No, it's not written that they will stop developing the game. From what I understood, in order to leave the early access status they will add steam loco, shunting etc.
Incredibly interesting to follow the development in Simrail. Most of what you read about goes in the direction I find interesting (perhaps not steam locomotives) Tsw is going in a direction I don't like. what will be decisive for me if I think the simulator is a total success is the American route and the editor. If they make even diesel locomotives and trains behave correctly.
Searchlight simulations is making the American route and they are known for high quality and realism. Don't think the engine would prevent that.
In short EN57, new outposts, ETCS, seasons, new weather system, new foliage, liveries, gamepad support will be available in the next update, before the game will leave Early Access. Steam loco, shunting, mechanical signal boxes, single player scenarios will be left for the later update available on the exit from the Early Access. The DLCs currently in production are: US & German routes as also new Polish route Łódź-Warszawa with ET22 and new freight wagons. Exit from Early Access doesn't mean the game will need to be stopped developed.
yes in the end it turned out that the Polish text was wrongly translated so the game development will not be stopped
In the news, Unity has decided to change their pricing to a, shall we say, less publisher-friendly structure. Simrail and Derail Valley are made in Unity, so it will be interesting to see what happens with them. https://arstechnica.com/gaming/2023...nst-unitys-new-per-install-pricing-structure/
The major update will be available in October and the information was published on twitter (szociu8).
I haven't looked at Simrail in quite some time. Nice pictures posted here! I like where the development is going. Hopefully the Unity news doesn't set them back. This could be the new rising star in this gaming space while another is burning up in the atmosphere.
And the wiggling has begun. https://arstechnica.com/gaming/2023...based-fee-caps-self-reported-install-numbers/
They said 2023 in their roadmap at the beginning of the year. Wouldn't be surprised it gets delayed until 2024.
In my opinion Unity is a much better suited and graphically more pleasing game engine than UE, for train games. Apart from the lack of save function for SP sessions, i much prefer it's overall appearance to TSW4. And with a save function, i would play it a lot more than i do.
Unity faced massive backlash and risked developers moving away from it by introducing a new fee policy per installation count, seems they've ruddered back now. I agree, I find Unreal a little too... unreal.
Wow Simrail is looking impressive! I need to keep up to date on this one a little more. Hopefully it makes a jump to console at some point. Looks far better than TSW.
I tell you what Mike, if Oskari can get his route editor to the point where it supports SRTM data and real world mapping (not bothered about the LiDAR stuff) I will be back in it like a shot to have a go at creating some routes. That Class 120 is crying out for Craven Arms to Pantyffynon, or Llanelli. Edit: And is it me or did Simrail get a nice little buff in the last week or two? Tried a run this evening and it seems much smoother than last time. Also the EP08 seems to have acquired a rather lovely brake rub sound. It is a real pleasure to drive sound wise, compared to the Azuma in the TSW4 ECML route. Our Polish friends know we like a bit of noise with our trains!
It's a impressive techdemo for now.... giving it maybe 1 more year, added content and polishing features before i would consider it. But its good to start on PC fresh into trainsims. I would not bother with TSC anymore nowdays if you (have) to start from scratch and have to pay a little fortune on DLC that depend on each other to have at least a average TSC experience. That DLC amount on TSC, and all depend on at least 10 other different DLC ofcourse, is the absolute horror for anyone starting trainsim new on PC
Had another go last night (believe it or not TSW4 getting a bit boring!) and still all good. Couple of very nice drives with the EP08 and EU07 locos which deliver a classic electric traction sound the ersatz Azuma on ECML can’t hold a candle to. Everyone still very friendly and as I remarked a week or two ago, there seems to have been a silent update that optimised performance significantly. Waiting eagerly for the EN57 EMU and steam loco.
I just took the Pendolino out for a spin. Again lovely traction sounds, braking is quite challenging (you need to be quick!). Fair few people about on EN1, some good interaction including catching up two slower services which were then regulated for me to pass. I still would like to see a better SP game and save but I thoroughly recant much of my previous negativity about the MP side of things.
Did a bit of signalling yesterday evening, just one of the smaller computer controlled screens. Got in a bit of a pickle when the adjacent (AI) signalbox tried sending a train over the reversible line against the flow of traffic then changed their mind. Couldn’t remember how to cancel the direction arrow/slot though a bit of trial and error fumbling eventually sorted it. Definitely going to use one of the quieter servers to have a first go at a NX style panel. Also looking forward to when we get the signal boxes on the southern route via Wolbromm added and the mechanical lever frame locations, too.
EU3 is the one to go for Vern, as it is specifically made for training on, and resets every 4 hours. It doesn't matter if you make a real mess. https://map.simrail.app/
I must say, I've recently got back into this, and have been mightily impressed with all aspects of this sim. The attention to detail is amazing, I've been trying to drive Hudless, with a bit of zoom (needed for me for the smallish signage), and it really makes you focus on the superb scenery instead of HUD gazing. The effort that went into the route building is impressive. With excellent performance on my modest PC, excellent sounds,physics and signalling, randomness with multiplayer (everyone playing seems v professional), this sim is definitely going places. Look forward to more updates and new routes by the looks of it.
I have a feeling the editor is some time off, doubtful they will push it out during what is still their early access period. I would honestly prefer they wait until it is up and running properly with documentation rather than the rush and gashed job DTG did with the TSW editor.
Wow and your EU07 EP08 basically derivatives of the class 83 locomotives I'm pretty sure if you can handle the Polish version then the British version is easy
They have a realtime map for you to see what's going on on each server, nice! https://map.simrail.app/server/en1
Altogether sing now ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ... Console Version ...
If I remember correctly, devs want to focus first on the PC version. Afterwards they will focus on console version Be patient !
I bought Simrail on release and refunded within the 2hr window, I wasn't impressed, TSW has it's faults, but for me, it's miles ahead of Simrail, especially with the new free roam feature.
SimRail is a true Early Access game, funded by the players mostly, and still in early development. The way I see it has the potential of becoming a true Railway simulator. The multiplayer and dispatching possibilities, and route network are a strong fundament. Develop the sim first, addons later. Sounds are superior to TSW already. The 186 sounds brilliant. The ever rising number of issues (just discovered Munich-Augsburg TT is broken) and its short and expensive routes are big Cons of TSW.
Just wondering if there is a route guide showing the permanent speed limits for the routes? It's just that I like running with no HUD and it is sometimes easy to miss those small advance speed restriction signs (the temp speeds are easier to spot as they are orange!). Also does anyone know if the modern locos have a train length function, to let you know when the rear of the train is clear of the speed restriction? Cheers.
Hi, You can use this website https://simrail.express/en to get timetable documents for the train you're driving. They have continuous timetable or you can download a pdf version, temporary speed limit report and train information card which has all the information you need. For ET25 loco, if you press "ODLICZ METRY" button on the left screen, it will start a train length counter on the screen. A good place to start looking is simrail wiki page and simrail discord community.