Dirty Big Boy - 50 Box Cars - Tehachapi Pass - No Go !

Discussion in 'Technical Reports' started by WoodlandTracks, Oct 15, 2023.

  1. WoodlandTracks

    WoodlandTracks Active Member

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    Good evening al,

    Quick Drive running Smokebox dirty Big Boy with 50 box cars on Tehachapi Pass (as shown in the screen shot) results in the famous eternal loading/splash screens :-(
    • Light engine (no cars) runs fine on this route.
    • Dirty Big Bog with 50 box cars runs fine on all other routes I tested it on (tried about 4).
    • Rebooting system did not help.
    • Changing weather did not help.
    • I am running the latest Public Beta.
    • System specs in my signature.
    • No tweaks / tools / enhancers or whatever.
    • Only official Steam pay-ware DLC downloaded from Steam Store.
    • No DLC from the workshop.
    Any suggestion what could be wrong ?

    Can anyone else check this consist on this rout please.

    Thanks !

    [​IMG]
     
  2. Spikee1975

    Spikee1975 Guest

    Probably that Woodford siding is too short to fit the consist.

    Using it in Freeroam, no issues.
    2023-10-15 22_46_41-Train Simulator (x64).png
     
    Last edited by a moderator: Oct 15, 2023
  3. WoodlandTracks

    WoodlandTracks Active Member

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    Ah, yes, good point. I think you are on to something Spikee.

    I started removing cars from the consist. After removing 17 cars, and testing after each removed car, the QD Scenario started without issues.

    First thing I did was checking the back of the train. No visible reason why a few cars more would be a problem.

    [​IMG]

    [​IMG]

    [​IMG]
     
  4. mindenjohn

    mindenjohn Well-Known Member

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    It doesn't depend on the length of the siding; it depends on the length of the siding MARKER.
     
  5. WoodlandTracks

    WoodlandTracks Active Member

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    Thanks John. Where can I see that marker ? Only in the editor ?
     
  6. mindenjohn

    mindenjohn Well-Known Member

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    Yes, in detail, but you can see it on the 2D map.
     
  7. triznya.andras

    triznya.andras Well-Known Member

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    Interesting. Something else can also be at play - maybe whether the marker is front, center or rear anchored. If that's a thing.
    I've ran a lot of scenarios with way longer trains than the marker, and usually all that happens is the train spawning somewhat forward.
    The only issue I've had was a "no path" error which can also mean that the train spawns "as the track is / switches are" and only thereafter does the dispatcher attempt to set up a path. (I was attempting Woodhead with a 801.) Well, and "no power".
    Sherman Hill has a myriad of intermediate starting points and ... are they all over a mile long? (And Cajon, Donner, CMP, ...)

    So maybe switches play an important role. Just a hunch.

    Easy to test, just spawn some (modern, long) freight at London Kings Cross or Paddington.

    --

    On a second thought it's all beyond the point. The game shouldn't just freeze or crash, but report an error and return to the menu.
     
    Last edited: Oct 16, 2023
  8. WoodlandTracks

    WoodlandTracks Active Member

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    I checked the back of the train in de efitor. Not sure what I should be looking for, but did not see anything worthwhile I think.
     
    Last edited: Oct 17, 2023
  9. triznya.andras

    triznya.andras Well-Known Member

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    What he means is that you can see the marker on the 2D map, or even on the HUD.
    I noticed your train is rolling back; when you start, does it precisely fit over the orange marker, or is the rear already outside of it?
    See how it works with Paddington when the train is longer.
     

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    Last edited: Oct 17, 2023
  10. WoodlandTracks

    WoodlandTracks Active Member

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    Thanks Andras. Where in your screenshot should I see that marker ?

    I also checked my 2D map again and have trouble finding that marker, see below screen shots. Please advice.

    [​IMG]

    [​IMG]
     
    Last edited: Oct 18, 2023
  11. triznya.andras

    triznya.andras Well-Known Member

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    • Helpful Helpful x 1
  12. WoodlandTracks

    WoodlandTracks Active Member

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    Thanks. But hey, no way I am gonna read that manual, :) :)

    Because of your reply I thought you knew the answer.
     
  13. OldAlaskaGuy

    OldAlaskaGuy Well-Known Member

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    Works fine for me.
     

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