I am trying to use Timer by event and timer by function name, both standard UE things that are base to UE. When I trigger the timer by event or timer by function name the editor crashes with below error. Can this be looked into on what I'm doing wrong in BP that is cause the C++ to hitch up and crash. I'm using the function correctly so.
So addition to my above, what thread do things run on. Reason for this is because if something does not run on game thread but the function I'm calling needs it to I will get a crash.