Gameplay Uncoupling Ice3(m) From Each Other

Discussion in 'PC Editor Discussion' started by 2martens, Oct 18, 2023.

  1. 2martens

    2martens Well-Known Member

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    I have tried based on the information provided by Matt and trial and error to get two ICE3M units to decouple from each other. But it just won't work. I also tried this manually as the player by pressing the corresponding button in the cab but nothing happens, no decouple. The error in the editor log is always about a missing listener for OnDecouple event.

    It seems to me that this feature was somehow forgotten in the vehicle logic. While it seems unlikely it will ever get fixed, it would be very cool if it actually does get fixed. There are numerous real world examples in timetables where ICE3 units couple and decouple and it would be a shame if that cannot be modelled in the game.
     
  2. Myron

    Myron Well-Known Member

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    adding as a side note, we have decoupling in AI services, oddly. so why does it work there?
     
  3. 2martens

    2martens Well-Known Member

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    What AI services and where?
     
  4. Myron

    Myron Well-Known Member

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    an example:
    Kassel-Würzburg
    Würzburg Main Station
    18:30
    Platform 6
    Section D
    around a minute later the front service should depart without the back service. you can also if you want to, start at 18:25 to watch them enter the station together and then go seperate ways
     
  5. 2martens

    2martens Well-Known Member

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    I have now verified that the ICE 3 available in KWG supports uncoupling but the same instructions don't work for the ICE 3M provided in Köln Aachen or the ICE 3 provided in MAG. Will have to use the ICE 3 then for these services, although it is not entirely accurate.

    The specific error in the log for the ICE 3M:
    Code:
    AI attempting to uncouple but rail vehicle does not have an OnUncouple event bound. Rail Vehicle RailVehicleComponent /KolnAachen/Map/UEDPIE_0_KolnAachenMap.KolnAachenMap:PersistentLevel.RVM_KAH_DB_ICE3M_EndCar-5_C_0.RailVehiclePhysicsComponent0
     
    Last edited: Oct 18, 2023
  6. Myron

    Myron Well-Known Member

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    wait you can uncouple KWG's ICE 3s?
     
  7. 2martens

    2martens Well-Known Member

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    Yes. What works for DTG in the editor also works for us. It's the same rail vehicle definition. But sadly the older ICE 3 variants apparently do not support that.
     
  8. Myron

    Myron Well-Known Member

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    uncoupling does not work for me. both tried it in the cab thats facing the coupled other unit and the cab at the end of the trainset, uncoupling didn't work. maybe just because manual uncoupling doesn't work, or they didn't implement it in the uncouple button entirely
     
  9. 2martens

    2martens Well-Known Member

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    Are you using an ICE 3 formation that uses the KWG ICE 3?
     
  10. Myron

    Myron Well-Known Member

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    yes, I can prove that to myself because I use an enhancement pack that gives the ICE 3 a different look (redesign, yellow PIS/wider door borders/+additionally red stripe because I hate the green one) but it doesnt work. holding it down hours and nothing'll move (the vehicles move like one millimeter when seperated, I could observe that on other trains, but here it simply doesnt happen)
     

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