Midland Mainline - Skyhook Feedback

Discussion in 'TSW General Discussion' started by jane-skyhook, Apr 19, 2023.

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  1. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Should be live now.
     
  2. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Thanks for the feedback so far, folks. For anyone seeing a crash on PS5, can you please add in 'MML' to the customisable tab on the crash report please? Will help us to work with Skyhook on what might be the cause of the issue.
     
  3. 1dart Mart

    1dart Mart Well-Known Member

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    Thank you. I downloaded this morning.
     
  4. Pipe

    Pipe Well-Known Member

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    Will try that, thanks!

    Cool would be also a shortcut that blows those stupid yellow "NEW" banners away ...
     
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  5. 1dart Mart

    1dart Mart Well-Known Member

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    Lol let me know if you find a way :)
    P.S Not sure if it makes a difference but I use the number keys across the top of the keyboard and not the keypad on the right. Good luck!
     
  6. james.caton

    james.caton Member

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    Just did a Derby to Leicester service with HST and another emergency break application at Mountsorrel, though this was fixed?
     
  7. bengineer81

    bengineer81 Member

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    I played MML for the first time since early May this morning hoping things would be better, sadly it looks the same.

    Just crashed out about 2 miles from Leicester on the ‘Not Quite Awake’ scenario on PS5.‍♂️
     
  8. MAX1319

    MAX1319 Well-Known Member

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    I figure it out. I'm missing NTO on Xbox X. I guess some 66 services do the railtours which requires the coaches
     
  9. Fawx

    Fawx Well-Known Member

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    Not had any major issues so far (PC). Loving the 158, and always good to have more use for the HST. Hope to see the route potentially expanded in the future!
     
  10. Taihennami

    Taihennami Well-Known Member

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    Drove another 66-hauled night freight service in the opposite direction. Had a CTD, preceded by a long pause, approaching Leicester. As requested above, added a comment to the automatic bug report.

    More AWS problems were noted on the slow lines. The Morpeth warning for the 50mph section through Loughborough gave the same Clear indication as the AWS for the signal immediately following. AWS magnets on the bidirectional line after Syston also still seem to be active in both directions, rather than just one.

    Numerals on speed limit signs are still the wrong size. This is especially noticeable on the Morpeth warning boards. The one for the 20mph limit at the end of the quadruple-track section is particularly bad.

    Also noticed that the banner repeaters are very dim at night. These modern types are self-luminous like any other signal, and should be bright enough to read clearly at a distance in any reasonable lighting conditions, including pitch darkness. At the moment they seem to be illuminated more by my headlamp than from within.
     
  11. Noticed that Class 158's external PIS won't scroll texts after the update, thus often displaying half of its destination. Please have a look at this Skyhook.

    1.png

    Also would be great to see if AI drivers of HST and Class 158 could turn their wipers on during rainy/snowy days as it's been a standard feature for recent DTG stock. Thanks.
     
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  12. Taihennami

    Taihennami Well-Known Member

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    I made a summary of how AWS magnets are supposed to work. This is illustrative of behaviour only, and may differ from how the real ones are physically built, but should be close enough for simulation purposes:

    P1010492.JPG

    Many AWS magnets, including the portable ones issued to P-Way teams, have only a single magnet fixed in the "upright" position. These give a warning to any train that passes over them in either direction. The upright magnet "arms" the receiver on the train, and it then triggers after a short timeout during which it is looking for a "reset" pulse.

    A single-magnet AWS installation can also be placed into a "suppressed" state by inverting or nulling the magnet. This might be done for a magnet that must always sound (eg. for a Morpeth warning) for trains passing over it in one direction, but has no relevance to trains passing in the other direction, and a directional toggle would be included in the route setting apparatus for a bidirectional line. This avoids the nuisance of a spurious warning for drivers, and the installation of a St. Andrews Cross board to confirm that it is spurious.

    Double-magnet AWS installations can give either a warning or a Clear indication, the latter by first arming the receiver with an upright magnet, then resetting it with an inverted one. Only that sequence will ring the Clear bell. If both magnets are upright, or the train passes from the inverted magnet to the upright one, a warning will be given as the receiver is armed but not then reset. This type can be suppressed for use on a bidirectional line like the single-magnet type, but both magnets must be inverted (or nulled) so that the receiver is never armed.

    It is impossible for a double-magnet installation to give a Clear indication to trains travelling in both directions simultaneously. It must be set up for the correct direction. A triple-magnet installation could do this, but the circumstances where you would need to do so are probably rare at best.
     
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  13. ukpetey

    ukpetey Well-Known Member

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    I am glad to know that my fellow players are still beta testing this and reporting back all the bugs and issues that they find. Once it’s all fixed I will buy it. Thanks :)
     
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  14. coursetim

    coursetim Well-Known Member

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    I think I may also hold off for now.
    Was really hoping the fixes would sort a majority of the safety system issues. I want to buy the route but I think I'll wait and get NTP instead in anticipation for JT route :D

    Hopefully SHG and DTG can get this figured out though as I do want the route and its had some very good feedback. :) I think it has a lot of potential also!
     
  15. marcsharp2

    marcsharp2 Well-Known Member

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    I did part two, saw it stutter just before Derby, so I quickly saved it, it crashed a second or two later. Went back to the saved game and completed it no issues.
     
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  16. sadler_owls

    sadler_owls Active Member

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    The whole route on PS5 just ‘feels’ unstable. Not like other DLC. It’s stuttering quite often and you feel it’s about to crash at any moment. I presume those stutters are simply a potential crash that either does or doesn’t happen. Worryingly it’s different services and even different points of the same service where it crashes. Software this unstable should never have been released.

    What happens to these ‘reports’ that are automatically sent to Sony? Do Dovetail/Skyhook get these. The setting defaults to video so you should be sending a video of the crash. We are a small sample size but you have to assume it’s happening to a lot of PS5 players (thereby generating lots of crash reports). I’ve been sending mine since release day and they are still happening 2 months later.
     
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  17. andyward1971

    andyward1971 Active Member

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    I'm on PS5 but haven't touched MML since the 1st patch was released. It was concerning to hear on the live stream yesterday that the 1st patch was released correctly but going by this thread there were still a few issues and further issues caused. The 2nd patch also hasn't helped going by comments posted so MML will still be bypassed by me until things turn around.
     
  18. SeventeenF

    SeventeenF Well-Known Member

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    Emboldened by the fixed collectable poster at Leicester, I did a quick runaround to see if one of the blue benches became paintable. No such luck. Collectables remain broken, as only 99 are present. One bench still missing. However, during the runaround, I noticed a few signage typos. So here they are.
    This "EMR Lougne" is at Derby. (Edit: come to think of it, why does it even say "EMR," when, as evident from the trains' liveries, the route was operated by EMT in 2018?) Note also the inconsistent capitalisation of "Emergency Exit." Inconsistency in signage is present is so many places, I didn't even bother screenshotting them all.
    20230705160023_1.jpg
    This "Emergeny exit" sign at Leicester, Platform 2b, is the first sign the player sees upon beginning the first scenario, "Easy Trip." I vaguely remember it being reported already, but just in case. Note also how this exact sign looks IRL (a special green board, lowercase "e" in "exit").
    tsw3-mml-emergeny-exit.png
    This sign's board is too small for its text (at Loughborough).
    20230705155331_1.jpg
    "Gentlemen" is already plural, there is no need to pluralise it further. If it was intended as a possessive, then there should've been an apostrophe — and it would've been wrong anyway, as that exact sign IRL says "Gentlemen." Also, the pictogram on the "Gentlemen" and "Ladies" signs isn't an "i" in a circle, it's a figure of a man or a woman. You know, as one might expect to find on a sign pointing towards a toilet.
    tsw3-mml-gentlemens.png
    And finally, I have no idea what the typeface used on those particular sings IRL is called. Doesn't look like Rail Alphabet. Looks more like Transport. What it definitely isn't though, is Unreal Engine 4's default font. Using it on those signs is tolerable, I suppose, as it's reasonably close to the real thing. Putting a text block on trackside signage, however, instead of making a proper texture, isn't as unnoticeable. Not only does it look wrong, it results in signs like the one below. At speed, they are pretty much unreadable. Actual MML signs pictured for comparison.
    tsw2-mml-trackside.png
     
    Last edited: Jul 5, 2023
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  19. Mitchellman151

    Mitchellman151 Member

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    we dont all sit at a desk so not being able to acknlowedge dsd with the controller needs to be sorted
     
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  20. maddog#6254

    maddog#6254 New Member

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    I love this route and I want skyhook to add new things to it like class 222 and Sheffield but these bugs and issues are not helping at all. Just wondering I haven’t read the update articles but has the dsd circle shortcut on PlayStation been fixed yet?
     
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  21. sadler_owls

    sadler_owls Active Member

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    Nope, still can’t acknowledge. DSD and AWS switches are still in he wrong place inside the HST as well. Pretty sure it was mentioned as fixed…

    I’ll be running a crashed service later without safety systems to see if they are a root cause…
     
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  22. stevenwalker1985

    stevenwalker1985 Well-Known Member

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    It is yes. I know i could put in a keyboard, but i have no where to use it properly.
     
  23. 1dart Mart

    1dart Mart Well-Known Member

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    That is the problem with the keyboard, I’m lucky I have taken over the spare bedroom in our house and have a desk and chair. Really, you just need the fix so the controller works as it should. :|
     
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  24. maddog#6254

    maddog#6254 New Member

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    Yeah that’s what I thought about them fixing this patch
     
  25. SeventeenF

    SeventeenF Well-Known Member

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    Just attempted to drive a service. The first drive post-patch. Towards the end, as I was approaching Leicester, I had a crash. This was my 5th crash on the route. Playing every other route combined for 900+ hours resulted, as I recall, in just 3 crashes, while this route managed to produce 5 in just 15 services played (or rather, 14; this would've been the 15th).
    So, let's do a bit of a rough estimate. This route: about 10 hours of driving, 5 crashes. Every other route combined: being generous, 600 hours of driving (let's say the other 300 hours were spent AFKing, doing collectables etc.). 3 crashes. So, on average, this route produced a crash every 2 hours. And every other one produced, on average, a crash every 2 hundred hours.

    And I'm not even playing on PS4/5. I'm playing on Steam. Guess the patch didn't do much with regards to frequent crashes, huh?

    Edit: another service, another crash. This is actually a bit infuriating now.
     
    Last edited: Jul 5, 2023
  26. stewartforgie

    stewartforgie Well-Known Member

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    When Spawning into Timetable mode on foot, the scheduled freight services are still not appearing.
    Now I was under the impression that the latest patch which had just been released was the hotfix for patch one plus a few extra fixes that they managed to squeeze in. Now it seems that from what I can gather this latest patch is being called patch two. So could we have some clarification. Is this indeed the full fat patch two or merely a stopgap repair for the first patch.
    Skyhook Jane did say that the problem of the non appearing Freight services would be addressed in the next patch some time ago, so I guess my question is when are we likely to see this problem addressed?
    Are we going to get a proper patch two or was this it?
    It would be great if DTG or SHG could clarify where we are in relation to upcoming fixes and what is actually being worked on and what has been overlooked in the confusion of broken patches etc.
     
  27. andyward1971

    andyward1971 Active Member

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    Hi. Not sure you saw my earlier post but it was mentioned by Matt on the live stream yesterday that the 1st patch was the correct patch, apparently there was some miscommunication at the time. The 2nd recent patch is a separate patch. Worth checking out the live stream explains everything. For anyone interested in Matt's explanation it's 39 minutes into the stream.
     
    Last edited: Jul 5, 2023
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  28. SeventeenF

    SeventeenF Well-Known Member

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    Hang on. Are you saying that what just got released wasn't the hotfix to the broken release of Patch 1, but an entirely new, separate, and previously unannounced Patch 2? That's hilarious on so many levels.
    Does Matt say if the hotfix is still coming? (No, I'm not watching a bloody livestream to see what's what, I mean, come on :D)
     
  29. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    I think once Jane is back some of the issues can be addressed again I have had some stuttering but it hasn't crashed or anything it's still frustrating though
     
  30. stewartforgie

    stewartforgie Well-Known Member

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    Yes I saw the live stream and rather than explain things, the statement actually muddies the waters even more than it clarifies as it is at odds with what we have been getting told for some time by Jane. Jane said quite explicitly that there was a second patch coming out in due course and that the hotfix patch had been passed to DTG for release. I can only assume from that that someone from DTG or SHG is mistaken or being untruthful. So which is it?
     
  31. meridian#2659

    meridian#2659 Well-Known Member

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    Just shut the engine down of the second 66 and haul it. no reason to waste diesel ;)
     
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  32. sadler_owls

    sadler_owls Active Member

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    • Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
    • Fixed DRA and AWS isolate switches being reversed in operation
    These are the HST patch notes for patch 1 released early June. Now I know some stuff was missed out and was supposedly put into this emergency patch we had yesterday to sort it all out however the 2 things above are still not fixed. I had the TPSW brake application yesterday at around 15mph, and item 2 is clearly not fixed just by entering a HST cab. So that would suggest there's still some missing files??

    Looks a total mess to me.
     
  33. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Yes it still isn't right needs some more work hopefully that comes in the next few months
     
  34. andyward1971

    andyward1971 Active Member

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    Yes. Matt explained that DTG have released everything they have from Skyhook and are up.to date. Obviously from various comments things still aren't right with MML so Skyhook need to keep working on the route.
     
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  35. TimTri

    TimTri Well-Known Member

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    After listening to last evening’s stream, I’m honestly so confused!
    We were made to believe that the first patch was faulty and supposed to be fixed with the second patch we got this week. But the reality is that the first patch was not faulty, in fact it was exactly what Skyhook Games submitted. Which makes the completely incorrect patch notes and remaining huge bugs (that were supposed to be priority 1) very puzzling. In addition to that, the second patch that arrived this week, which was supposed to fix the issues caused by the first patch, again had incorrect patch notes, missing features and huge remaining bugs.

    My question is: What went wrong there? We’ve had two patches now, which were supposed to take care of the most important issues, yet we still have (almost) all the game-breaking problems and it’s unclear what the patches actually changed for the better. On two platforms (PS4 and PS5), the DLC is essentially unplayable for the majority of players due to constant crashing. And on all platforms, various major problems with the safety systems are preventing the smooth completion of services.

    Jane has been very active in here, logging all the issues and communicating with the community on many occasions. But something is obviously going wrong with the communication internally because the status updates on the patches we’ve been getting, as well as the contents of the patches themselves, have turned out to be completely incorrect. Hopefully Skyhook and DTG can look at this fiasco together and figure out how to ship the correct patches with the correct fixes to customers next time around!
     
    Last edited: Jul 5, 2023
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  36. torfmeister

    torfmeister Guest

    A few weeks ago, we've been warned - and the claims were substantial. That was quickly covered up. It reminds me of Piers Morgan being fired by ITV for honestly stating his opinion on Meghan's Oprah interview. In the end, we now know how right he was.

    Imho the sole purpose of this "communication" was to get more people into buying the unfinished DLC.

    “It's easier to fool people than it is to convince them that they have been fooled.” – Mark Twain.
     
    Last edited by a moderator: Jul 6, 2023
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  37. andyward1971

    andyward1971 Active Member

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    Totally agree the communication between DTG and Skyhook needs looking at. Unfortunately for some of this mega thread the information given has been incorrect regarding the 1st patch. Obviously DTG watch this thread, I wonder why they didn't step in with the explanation given on yesterday's live stream a few weeks ago? rather than everyone hoping for the missing files to appear that hadn't gone missing, the 1st patch was as intended. Also it was mentioned on this thread there were going to be further improvements added to MML with the 'hotfix' but there was nothing in the patch notes. For me like everyone one else I just want the route stable to play.
     
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  38. matt#4801

    matt#4801 Well-Known Member

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    As I don't have time to check tonight could I just ask anyone on the xbox whether the TPWS issues are still there. Sorry if this has been said above but I have not got enough time to read through all of it. Any help will be much appreciated!
     
  39. 85Leaf

    85Leaf Well-Known Member

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    I'm beginning to think the DTG QA Team need a QA Team to check on their work. Fubar.
     
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  40. 1dart Mart

    1dart Mart Well-Known Member

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    I’ve read several posts saying TPWS still activating, but not sure what platforms they are on (PS5 does seem the worst).
    The patch doesn’t seem to have done very much other than cause more problems tbh. I’d probably be cautious and leave safety off.:(
     
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  41. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Was about to reply and say I've confirmed the TPWS glitches still happen
     
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  42. Scott295

    Scott295 Well-Known Member

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    On PC the northbound TPWS issue (near Loughborough I think) has definitely been fixed. It was the only one I had a problem with so not sure about the Nottingham end yet.

    Still cannot acknowledge the HST DSD on controller but the isolation switches appear to set correctly now.
     
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  43. Taihennami

    Taihennami Well-Known Member

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    I've just got around to trying a passenger train, in this case a HST on the "Chasing Yellows" scenario. This runs up the Fast line from Leicester to Nottingham, where it switches to line A.

    Approaching the signal protecting that crossover to line A, actually having just passed the previous signal and under moderate braking for the signal ahead at Danger, TPWS activated in what seems to be inappropriate circumstances. I'm unsure as to whether that's a set of grids that is intended to protect an opposite-direction signal, or whether the speed is simply set wrong. The rest of the run was as expected for the scenario.

    I have also noticed several of the signal heads are still showing unprototypical aspect combinations, most obviously having a shunting head illuminated below a main aspect. In actual practice this head is only illuminated for the "call on" aspect, and has no red lights on it at all.

    So I have to concur with other comments that the signalling fixes promised for the first patch are still missing in action, at least on Steam/PC. I think we should be told where they've disappeared to and when we can expect to actually receive them.
     
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  44. sadler_owls

    sadler_owls Active Member

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    Looking ba
    That’s interesting because on PS5 those switches are still incorrect despite the patch notes saying they are fixed. Beginning to wonder whether we are all playing different versions???

    Also seem to remember a post saying Skyhook hadn’t done the PS5 version but DTG were doing it from a ported PC version. So was the delay DTG porting the PC fixes into the PS5 build?
    Some clarity would be welcome because we are all just speculating and clearly playing different versions (and quality) of the same game.
     
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  45. simulator fan

    simulator fan Active Member

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    I am really unhappy with skyhook games dlc at present. Promises were made that did not materialise within a reasonable timescale. Anyone can talk solutions, few it seems can deliver them. Released in mid April but now in an unresolved and uncertain state, Skyhook and DTG should have had better communication ongoing. This is the only TSW3 dlc on PC that I have ever had crash on me. Moving on, the lesson learnt is to buy most dlc way beyond its original release date unless user reviews (steam) dictate otherwise. I am definitely no DTG ambassador, but in my opinion their recent Glossop line and Peak Forest releases were far superior to this. Glossop line even has trackside coloured foliage during heavy rain! lol
     
  46. sadler_owls

    sadler_owls Active Member

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    Glossop works flawlessly on PS5 and I’ve played many services and scenarios without a hitch. Fired up MML after the latest patch and boom multiple crashes immediately.

    Back on the shelf until some clarity / solutions appear.

    All it does is make me wary of Skyhook DLC in future. Talk of expanding the route and additions to it seem a pipe dream. The original release isn’t close to being ready for public consumption let alone future updates.
     
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  47. robert.miller

    robert.miller Member

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    I'm on xbox series S and played 4 HST services and TPWS didn't activate where it used to before. The DSD still doesn't cancel with the B button and the pauses and stutters at Long Eaton and Red Hill Tunnel are still there, as is the power station popping in suddenly.
     
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  48. a.paice

    a.paice Well-Known Member

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    The TPWS grids near Mountsorrel Quarry on the fast lines are still playing up on PS4.

    On a happier note, the scenario planner for MML is really first class- probably the best I've seen.
    All platforms at the origin station can access all platforms at the destination station, both slow and fast lines are given as options and there are even a smattering of bonus freight paths to use.

    I've also noticed that the PIS screens on stations show the services that you create in scenario planner. I've never seen this before.
     
    Last edited: Jul 6, 2023
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  49. andyward1971

    andyward1971 Active Member

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    DTG need to step in to sort things especially if a route is causing consoles to crash. I know it's Skyhooks route but the route needs very quick fixes.
     
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  50. Fawx

    Fawx Well-Known Member

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    I'd love the Class 222, but I think Sheffield might be a bit too far for a map expansion? Would love it though.
     
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