Advice: Don't Rename/move Your Assets Unless You Know What You're Doing

Discussion in 'PC Editor Discussion' started by fceschmidt, Dec 4, 2023.

  1. fceschmidt

    fceschmidt Well-Known Member

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    Hey folks, just a word of warning :D So at the start I really didn't have a lot of structure in my plugin content and I wanted to restructure my assets because it became a little mess. Halfway through the process I realized that all of the moved assets are gone when I reload the map.

    Presumably one has to also update all references, which seems to be a manual step for some reason. If anyone has an idea how to safely do that, send it my way :)

    It wasn't a problem to roll things back in my case, I have backups.
     
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  2. fecrails

    fecrails Active Member

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    I remember when I was doing the UE4 general tutorials it was stressed that it was essential to use the UE Migrate function to move assets from one project to another. I suppose there is some UE indexing scheme keeping track of all the various flies and probably the "missing" file bug in the TSW editor is related to that system as well.
     
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