I'm currently trying to make a shunting service, it's only going through its starting steps, then it just stops when I tell it to couple to the Wagons. I've got other coupling/uncoupling to work fine with my other services in the timetable. The log just keeps saying this on repeat: LogTSWAI: TS2AIController::LogTargetConditionStatus: [TOD] +08:59:38.600, [TargetSpeedCondition] Stop Destination, [Service] NewService, [Location] Lat: 54.56238, Lon: -1.28294, [CurrentVelocity] 0.00m/s TS2Dispatcher: Status for service NewService: Acquired (entered) route 24 from TY_180 to TY452, This is a picture of where it stops in playback. It's been given the instruction to couple the front of the loco to the front of the wagon formation (highlighted in red). They are both facing the right way, but it's just sticking there. This is how it's setup:
Did you tell it to stop at the location where it currently is, or has it decided to do that by itself?
It's decided to by itself, I told it to stop further up the track. It has a go via command to the track just in front of the wagons. It's started following that, got half way there and just stopped.
Try without the go via command. The couple command will implicitly tell the loco where to go, and unlike all the other commands, it'll let a train enter an occupied section without any additional setup work.
Trying deleting the instruction along with 1 or 2 either side of it, and then add them back in again. That tends to fix it for me.
Is it your own route or one of DTG's? I recently had something like that, perchance go to your Manage track sections tool and click "Fill". Maybe also check whether the junction has a junction motor.
I've completely rebuilt the service from scratch, it still won't do it. Spent like 4 hours trying to resolve this now. The log doesn't give enough info, I'm assuming it's signal/setting related, but it's not telling me that really. DTG Matt , sorry to bother you. Any idea why this class 08 would be stopping there? From trying to play it in the editor, I get a red light and if I contact the controller I get something the the effect of "no path found". If I approach and couple from the other side it seems to work, is it a one way system or something? Pretty sure we did some shunting in that direction in a scenario.
Try adding in a stopping point on the same track as the wagons, you'll have to set up a call on dependancy though. Then see if it will couple. A lot of the time, solving issues like this is just trial and error until it works. I've spent hours on similar issues.
I've tried setting a stop at point before the wagons previously, it won't go the opposite way through the lights. What is a call on dependency?
The little white box is dependancy. You'll have to essentially tell the train the section is occupied. I'll grab a screenshot on how to set it up.
The bottom train arrives on the track first, then the top service will arrive on the same track later and has the call on dependancy.
What would I attach that to in this case? My track is occupied by just a formation, rather than a previous service. This is how my service looks.
Ah, yes. I'm not entirely sure then, sorry. Have you tried moving the location of the wagons to a different location on the same or different track?
I think I might have worked it out. I don't think I'm going far enough up that line, passed the next signal. So I'm still within the signal block, so it won't automatically switch the tracks over.