Tsw4 Release Date Leaked?

Discussion in 'TSW General Discussion' started by kmg#2367, Jul 5, 2023.

  1. WCML? Don't be shy! It is going to happen sooner or later. Then there will be the trains. I for one am enjoying it at present. As we have seen on Brighton London commuter more services can cause dramas....
     
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  2. Juice#3053

    Juice#3053 Active Member

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    The map scales in Train Sim World are accurate, but they don't feel that large. For example, routes that exist in both Train Sim World and Train Simulator Classic feel much larger and take longer to travel in Train Simulator Classic, whereas they feel small in Train Sim World. This larger feel is what I meant by 1:1 scale.
     
    Last edited: Aug 20, 2023
  3. Cael

    Cael Well-Known Member

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    The scale should be the same in both games, 1:1.
    Or do you mean route length?
     
  4. Javelin

    Javelin Well-Known Member

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    That's because Tsc is a much easier game to develop then Tsw is.
     
  5. Juice#3053

    Juice#3053 Active Member

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    I'm not sure, but Train Simulator Classic just feels much larger than Train Sim World when comparing the same routes. Perhaps the routes in Train Sim World are just more constrained. In fact, not only the same routes but routes with the same length also feel much larger in Train Simulator Classic than Train Sim World.
     
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  6. rennekton#1349

    rennekton#1349 Well-Known Member

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    Well that's because tsc has longer routes. It's still a 1:1 scale for both. Both have different ways of building stuff and laying out stuff and the engine is completely different. While it may seem larger to you, they are still 1:1.
     
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  7. TSW Nathan

    TSW Nathan Well-Known Member

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    That's cause most tsw routes are only small sections of the full route
     
  8. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Can confirm TSW is 1:1 scale. If it takes an hour to drive in real life, it will take an hour in TSClassic and an hour in TSWorld. Happy to know we're delivering the features players want :)

    Matt.
     
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  9. Wivenswold

    Wivenswold Well-Known Member

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    No numbers there DTG Matt . Interesting, very interesting. ;)
     
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  10. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Couple of 1's maybe, and a confirmation that TSW exists? :)
     
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  11. shimarin

    shimarin Active Member

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    1:1+1+1+1=4 > TSW4 confirmed. Get the whiteboard out
     
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  12. PseudoStalker

    PseudoStalker Well-Known Member

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    How many 1's coupled? :cool:

    Let's do like modern journalists love to do:
    - TSW4 release date leaked?
     
    Last edited: Aug 20, 2023
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  13. OldVern

    OldVern Well-Known Member

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    Could it now be known as TSWorld..?

    Matt you have just done a JD. You will need to stand in the naughty corner until Tuesday!
     
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  14. MaxBenchip

    MaxBenchip Well-Known Member

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  15. OldVern

    OldVern Well-Known Member

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    I've even just amended my signature to embrace the new title format!
     
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  16. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Call it what you like - I usually call it TSWorld to make it clear from TSClassic but... do as you will :) I guess I could use TSC and TSW but hey :)

    Matt.
     
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  17. OldVern

    OldVern Well-Known Member

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    Anecdotally, I remember MSTS where the world projection did funny things the closer you got to the equator. I remember marking out a Japanese route, importing the DEM and the whole thing looked... scrunched up and odd. The opposite probably occurred at more northerly latitudes with the map more spread out.

    Glad to hear the TSWorld editor avoids that.

    Anyhow off to get the cat out of Jail (again) hopefully this time without having to use invincibilty mods then a bit of Dresden to Riesa.
     
  18. Fawx

    Fawx Well-Known Member

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    Which locos do you end up using the most on Dresen-Riesa?
     
  19. OldVern

    OldVern Well-Known Member

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    101, 155 and the BR401 though doing Journey mode it's whatever that throws at me.
     
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  20. Fawx

    Fawx Well-Known Member

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    I didn't think you could use the 401 on Dresden-Riesa? It only shows for Kassel-Wursberg for me?
     
  21. nwp1

    nwp1 Well-Known Member

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    If DTG were to introduce routes from other parts of the world, like Australia and Japan. Would they name it Train Sim World Global?
     
  22. PseudoStalker

    PseudoStalker Well-Known Member

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    Train Sim Universe
     
  23. MaxBenchip

    MaxBenchip Well-Known Member

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    Coruscant Express here I am !
     
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  24. volvolover1972

    volvolover1972 Well-Known Member

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    There's lots of talk about what routes we think will be coming, but what about new features? If TSW4 is really coming, there must surely be new gameplay features that will be introduced since that was the case with TSW2 and TSW3.

    So any speculation on what new features might be coming?
     
  25. MaxBenchip

    MaxBenchip Well-Known Member

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    Passengers are now wearing sunglasses ! Amazing ! (In direct of the stream of tuesday)
     
  26. PseudoStalker

    PseudoStalker Well-Known Member

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    My wishes:
    - AI start using horn;
    - No more red signals at end of every scenario;
    - Adjustable cab camera;
    - Announcements;
    - Better rain and raindrops at windshield;
    - Trully random faults and events(with low % chance).
     
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  27. nwp1

    nwp1 Well-Known Member

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    Access to a few signal boxes and station waiting rooms. Sit on platforms benches. More action as a guard.
     
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  28. OldVern

    OldVern Well-Known Member

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    Oops sorry. You are right - it was BBO I found it layered.
     
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  29. Fawx

    Fawx Well-Known Member

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    Sorry being completely dumb here. Which route is BBO? I'd love to have another route to use the 401 on.
     
  30. Haribo112

    Haribo112 Well-Known Member

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    Bahnstrecke Bremen - Oldenburg
     
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  31. OldVern

    OldVern Well-Known Member

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    Bremen to Oldenburg.
     
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  32. Fawx

    Fawx Well-Known Member

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    How is it? Good scenery with a busy timetable?
     
  33. hells.high.lord666

    hells.high.lord666 Well-Known Member

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    can you give us an actual distance scale instead of the crow flies one we have? it's a bit of a pain being told to drive 15 miles on Clinchfield and the actual distance travelled is closer to 25 with all the curves.
     
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  34. MaxBenchip

    MaxBenchip Well-Known Member

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    The route is 46 km with bugs and the timetable is "decent"
     
  35. MaxBenchip

    MaxBenchip Well-Known Member

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    If you want another route with the 401, Linke Rheinstrecke is more appropriate
     
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  36. Fawx

    Fawx Well-Known Member

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    I'll give it a look, thank you!
     
  37. rennekton#1349

    rennekton#1349 Well-Known Member

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  38. OldVern

    OldVern Well-Known Member

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    Yes BBO is not the best route, seems to have been rushed out. It is quite short, suffers from red signal issues saving and resuming a game. However it can usually be driven in one play session even the stopping services which avoids that problem. The 110 is also superb and the N-wagon cab car bangs and rattles around so quite pleasant to drive from, unlike the Dosto 766/767 things.
     
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  39. Wivenswold

    Wivenswold Well-Known Member

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    New features?
    *Roster Mode in the Timetable as I mentioned before, you take over from another driver if it's mid-journey and involves a walk from the mess-room or depot. Could even include signing-on and a look at the notice board for any temp route changes/disruption possibilities such as weather, engineering work, large events on route, potentially troublesome loads, seasonal warnings etc.
    *Random events - Probably hard to do retrospectively (TSW1-3 routes) but within the Timetable a service can have random events added, everything from more impactful weather events, lineside fires, general late running, to signal faults, exceptional passenger numbers, train faults and passengers pulling the alarm.
    *Timetable Editor - The ability to change consists within what would be allowed in real life (ie train length, traction suitability, loading gauge etc) and save it as a separate layer.
     
  40. PseudoStalker

    PseudoStalker Well-Known Member

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    That's sound great. Like it was in RW_Tools - swapping consist for player.
     
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  41. I do love the idea of a roster mode.
    The idea of random events needs to be approached carefully I think. It may prove more an irritant than anything. Maybe other trains running late or something but even here it might prove irritating to those who care about the meaningless score (that being the only benchmark of one's performane).
    Maybe a review of performance for x distance based more on safety first with On Time Performance second, delivered as an email in game or something..
    Chances of seeing it happen? Somewhere between 0 and 0.1 I imagine.
     
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  42. antwerpcentral

    antwerpcentral Well-Known Member

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    What about Story Mode? You follow the career of a train driver whilst they moves up the ranks. It worked for Fifa and F1 :D

    EDIT: Just keeping it light, not a serious suggestion
     
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  43. Wivenswold

    Wivenswold Well-Known Member

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    I think the random events should also be adjustable with maximum difficulty/disruption level settings at increasing incrementals like;
    1. Off
    2. Minor
    3. Moderate
    4. Just another day on Trans-Pennine Express.
     
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  44. simontreanor81

    simontreanor81 Well-Known Member

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    BBO isn't scenic, but it is quite atmospheric, and its timetable is excellent. Its two big stations are lively, with a lot of varied stuff going on. For me, an average route with great traffic beats some of the better routes (MSB, the Ruhr routes) that lack full timetables.

    Because timetable is king!
     
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  45. No4 made me chuckle ;)
     
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  46. Juice#3053

    Juice#3053 Active Member

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    A career mode would be a nice addition, but not in the typical way, where the driver ranks up and unlocks new trains to drive on a route. Instead, a different approach could be taken. The player/driver would spawn in the station, station office, or yard office and be provided with a variety of services to perform, including the type of job (passenger, freight, shunting, maintenance, and guard jobs), the location of the train, and the origin and destination of the train. The player could choose whichever service they prefer. The train to drive would not always be available at the station where the player started the job. It might be at another station, which would require the player to travel to that station first via other trains. Or, it might be in the yard, which would require the player to go to the yard first, start the train, bring it into service, pick up passengers, and then bring it to its destination station. In some cases, the train might not be ready, and the player would first need to shunt the cars together before starting. This would most likely be the case for freight jobs. After finishing the job, the player would need to manually report to the nearest station office or yard office to conclude the job.

    All of this would be done with no HUD at all. The player would have to rely on their own knowledge of the route and the signals to operate the train safely and efficiently. There would also be a time limit for each job, and if the player failed to complete the job within the time limit, they would receive a penalty.
     
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  47. 1dart Mart

    1dart Mart Well-Known Member

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    I’m with you on the first paragraph, but the last paragraph…….harsh. I am driving with most of the hud gone, but you’d need an awful lot of knowledge to know all the routes, the signals and also have the added pressure of a time limit ;).
    Great idea, with a bit of customising I’d be up for it. :)
     
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  48. MaxBenchip

    MaxBenchip Well-Known Member

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    Timetable is important but don't dare saying that MSB and RSN are less good than Bremen-Oldenburg

    Blasphemy !
     
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  49. Wivenswold

    Wivenswold Well-Known Member

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    I like the Career Mode idea too maybe as part of the scenarios and/or training pack with the Roster Mode as an option in the timetable side of the game.

    I also think that route learning should be part of the training package, being able to drive under instruction would be a novel idea and help those who choose the Career Mode choice. It's every bit as important as learning how to drive the traction and would be more realistic than a training track as it doesn't help the driver to build up knowledge like gradients, signal placing, speed limits and brake application points for station stops.

    PS. All German routes in TSW so far are "meh" in my opinion. I might change that opinion if we get Berlin S-bahn or Munich to Innsbruck over the top.
     
    Last edited: Aug 21, 2023
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  50. simontreanor81

    simontreanor81 Well-Known Member

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    I take your point but whenever I play MSB I can't escape the feeling that something's missing, which takes me out of the sim, which doesn't happen with Bremen - Oldenburg. I just think "how great would it be to see an ICE1 skirting round this bend"
     

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