looking back the launch of TSW3 cause lots of problems. london commuter was broken almost 6 months with the stuck AI train at Three bridges, no PIS on AI trains on the new SEHS and BCC. An issue that is still there and no fix in sit. terrible night lighting. general lighting in my opinion too bright. only dusk and dawn look good. lackluster timetables, all routes after the intial tsw3 launch routes were shorter lenght..... so TSW3 not the best launch yet.......
It is the same every year. They are working on TSW4 or a route pack, but there is no way to tell which one.
The Gen8 is 10 years old now and dind't reached the quality that justify to support the game anymore with the low specs. It's not okay to lower the build quality of routes for a console group that doesn't spend money! If you have a pc the costs to get youre pc up to date is in 10 years 5 times a PS4 price! So for PS4 players... Don't yelling for support but spend youre money and by a Gen9!
For 217 rubles it very accepteble proposition for 3 routes +- some trains, but paying more for that... nope-nope-nope) P. S. Wanna say thanks DTG for opportunity buy DLC for games in this not simple times
If TSW4 is actually released this year, the developers have an acute problem (Or none at all, because technically nothing changes in the game. **cough**) If they are developing for TSW4, the technology has changed little to nothing from TSW3. Because then the current productions would not be compatible with the game. If the new DLC´s (Just Train, TSG, ...) come for TSW3, then no one will buy TSW4, which would once again mean a bad start for the new game. Overall I think it will be a TSW 2.8, otherwise DLC currently in development makes no sense.
Well as we know, eye adaptation is required for the lighting to work properly in tsw as mentioned by Matt himself
Not too hard to work out...... not saying I know. But the date seems to be right according to previous releases. Prices well that seems to be accurate too.
I'm a real world driver and the eye adaptation feature is truly brilliant. There are mods if you like Vanilla.
Just dumped another £20 in my Steam Wallet so pretty much set for the big three - Class 700, Ormskirk to Blackpool and TSW4!
Personally they should release all the TSW2 fixes and first to get that in a shape all trophies / achievements are fixed. I think the same for TSW3 as well. I think the delay releasing TSW2 is a bad excuse they NEED to create good will to enable people to buy other versions! I have thought maybe it would be better that TSW4 is a fresh start from the ground up new engine NO legacy content (routes mainly) shifting over as its simply imports more bugs to the next game. Possibly rebuilt the locos to bring in with something like the 66 the latest version only no multiple versions of the exact train like in TSW2 ow 2020. All content needs to be up to the same modern standard. The trophies and achievements need to be looked at so you are not getting things like get to route level 20, that then unlocks at 21 but another route with a similar trophy unlocks at 20. I feel that TSW does have a lot of legacy issues that clearly are difficult to fix. Just releasing more content for a product just ends up adding more and more bugs to a game they could never hope to fix properly. I don't expect any TSW game to be 100 % bug free no software is but at least in good working order. I have a suspicion Focus may have had a hand in demanding to find a way to improve quality. I just hope they don't just dump a load of TSW legacy content on TSW4 in an unfixed state that is all .
I think in May they announced a slow roadmap schedule to fix the issues. Some have called for Unreal 5 engine (sounds good but does it fit work flow) but that is DTGs call. Better off fixing current problems before transitioning to new engine? I'm sure they have it all worked out. By the way I have very few issues.
All routes were not shorter length. BRO was but that is it. BCC was average length compared to other routes. So was peak forest and mml. Edinburgh Glasgow is decent length, so are NYT and Linke Rheinstrecke. The only other two routes were the short ones, one being a clear filler route and the other one of the best received. Overall a fine balance I would say. The average length of TSW3 routes is around 83km, which is well over the average of the previous versions of the game.
Strange how no-one from DTG has come onto this thread to dispell any rumours or say the article is guff. Take that as you will.....
If they started from scratch and anything up to including TSW3 would not be part of the new iteration, it would most likely mean the likelyhood that a lot of routes which could benefit from new content would probably not see any more development. I don't think personally that this will happen anyway. I too like the eye adaption but understand that it might not suit some.
Yeah a completely new slate would be absolutely terrible. Content is only starting to get to a barely minimum amount in TSW3. Starting again with nothing would be a death sentence. People wouldn't move again, as it would be unlikely to have the feature improvements that TSC>TSW saw.
Funny you mention raindrops, but I was just thinking the other day how outdated the effects are in TSW where rain is running down glass or on the outside of the trains. Sometimes you can't even see the headlights because the rain settles on the train like thick sleet, and it's the same story for the drops on windows; everything looks like sleet rather than fine droplets. Other modern sims have pretty much nailed rain on window effects, yet TSW raindrops still look rather antiquated. Hopefully this summer's update will address this.
Pretty sure you got something wrong. That is not what was said there. Switching to UE5 will be a huge pile of work for the entire DTG team. One example why: TSW uses UE4 world composition and that is not existing anymore in UE5. So the whole track laying and asset placement and asset streaming logic needs to be redone with new ideas and appraoches to fit into UE5. And that is just one part that needs lots of work.
What I said was "all routes released after the released routes in TSW3 which were SEHS extended, Cajon pass, and Kassel were all shorter routes in length compare to those 3. That's a fact. There was a big hype like we were going to be get more longer routes but never happended
Ah ok then I misinterpreted that! Thank you for completing! But is this also a bit of confirmation that you are working on it? You describe this as being already working on it :P
Nope, i'm not working on any core tech stuff. I am just fiddling with rail vehicles most of my time. Core tech is for smart and young people. I'm old, lazy and dumb.
So realistic, is it possible to port over all the previous TSW routes to what we assume is TSW4 with UE5? I would think this would have been working since at least the early this of the year or even late last year.
They won't be. This wouldn't be a question of porting routes as was done across UE4 versions with TSW2 and then Rush Hour. It would mean rebuilding them from scratch- and DTG ain't gonna do that. TSW3 would become in effect orphan content- keep it, play it, enjoy your legacy routes.... but nothing would carry forward into a UE5-based TSW4. Also, there is nothing magical about UE5. It's just a toolbox, with some more powerful tools than UE4; but they only make a difference if they are used well.
U dont know nothing Unreal 5 is coming dovetail need to bite the bullet sooner then later when u got the likes of Cities skylines II & MSFS2024 Coming
Quit talking rubbish mate, you haven't the slightest clue how porting works, nor do you know the lengthy process of switching from UE4 to UE5.
Ok so we are looking at possibly a core update on UE4 with 3 new routes that some new features just called TSW4.
Coming from a guy who can't spell the word you? We all bow to your clearly superior knowledge on the subject.
Thats the best case I'd say. If they are considering updating the core engine knowing that it obsoletes all existing DLC, why is it assumed that they'll just go with UE5 and not shop around looking at alternatives?
I'm sure they would, though the existing Unreal experience at the studio might bias it one way rather than another.
I'm not sure it will use UE5 but they must have had a look at it as UE4 don't likely be supported for much longer. It could be used in TSW5 or 6 perhaps, probably working on it behind the scenes but won't switch until they are confident in it so could be like I say another game or 2 away yet. especially when the last gen consoles are dropped
Who told you? What's your source? Are you involved in the actual game development or do you have any experience? All your comments are baseless
A few observations, although of course I have no special knowledge. But this move would strike me as very odd: Firstly the state of TSW3 isn't as strong as it could be, and with the route price rises earlier this year it would be a bold decision to release a new numbered version of the game without a significant reason. The optics wouldn't be great, and that would be a big risk to the longer-term community, to say the least. Despite what we might sometimes think, DTG is very aware of community reaction and would know this risk. One possible way around this risk would be a Windows 8-Windows 10 style "free upgrade" to get everybody on the same level... but that's also a tough move (especially commercially), with the supposed EUR40 price point for new players only. For obvious reasons, if this was the case, they definitely wouldn't want a massive rush of people buying the game now at EUR5 just to avoid paying more later. It's possible Focus have green-lit the above and agreed that the commercial hit is worth it for medium-to-long term gains in quality - it's very unlikely that Focus would have pushed them to release a new version out of hand. It's not their style, they will be far more interested in long-term success and value than a short-term cash injection in this way. From a technical standpoint, UE5 would be very hard to pull off, unless they had the resource to update a significant amount of the existing DLCs. There's a chance they would be able to implement some kind of compatibility mode, although I don't know of this existing anywhere else currently; and then have full UE5 benefits for new routes only. I think this is a big stretch and would be more than they've bitten off even with the TSW3 implementation. Not impossible, but highly unlikely. Having three tiers of DLC (original, TOD4, UE5) would be a total nightmare to keep working under any circumstance. I think we can be confident that something is coming; if I were to put money on it I'd suggest it's more of a Rush Hour-style upgrade, which in file repositories could look like a new game. Overall, my initial reaction would be to consider this nothing more than some mischief-making (for whatever reason). I'm aware of the site and its track record, which is the only reason I'm thinking about this. But I'd be very, very surprised and I'd advise everybody to take a breath and see what happens come early August (and the next roadmap).
good points made by phil. I could see a sort of upgrade to TSW3 maybe which could fix some of the bugs and such and to help performance than say a TSW4. Maybe even renamed TSW3+ or something but we will see
Unless TSW4 is on Gamepass like tsw3 was, I wouldn’t buy the game. I never bought tsw3 but I have Xbox gamepass hence why I still play the game even though I haven't bought any dlc for this game. The article in question does come from a very reliable source so I have no reason to doubt the authenticity of the article at all as some here would want to do Honestly, considering that tsw3 didn't bring much new features if you would even want to call them "new" considering the features like dynamic weather were already in the engine, I can already see the backlash there would be if tsw4 is a another paid upgrade considering the mess tsw3 is currently in with so many issues with the game. With DTG'S instance of rushing some dlc's for the sake of profit over quality, releasing pointless dlc packs like a different colored stripe with boring scenarios, issues with current routes that still aren't resolved and tsw3 not even bring much new features, I don't see why tsw4 should be a paid upgrade like tsw3. I would hope it would be a free upgrade but with dlc's as part of a core package similar to tsc but considering how greedy DTG can be, I wouldn’t be suprised if it was another paid upgrade. I can't see any justification for a paid update again. There are some here banging on about ue5 but why should dtg go to ue5 when they haven't even mastered ue4. UE5 is just a tool set. It's not a magic wand that would make the game better. Not to mention what would happen to all the older dlcs.
It should be a free yearly core update like TSC. Always annoyed me how DTG try and charge £30 for a half completed patch
One thing to consider is that Matt confirmed in this evening's stream that Munich-Ausberg is being worked on to enable the release of the BR 420. I doubt the work involves completely rewriting that route for UE5, so it's a decent indicator that TSW4, if it is coming this summer, will still be based on UE4. But I am left wondering why exactly DTG would release TSW4 at this stage. A change in the base game usually implies some new tech that only new routes going forward will feature. If I had to guess, I'd agree with what others have said about no Gen 8 release for TSW4. We've heard Matt complain about the number of different builds they have to keep track of, and we've seen issues where releases on the various platforms have gone wrong. Still, it'd be nice if they'd finish releasing the updates to TSW2 before moving to 4, but they've got bills to pay...
I guess they could offer a free upgrade on the side and charge for the 3 routes as paid DLC as usual ……
It would be very strange if we were playing TSW4 while the fixes for the TSW2 routes were still on the Roadmap, not that anyone seriously believes they're coming any more.
Ironically, I'd only be happy if a newer version of TSW meant getting a lot of existing/older TSW routes (and loco DLC) fully upgraded as well as an epic timetable update. Imagine upgraded routes like BML, ECW, NTP, LIRR, SKA, MSB, HMA etc - now I'd certainly be happy to pay for such as all these routes quite easily beat any newer route from the TSW 3 era (with exception of SEHS Extended).
They surely won't update all routes - and some actually don't show any signs of age imho. SPG and RSN look better than some newer routes to me. And reworking is time lost on creating new routes - which everyone is screaming for. I am still in hope the next version could make the release of an editor possible, so the community can finally join in and content can grow as in TSC, still getting better and pushing limits. Some people could spend time on creating long routes, others add their own timetables... everything's possible then if development is not restricted to the selected few 3rd parties anymore.
oh they are going to make every one by their early access game for a 4th time. still waiting on those tsw2 updates. why was spirt of steam even released for tsw2 its been a year since it was updated it got like one patch before it was abandoned, i look forward to spending my money on sim rail, railroader and derail valley content in the future.