Seriously though, I'm pretty pleased with the progress I've made in the past couple of days with the editor. Taking Matt's advice to start VERY small, I set a goal of getting a short segment of track with a locomotive up and running as a reasonable milestone this week. If I could toss a few static objects in the scene all the better. Mission accomplished and then some. I was even able to import .hgt data successfully. Following along with Matt and Will with the recent demo video was essential to this, but so was having some basic Unreal training under my belt. If you are having trouble getting the hang of the editor, step back and do some basic Unreal tutorials. I did Unreal Sensei's free Unreal 4 course on You Tube and it is very good. I'm totally new at this as of a month ago, so it can be done. I posted a corny little video clip of this first run of my sandbox route on You Tube. I don't know if links are allowed here, so just do a search if you're interested. Finally, a big thanks to the entire DTG team for making the editor release finally happen. I'm looking forward to building on my skills a bit each day and see where it leads. I've played and modded in TSC since 2012, but I was really looking to move on. The TSW editor was what I was waiting for. Thanks!
Links to the You Tube videos I mentioned in my original post. My sandbox route: www.youtube.com/watch?v=qKwL5OnBq5E UE4 beginner tutorial (highly recommended): www.youtube.com/watch?v=_a6kcSP8R1Y&t=10026s
This all looks fantastic and has given me the kick up the backside to give it a go. (I did manage to build a route in Train Simulator ages ago and did enjoy it.....although I know that this is a completely different beast). Re the Unreal Engine training video was it literally this got you started or did you have other Unreal Reference material too?
They show up in Edge, but not Chrome. Not sure why. My route sandbox: www.youtube.com/watch?v=qKwL5OnBq5E UE4 Tutorial: www.youtube.com/watch?v=_a6kcSP8R1Y&t=10025s
The tutorial I recommended is all I used. It's very through and will give you a solid foundation of UE4 basics. Follow along and do all of the exercises. It takes awhile, but worth it. From there learning the TSW editor specifics will make much more sense.
And perhaps at least technically certain objects from the train simulator classic, convert to this editor and insert it into your route? Well, there is shiting on the background or buildings?
That is excellent. I did try route building in TSC but I had to make a pile of 3d models.... didn't put me off but it was overwhelming. Definitely need a team if you are to make a full route. Or a time budget of 5 years... like building a boat or small aircraft yourself lol
Hello. This is my very first route. I'm trying, what the editor can do and I'm still learning new things. So far I managed to lay the tracks, set the track rule, create the electrification... Surprisingly, everything works, even the train runs... Thanks to the people from DTG, for such a perfect thing, which surely everyone has been waiting for a long time...
I have to ask, where do you find assets such as houses and road vehicles etc among the DTG route folders. I’ve managed to add an SST tile in a scenario in order to place a Starting Actor. If I can find some of these objects I’d like to play around adding them to this tile.
ok ok ... great all yours new route but one tutorial step by step ,is possible to make for us ?! thanks in advance !
I used some assets from the Antelope Valley route. See the screen shot of the various asset folders. A lot of assets to browse. Just drag to your map to see or use.
This little sandbox route was made following along with Matt and Will's prerelease demo video. More will be coming soon. www.youtube.com/watch?v=zNWuhovnLtI&t=4536s
Thanks, I Dragged a lorry blueprint onto my SS Tile at Holbeck, from the London to Brighton Scenery/Vehicles folder, and it just seems to work fine. Much simpler than I thought.
My goal is to get vehicles into the game. Like the ones in the pictures. I have these vehicles in Train Simulator Classic, but converting them to work in TSW will be much more difficult...
I think you need the 3d model (before it goes into TSC). I don't think you can convert any object from TSC.
This is my own work. ;-) I created these vehicles for TSC and Trainz. I still have the source files...
Imported into the TSW editor, as a static mesh... I'll have a lot more work to do, before the vehicle ever runs. Set up materials (I'm still learning), animations and a lot of other things. :-D