

    I use the word "modern" loosely because I know the 101s are about 30 years old. But If you like the 101, and play on PC, I recommend it.

    https://www.trainsimcommunity.com/m...trecke-timetable-modern-stock-br-101-and-more

    Also.. if anyone knows how this mod was made please let me know. I have other ideas I want to tinker with.
     
  42. torfmeister

    torfmeister Guest

    I've bought it exactly because of the old stock (and the beautiful scenery), real steel beasts - don't like modern plastic locos, but fair enough. :)

    The 103 was the queen of the german rails and a common sight in my childhood, its round shape very elegant yet "beefy", and many old drivers were heavily disappointed when the successor, the 101 arrived (it had a rough start and a lot of technical failures in the beginning).
     
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  43. Lamplight

    Lamplight Well-Known Member

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    Having had a bit more time, I’m happy to say that driving the 103 is a real joy now - as it should be. The 101s are good locos in their own right, but will never have any of the charm of the majestic 103s. Weird to think that even the “modern” 101s are now at the end of their lifetime.

    Barring new loco DLCs (140, maybe 120 and definitely IR coaches), all I really need to see fixed now are the 110 brakes, which suffer from a similar faulty interlock pneumatic-electric as the 103s did.
     
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  44. colinL

    colinL Well-Known Member

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    Have to say I'm really pleasantly surprised with the 103 brake update. Would wish the same for the 110 (also for the BRO version).
    But the 500Hz restrictive display is still not fixed in the 103 (only 500Hz and 85 are lit up, not 70&85 changing)
     
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  45. solicitr

    solicitr Well-Known Member

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    There is a superb mod which puts (excellently painted) blue-banded IR coaches on the IR services, and optionally Swiss SBB coaches on the EC's.*

    I do think that if DTG want to continue with vintage German, the 140 is a must, because it was for decades the ubiquitous "everything" locomotive.

    -------------
    *Obviously, creating actual centre-aisle IR m-wagen conversions lies beyond the scope of modding, so they're just IC Avmz/Bvmz compartment coaches, recolored
     
    Last edited: Jul 6, 2023
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  46. jolojonasgames

    jolojonasgames Well-Known Member

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    you wouldn't happen to know where I can find that mod, would you? :)
     
  47. solicitr

    solicitr Well-Known Member

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  48. OpenMinded

    OpenMinded Well-Known Member

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    I am actually using these mods together with the modern timetable mod. You are left with a mix of SBB ECs with the 103, the IR with the 103 and the ICs with the modern colours and 101s. This way you do get the colourful flair of the 90s with its variety :cool:
     
  49. solicitr

    solicitr Well-Known Member

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    Of course, really to nail 1997, the IC coaches would be in the short-lived livery of white with wide traffic-red window band.
     
  50. OpenMinded

    OpenMinded Well-Known Member

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    You are absolutely right:D but nobody has made a mod for this yet… There are other things with the modern timetable mod, which are not really correct, like the fright train compositions, which were basically not changed, apart from the loco that spawns in front.

    But this route is simply to perfectly suited for the 101 that I can’t resist :cool:
     

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