I was doing a run on the arosa line, when while stopped at a station, a poster on a board caught my eye. It seems like a child's drawing of the Bernina Line EMU. Does anyone know if this is new, or if this was something hidden as an easter egg on this route for a while that nobody seemed to catch?
That emu also runs on the Arosa line irl if I'm not mistaken, plus I think it's always been there but gone unnoticed
Yeah I noticed this after I started the thread I find that pretty interesting, why include such detail if they didn't add that loco at the time? Or would it have clashed with the time period the route is set in?
Possibly a better hint might have been the 5 anniversary Ge 4/4 II liverys. 1 AROSA/CHUR 2 BERNINA -TIRANO/ST MORITZ (Should technically be TIRANO/OSPIZIO BERNINA) Possible future routes? 3 BEVER/SCUOL 4 CHUR/DESENTIS 5 NOT A ROUTE
My guess an easter Egg for the ABe 8/12 Allegra Bernina Line and layer to arosa line. For the Bernina Line route it's also commemorated on the Ge 4/4 II 619 from the DLC
Because it's Rivet Games, they make quesitonable decisions. For example, the aggregate cars that they have just announced have been leaked way back in the TSW2 times. So they made (or at least started making) the add-on way back in TSW2, then sat on it for a few years and now releasing it for TSW4 only... I wonder if the Allegra will even layer into Arosalinie in any way, or they will just say "you can use the freeroam mode, duh".
probably not a hint, just the anniversary liveries, that some locos had, where Rivet could get the rights to do them. (rights hold by RhB). So probably no new licenses needed. Same for the 2 liveries in the next upcoming pack. In the period Arosa is set in TSW, it should have Allegra EMU as rolling stock and a cab car. No Ge 4/4 II then.
Well one of the liveries in the next pack is one commemorating the Japanese Hakone Tozan Railway - would Rivet have needed a license from them as well as RhB?
Highly doubt it. I would assume the livery on the RhB stock is the property of RhB. Though it would be a fun first step toward Japan for TSW if they got in touch with the Odakyu group this way.
I doubt it, as it is not really a logo, but just the name itself. And RhB surely has the licenses on the livery of the loco, as it was also sold in miniature versions from various firms. The Neubau Albulatunnel also has different logos from companies working there, I am sure, it just needs license from RhB.
That terrible super dark TSW2 lighting... I'm afraid these are just coincidents - that image might just have been there in real life, probably a children's drawing contest RhB made somewhen. Most of the textures are from Train Simulator Classic anyway... (as are DTG's many german billboards ("Reifen", "Gasthäuser", etc... which already appeared on Kuju RailSimulator).
So if they update the Arosa line to TOD4, rework the vegetation and mountains, give the rolling stock a better sound, then yes, I could buy the DLC too.
If they fixed the mountain scenery in Arosa I would probably pick the route up, that mountain scenery is dam hideous and put me right of when it released, it was going to be a day one pick back then aswell until I saw that.
I really hope that soon we will see the improvement of Arosa and a new schedule for him with the participation of Allegra. I am ready to buy the route again if it is updated. Rivet, please do it. After all, the improved Arosa can become one of the best routes of TSW.
The first one is true, according to the German Wikipedia-Article (the English version doesn't say anything about the vehicles, as far as I have read. I noticed that "easter egg" of child drawing from the beginning at Arosaline, but I didn't give that a second thought.
Arosa is not going to get the mountains upgraded, you'd pretty much have to remake the entire route from scratch. They aren't going to do that without charging for it as it would be a massive ammount of work.
Not really. There are plenty of workaround that could be done to it. Best would be obviously to have LIDAR mountains, but I do understand why that would be difficult to do now. But they probably still could load LIDAR data only for the distant mountains then blend it together with the current terrain somewhere at the base of the mountain. Or another good workaround would be to simply cover the current low-detail mountains with custom 3D modelled ones. Those models could also come from LIDAR data, but used as separate models instead of in-game terrain. This way you wouldn't need to touch the current terrain of the route at all, just import a few huge models with big draw distance.