Tsc - A Challenge Unmatched

Discussion in 'Dovetail Live Article Discussion' started by DTG Jamie, Aug 2, 2023.

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  1. buzz4567

    buzz4567 Active Member

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    Yes when people point out stuff that has no purpose.
     
  2. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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  3. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    This 4.7% isn't just "another" steep grade it is "THE" steep grade. You wont find this on any other North American mainline, maybe on a few slim gauge logging routes. This route was originally built without the runaway track and the timing switches.They were only installed after several major derailments. It has been reported that the timed switches are not operational.
     
    Last edited: Aug 8, 2023
  4. Blacknred81

    Blacknred81 Well-Known Member

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    But if the default stock physics isn't up to par, then that steep grade means nothing.
     
  5. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    There is something for everybody in TSC.
     
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  6. mfeets

    mfeets Well-Known Member

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    Except that it is just another grade. Sure it may be steeper, but without the timed switch you run it the exact same way you run every other downhill grade in the game. Nothing is being added here when there was such great potential to create a super realistic and unique experience.
     
    Last edited: Aug 8, 2023
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  7. buzz4567

    buzz4567 Active Member

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    For you a special deal. We'll take up a collection and get you the route for half price.:)
     
  8. Reef

    Reef Well-Known Member

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    [EDIT - Jan - Inflammatory]
     
    Last edited by a moderator: Aug 9, 2023
  9. DKSspeed

    DKSspeed Member

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    The amount of scripting and and editing to create what many of you guys want is not really necessary. For all that detail they might as well make a brand new game from it. And as I stated before, you do not want this game to be too realistic. At that point it would be almost unplayable without a teacher basically beside you. Don't get me wrong, it would be cool but if it's going to feel like a job I'd rather put an application in for the real thing.
     
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  10. Blacknred81

    Blacknred81 Well-Known Member

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    Yet, then what makes this route different from any other US freight route? Just slightly steeper grades in a different area of the country?

    G-Trax was able to simulate the signals of the Sacramento Northern on the Bay Bridge for that route, so couldn't dev time be used to find a solution for the timed switch of the grade?
     
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  11. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    LOL, on the real Southern, you had to be a 'Saluda qualified' engineer, and still the Road Foreman of Engines got in your cab to oversee the correct procedures and check the dynamic brake currents on the consist.

    Correct speed downhill was 6 yo 8 MpH, so a real crawl for a couple of miles and then a long pause in a siding to let the wheels cool down and put the retainers back in Direct Exhaust.

    So we should expect another toy train performance? Perhaps those promised articles and live streams give us some insight in what to expect from this next HIS superlative effort before we part with our cash, or better just wait for the 50% off sale?

    Given the prototype, there is still the CNO&TP 'Rathole' subdivision with its SD24's and TrainMasters and more high short hood EMD/GE locomotives in the handsome Tuxedo scheme ...
     
  12. Blacknred81

    Blacknred81 Well-Known Member

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    The Rathole itself is a gorgeous route and I wouldn't mind it at some point in the future...
     
  13. mfeets

    mfeets Well-Known Member

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    Yeah, I agree, I don’t personally want to spend 30 minutes turning on and MUing locos together every time I want to drive a train, but the timed switch isn’t in that realm at all, and to someone who just wants to drive trains, adds a lot operationally while not making it boring.
    If Searchlight can put in the time to do scripting as or more complex, then others should, especially since this DLC is going to be “pro line.”
     
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  14. anthony.wood

    anthony.wood Active Member

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    Not really, our stuff does this kind of thing just fine. It's a matter of teaching people properly through manuals, tutorial scenarios, videos, or whatever.

    Just because you don't want it, doesn't mean no one else does. Or do you think you're the most important person in the world? I saw you speaking down to people with your real life experience earlier. When did you get your card?
     
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  15. mindenjohn

    mindenjohn Well-Known Member

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    Why should they, its not a G-Trax route.
     
  16. DKSspeed

    DKSspeed Member

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    First of all, I NEVER spoke down to anybody. Let's clear that up... I simply stated I do this in real life and to bring it to the game to can be a negative experience. The group of people that want this "All out 100% realistic" experience act like this is the key route for DTG to go down. We have TSW, Run8, or whatever else is out there for the closest experience to real life. You got some nerve to say that as I've seen you do the same, if not, much worse. I never said I did not want this or that, I stated an opinion as an outside person looking in. If you make the game too hard to play nobody wants to play it. Now let's get back on topic, if you got anything to say, you know how to send a DM.
     
  17. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    What other down and uphill grades are
    It is one thing to voice your opinion on why you won't purchase a route but to actively make it a holy mission to actively discourage others from purchasing is way to much. Using your opinion as a hammer is more than impolite. I never expected this to be anything close to an actual railroad training simulator. It is a game subjected to the realities imposed by the core software and people's individual systems. Yes, sometimes the rolling stock or sounds are not perfect. Lately, there are quite a number of enthusiasts and 3rd party developers out there doing remarkable things to correct and improve on what comes from these developers. Sometimes these individuals appear to have a better grasp of the possibilities of this game than some of these long time developers. This has been the natural progression these past few years. I am willing to let this happen to this and future releases. There is a reason that one is not allowed to comment on the DLC page without purchasing the route. I recommend that you watch the video by Smokebox.
     
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  18. Blacknred81

    Blacknred81 Well-Known Member

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    Why do you keep deleting and making new posts in here?
     
  19. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Natural progression in DTM. TBT, HIS? You must be kidding yourself ...

    I'd rather wait for some in depth independent review of this DLC before I part with my hard earned cash for another slow climb and even slower descent. Now, it those locomotives would have come in the handsome Southern tuxedo paint I might even be tempted to a full price purchase.

    Given the route blurb features on TSC's opening screen for a few days already, the release cannot be far off.

    Still waiting for some promo videos that aren't heavily image processed like the promo pics.
     
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  20. WoodlandTracks

    WoodlandTracks Active Member

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    Man, is your life miserable.
     
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  21. mfeets

    mfeets Well-Known Member

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    ?
    I don't fully understand what you're trying to say, but we already have a very large number of mountainous routes, with mainline grades up to 3% and branchline grades up to 4%.

    If you're saying that Saluda is operated the same as those other grades, it is NOT. As previously mentioned by many people, the timing circuit made the descent much more tricky otherwise you derailed your train automatically, there was the specials "Saluda Key" that was used, as well as needing special personal in the cab if the train was over a certain tonnage (modeled here but that does nothing in terms of the game). As I said before, without this feature, it is quite simply "put the brakes up and go down," the same as literally every single mountain route in the game. Not to mention, retainers don't actually work in this game, so there goes another part of the run.

    Before a certain someone tells me to "do it yourself," I know of a way in the scenario editor using the signal right at the beginning of the runaway track that would force quit you to the menu.
     
    Last edited: Aug 14, 2023
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  22. buzz4567

    buzz4567 Active Member

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    Sigh. More of the same. Can we not wait until this comes out to micro manage every inch of this?
     
  23. mfeets

    mfeets Well-Known Member

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    Can’t say the same for others, but the only things I’ve been talking about are things that the route is known not to include.
     
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  24. Smokebox

    Smokebox Active Member

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    Are you referring to using a block beyond the end of timing section signal and an AI loco programmed to move out of the block and free the mainline? I don't think that would work, for one simple reason. The movement of that AI loco would be pre-programmed (in the scenario editor) and can't, as far as I know, be set up to occur at a time relative to when the player train enters the timed section (which of course can vary a lot, depending on how the player manages the descent before the timed section).
     
  25. DrTrenchcoat

    DrTrenchcoat Well-Known Member

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    I've never been very talented with scenario scripting, but as far as I know it's possible to make an ai train start when the player train is a certain distance away (such as when the player enters the timing loop,) you could then control the speed of the ai train with the speed percentage thing to make sure it takes the proper amount of time. It'd still very much be a kludge, but I think it's likely doable (or at least worth a shot.)
     
  26. airbusfan1330

    airbusfan1330 Active Member

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    Heads up that the route releases this week on steam so be prepared to witness [EDIT - Jan - antagonistic] upload_2023-8-15_16-23-15.gif
     
    Last edited by a moderator: Aug 16, 2023
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  27. Smokebox

    Smokebox Active Member

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    I'm not aware of that functionality existing in TSC, but if it does, I'd love to know where to find it, because it would be very useful.
     
  28. DrTrenchcoat

    DrTrenchcoat Well-Known Member

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    It's in the .bin files of the scenario as an option, I think I've seen other people use it. I've admittedly had issues trying to get it to work, but I'm not particularly talented with scenario creation. I believe the documentation for ts tools also covered it, but I'm having trouble finding all that now that the site has gone down.
     
    Last edited: Aug 15, 2023
  29. mfeets

    mfeets Well-Known Member

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    The simple solution is to split the run into two parts, with the second part starting at Saluda, with the AI train set to start in just a few seconds or a minute or two.
     
  30. WoodlandTracks

    WoodlandTracks Active Member

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    I think there is way too much whining in this thread. Do you those people even realize this is a game that is for fun ???

    Stay away from negative people, they have a problem for every solution.” -Albert Einstein
     
    Last edited: Aug 15, 2023
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  31. DrTrenchcoat

    DrTrenchcoat Well-Known Member

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    Do you have anything better to do than complain that people aren't being positive? If so, please contribute :)
     
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  32. WoodlandTracks

    WoodlandTracks Active Member

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    Thank you for saying "please"
     
  33. DKSspeed

    DKSspeed Member

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    I enjoy making scenarios and sharing some of them, but if I have to jump through 3 hoops, crawl in a tunnel and expect to dig to the top, it's not worth it.
     
  34. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    People have been known to take a stab at for the challenge.
     
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