Multiplayer Confirm?!1!1?!

Discussion in 'TSW General Discussion' started by Schmalf, Nov 11, 2023.

  1. Schmalf

    Schmalf Well-Known Member

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    83fca30c-64f4-4449-a816-c1c93cd60d6c.jpeg.jpg
     
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  2. Myron

    Myron Well-Known Member

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    probably not. it's just a joke, there are lots of them across many routes
     
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  3. TimTri

    TimTri Well-Known Member

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    Cool! Where is that? The controls look like a RailDriver to me
     
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  4. Krazy

    Krazy Well-Known Member

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    Can’t believe I never thought of this, the GREATEST method of multiplayer that could be implemented into the hit arcade game “Train Sim World 4”. One player gets the throttle while the other gets the brakes. There is no possible way this’ll end poorly for the train!
     
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  5. RobertSchulz

    RobertSchulz Well-Known Member

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    I wonder how a game mode with 2 players would look like.

    I can't think of a way that 2 or more player drive trains on the same route simultanously like TruckersMP in ETS2. This would completely mess up the dispatcher system, if AI trains also run parallel on the route. But maybe a freight scenario would be cool, where one player drives a shunter and the other the freight train loco.

    One possibility I really would like to see is when one player is the driver, and the other a guard, which not only controls passenger tickets while the train is running, but also covers the job or at least signal when to close the doors.
     
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  6. Schmalf

    Schmalf Well-Known Member

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    Peterborough, beyond the ticket barriers, i had to use photo mode to see it 0664bffe-2892-40d7-b623-7286dd15fe07.jpeg.jpg
     
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  7. SimRail does it extremely well. I don't think it'd be possible using TSW architecture though, so best lay that dream to rest.
     
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  8. OldVern

    OldVern Well-Known Member

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    Nice little Easter Egg but unlike some, I don't think this is pointing to anything that will become reality.
     
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  9. railroadamerica

    railroadamerica Active Member

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    want mp?
    try simrail.
     
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  10. :cool:

    SimRail 2023-11-10 20-35-50.png

    SimRail 2023-10-23 22-18-21.png

    TSW multiplayer would be interesting given the breadth of settings. A lot of challenges to overcome and a lot of detail to get right. I think most might agree that other challenges exist who's success is necessary as a precursor to MP. I think most might agree that we still have some distance to travel before those challenges are conquered.
     
    Last edited by a moderator: Nov 11, 2023
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  11. trainsimplayer

    trainsimplayer Well-Known Member

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    This confirms that TSC is canon in the TSW universe. Meaning that, technically, there is a simulator in a simulated world.
    Nice.
     
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  12. rennekton#1349

    rennekton#1349 Well-Known Member

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    For mp to happen, tsw needs to be rebuilt with mp in mind according to dtg so it's unlikely. Tsw also needs to be in a better state so mp is not a mess. I wouldn't want the same problems in sp to also be in mp
     
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  13. richtayls

    richtayls Well-Known Member

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    I'll do the steering ;o)
     
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  14. You do left, I'll do right..
     
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  15. bartolomaeusz

    bartolomaeusz Well-Known Member

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    It's the 2-up challenge
     
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  16. gogglesguy

    gogglesguy Well-Known Member

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  17. Bekns

    Bekns Active Member

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    On a serious note regarding MP, I would love to see it introduced from a train crew perspective.

    It would be awsome to shunt a yard with 1 person on the ground doing switches, applying handbrakes, coupling, proper radio procedures etc. while the other person operates the loco or even 2 shunters working together. You could start in the office and drive a vehicle out to the loco, I noticed there is some keymapping for a Jeep so wondering if this is something already planned for SP.

    I know the above is heavily US leaning but shunting and train prep could be done in any region. Other types of MP could include, a guard situation (as mentioned already), fireman, second person in cab, signal box operation for a yard where levers are still in use, train examination, and some others I probably havent thought about.

    I have always felt this game would be a great MP in the co-op sense rather than MP where there is a dispatcher and people are driving separate services on the same map
     
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  18. richtayls

    richtayls Well-Known Member

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    The jeep is the mastery reward for The Holiday Express.
     
  19. matt#4801

    matt#4801 Well-Known Member

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    Oh I do hope my gut is right and this is not a hint, couldn't think of anything worse for TSW than introducing the complication of Multiplayer.
     
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  20. amtraknick1993

    amtraknick1993 Well-Known Member

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    I really hope we don’t see multiplayer added as a feature. I find it would be far too complicated, especially when the game already needs so much attention as it is.
     
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  21. jack#9468

    jack#9468 Well-Known Member

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    Just a gimmick. They obviously can't use other games.
     
  22. fpriotto520

    fpriotto520 Well-Known Member

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    If they implement Multiplayer, I will immediately stop investing money in TSW.
    DTG would be better off focusing on the tons of rolling stock that are still missing (BR 111,120,151,189,ICE 4, ICE 2, ICE 3 Velaro, STW Wittenberg,SGS, SGNS,s(D)ggmrss,hbbillns etc, etc, etc)
    I'm interested in the trains, not the surroundings.
     
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  23. jack#9468

    jack#9468 Well-Known Member

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    I'll put people's minds to rest:

    Multiplayer isn't coming to TSW. The game wasn't created with multiplayer in mind.

    If multiplayer comes, it would be a completely new game.
     
  24. GoldenTicket

    GoldenTicket Well-Known Member

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    Dovetail Has been playing with Easter eggs,Hints and subliminal's For sometime now and I am a big fan of it.. TSW is now approaching 6 years And I think would be the right decision to try multiplayer,Starting off Small Of course Maybe something Like a co-op On smaller local servers.. I think once they incorporate Guard mode efficiently Into timetable Then maybe we can See It actually come to fruition.Fingers crossed Nevertheless I am 100% for it As I think it would benefit Not just the game but the community's interaction with each other And it would be loads of fun.
     
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  25. Myron

    Myron Well-Known Member

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    multiplayer could be where one hosts a lobby, and then up to lets say 20 people can chose services and pass by each other or destroy the timetable flow with freeroam or idk what. just for fun I guess
     
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  26. GoldenTicket

    GoldenTicket Well-Known Member

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    That sounds like a good idea But I would assume It would be difficult with that many players In a server And they may even start With smaller timetables At least for beta.
     
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  27. Krazy

    Krazy Well-Known Member

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    DTG forum members when they see a somewhat humorous and clearly unserious post:
     
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  28. jack#9468

    jack#9468 Well-Known Member

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    Said it before, but worth repeating:

    TSW wasn't designed for multiplayer, it would require a rewrite of the game.

    It ain't coming to TSW, not any time soon.
     
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  29. Spikee1975

    Spikee1975 Guest

    Exactly. Games like Run8 or SimRail were built with MP in mind.

    It's hard to implement MP into the constrained and per-DLC timetable mode that TSW is and wants to be. It will not happen, and would very likely be a frustrating experience - or in the other case, almost indistinguishable from SP, thus useless.

    Run8 spawns random trains in customizable intervals with random tags, and the AI or human dispatcher routes them accordingly. It's a huge network with industries, where everyone can do his stuff, shunting, assembling trains, making pick ups and set outs, and driving. It's a realistic sandbox world. The game never needs to be stopped. There's very little gameplay conflict potential, and if you behave like a jerk the admin will kick you from the server.

    You can also enjoy it in Singleplayer, spawn in your trains, give them destinations, and take over any service you want.



    SimRail was also developed as a multiplayer experience with a human being able to take over dispatching.
     
    Last edited by a moderator: Nov 12, 2023
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  30. OldVern

    OldVern Well-Known Member

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    The main attraction of MP in SimRail IMHO is signaller mode. But for that to happen DTG would need to rewrite a completely new interface with each and every route getting player useable signal boxes or control centres where they would be IRL. Watching the Blackpool route stream (when I wasn’t getting seasick from the Pacer bouncing), I did ponder that being able to work Poulton or Kirkham boxes complete with block bells to the adjacent ones could be fun. However this could only really be in SP as the game stands at present and would also need the element of randomness DTG are reluctant to give us to mix things up a bit.
     
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  31. atomicdanny

    atomicdanny Guest

    There is a gate you can open ;) (also a lovely customer service assistant next to it :P )
     
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  32. Doomotron

    Doomotron Well-Known Member

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    But doesn't that also mean TSW is a game in its own universe? It would be a bit like the very weird iCarly universe, where iCarly is not only a webshow inside the TV show broadcast in the real world, but also a TV show broadcast in its own universe.
    Multiplayer was explicitly mentioned as something that was being considered during the 'Future of Train Simulator' video that DTG have attempted to wipe from the internet it seems, as it has come back to haunt them many times before. Years later they confirmed that they had attempted to develop multiplayer but found they couldn't optimise the game enough to get it working well enough, but that semi-functioning multiplayer builds existed and had been tested. It's ironic really that they couldn't get it working properly in Unreal, which has multiplayer support by default, yet managed to get Train Simulator to have a semi-functioning multiplayer despite the engine never being developed with it in mind. Obviously it's more complex than that, but it's still funny.
     
  33. solicitr

    solicitr Well-Known Member

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    Precisely the reason I've stayed away from Simrail. Until they im-plement a robust singleplayer, no thank you
     
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  34. Spikee1975

    Spikee1975 Guest

    Translating your quoted post:

    IF you want Multiplayer THEN try SimRail.

    Your answer is somehow not applicable, because you don't meet the IF condition, therefore shouldn't proceed to the THEN statement at all. ;)

    Btw, where's you profile picture gone?
     
    Last edited by a moderator: Nov 14, 2023
  35. solicitr

    solicitr Well-Known Member

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    You can look up the significance of the Blue Square (Don't want to utter fightin' words in here, so I won't be more explicit)
     
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  36. Spikee1975

    Spikee1975 Guest

    Wasn't aware of the symbolism. Be assured I feel the same way.
     
  37. trainsimplayer

    trainsimplayer Well-Known Member

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    That's true.
    But if TSW is in TSW, then that version of TSW would also include ECML - which includes the TSW Machine...
    Infinite TSW loop?
     
  38. Spikee1975

    Spikee1975 Guest

    ax192-7f8a-9jpg-b7073d105f67b355.jpg
    - M.C. Escher
     
  39. Doomotron

    Doomotron Well-Known Member

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    The East Coast Main Line exists in the real world. We know it also existed in Train Simulator, which is in the Train Sim World Universe, but the Train Sim World also has the ECML, which means that the TSW actually has two ECMLs, but there is no confirmation in either game that the real world actually exists canonically. During the TSW beta, it could only be accessed if you had bought a special edition of Train Simulator 2016 - therefore, Train Simulator can affect Train Sim World, but it doesn't apply the other way around. It's also worth noting that all three versions of the ECML are slightly different. My conclusion is that Train Simulator and Train Sim World are parallel universes that can be controlled via computers and can control each other, but that cannot affect the real world. When we 'play' Train Sim World we are actually possessing a train driver in that universe's version of Earth as they go about their day. Similarly, in Train Simulator we manipulate the controls of the train through a supernatural force that allows us to drive it as if we were a human being inside of the train. My other conclusion based on this is more sinister - if either Train Sim World or Train Simulator are played on a train, time stops. If both are played on the same train at the same time, not only does time stop, but the universe ceases to exist as well.
     
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  40. jack#9468

    jack#9468 Well-Known Member

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    That's confusing, to say the least.
     
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  41. gogglesguy

    gogglesguy Well-Known Member

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    I'll have some of whatever he's smoking
     
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  42. paweuek

    paweuek Active Member

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    That's hilarious:D

    No to mention that "Earth" in Train Simulator is FLAT (sic!) ;)
     
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  43. tft#6439

    tft#6439 Well-Known Member

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    So to put it straight we are in real life, and we play a game where people can simulate a similar version of the game which means playing the tsw one means they're playing in the same reality :o
     
  44. So the matrix would have you believe...
     
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  45. tft#6439

    tft#6439 Well-Known Member

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    I do feel like they are trying to hint it as most players want it and why would they go out of they're way when they could use any old arcade machine from blender.
     
  46. trainsimplayer

    trainsimplayer Well-Known Member

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    Because a TSW Arcade Machine is a bit more of a fun easter egg than [generic_arcade_machine]
     
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  47. jack#9468

    jack#9468 Well-Known Member

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    Licensing maybe?
     
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  48. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    This truly is the Trainception of all Game Theories.
     
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