I recall that being a core issue also to my memory anyhows. If so then Edinburgh-Glasgow wouldn’t be an exception to that.
What baffles me now most with the Edinburgh-Glasgow route is the lack of AI LNER Azuma traffic at Waverley! If TSW wants to be a realistc simulator, then it's stuff like this which needs utmost priority as the emptiness of large stations is such an immersion-breaker, even worse when the suitable loco now exists in-game already yet is still not there - incredibly baffling and annoying. Has there been an actual reason why the Azuma can't be added to the route?
I don't think it is a matter of can't. It's more of no plans. Remember adding a layer means possibly changing the existing timetable. Even then, adding in the 801 requires a lot of work to work as ai services. It's not just a task that can be done and tested in a single day. It uses up developers and resources which rivet may or may not have since they are also working on 4 projects at the same time.
Appreciate it's extra work for the devs, but considering the Amuza is very synonymous with the modern-day Waverley it's completely unrealistic for it to remain absent in TSW considering it's an authentic simulator - thus why this should be a top priority. Considering there's been much busier routes in TSW that have been updated timetable-wise, I can't see how Waverley in-game with just a handful of 385s and lack of AI services will be a headache regarding having the Azuma.
At least if they were including a new timetable that would include the missing late services at Glasgow and the Azuma AI services, then it would make sense to pay 15 dollars for a pack. But as always just the bare minimum from Rivet.
Maybe they can include the Glasgow Central a.i services and the north Berwick a.i as well now at Waverley. And the Falkirk Grahmston and Cumberland services at queen Street. And ofc the 801.
What is happening with the mods being moved over to Tsw4. Not heard anything. I thought people would be crying out for these mods to work again. I know I am.
Some patience is required. The sound mod is made by an individual who has a busy personal life. Also there are new limitations that prevent some things from working in enhancement packs that londonmidland made. Dtg tried to make some changes but it caused more problems
Noticed today re the rain not showing on windscreens while in motion, that it is only the drivers windscreen that has the issue, the secondman windscreen shows completely fine. Have updated the list on the earlier post, just incase Rivet fancy ever fixing this route….
Driving only Edinburgh Glasgow is honestly torture I last about 5 mins its such a boring route with the lack of stations im sure they could of taken it to Alloa and Dunblane too the 385 sounds drive me up the wall and the physics well never been on a 385 but it accelarates rlly fast
Think the phycics are pretty realistic at this point but yea. Alot of missed opertunities for route length and services and alot of problems with the sounds.
Modern EMUs usually do have good acceleration. The 385 seems reasonable in this respect. However, the control is much too sensitive in the braking sector (making accurate control of braking impossible), and there's a couple of major problems with the neutral-section behaviour. The setup is unrealistically different between the A and B cabs of each unit. These alone make it difficult to recommend. I think these problems could be fixed if Rivet took the time to try. The lack of gameplay variety is the other major strike against this route. The 385 is practically the only thing you get to drive on the route, as there's only a very sparse scattering of "railtour" services in the timetable for other traction, and these are not well integrated (so, for example, if you drive the only 314 westbound service, you get held at multiple signal checks, including for a leisurely crew change by one of the 385 services at Polmont). The "clockface" timetable is probably realistic in style, but it is also very repetitive - and it also shows distinct signs of having been derived from AI simulation, not from a real timetable. By contrast, Thompson's version of the same route in Railworks included some freight traffic and overtaking in the normal service pattern. This feels like a step backwards, in a supposedly more advanced and capable game engine.
…and it remains completely unacceptable that this long after release the rain effect on the windows throughout the train doesn’t work properly. How long would this take to fix? Probably minutes. This route has been patched at least twice, probably 3 times and something so damn simple yet so game-breaking doesn’t warrant sorting out. It rather tells you everything you need to know.
The majority of the issues are in a similar vein. It could be transformed into a fairly polished route pretty quickly in the scheme of things. I just don’t get how they can’t understand that not doing it will literally affect their bottom line on both this route and future routes.
What’s the best the rain effects either don’t work or are of the old type? It wouldn’t be the first time on a 66 this has happened (RHTT if you’re wondering). How does something like that slip the net and get ok’d for release?!
I honestly don't know at this point. There's no way it isn't being picked up by a QA process. So I guess it's known about, and its just decided they don't have the time to fix it.
Curremtly No plans either to spend money on any of their or DTGs content. Didnt convince me enough to go with the average bare minimum. What about including alloa in the first place? Yes we get the bernina line now, or at least a half one.
Did you not hear? Rivet are going back and making a full new set of recordings from the real 385. DTG said so when this released and they didn’t have their fingers crossed when they said it so it must be true. Ooooo look, the Easter Bunny!!
Seriously though, how is promising something like that on a launch trailer not false advertising when even the most blindly optimistic people must know it’s absolute horse poo?
Even my wallet knows it by now . Fact is im not short of money which i want to spend on TSW, but cant find the dlcs which matches the spirit of preston blackpool. The only exception are TSGs products. Im currently done with Rivets products, even if i personally would pay 100Euros for a top notch dlc, which also delivers for that price. Also Rivet had the unique chance as only 3rd party starting content for tsw. Now there is a dev on board, where even DTG will get into trouble. TSW4 isnt polished at all, so many things broke and the worst parts many mods for older routes still dont work. From my side, i will definetly having a look how the other rail sims are progressing, might be the time for a change at some point. Begging over and over to just get the bare minimum? No thank you, Rivet didnt even set up flange sounds on the 385 anymore, so to me it doesnt look like they have learned anything.
They said they were doing recording sessions with ScotRail, had done one and were scheduling another one……since then the only sound has been silence.
This is not the first time we have been promised something and it never being released. I'm looking at you TSW 2 update.
I'm guessing these things aren't book in for next week, if it's anything like the rest of the railways, it'll have to be months in advance
I bought this route in the summer after traveling on the real line between Edinburgh and Glasgow during our UK holiday. And to be honest, I find myself playing it a lot. It’s probably in my Top 3 most-played add-ons since then. We collected a list of bugs and feedback for the route and train on the forums back then and Jasper from Rivet forwarded it to the team. My hope is that the upcoming DLC pack for the route will come with a nice bug fix patch that resolves at least a few of the major issues. After all, it would be in the best interest of Rivet to improve the route as a whole so people are inclined to buy the new add-on for it.
My only real gripe with the route is the audio of the 385. I can't even play it without the audio mod, which sadly doesn't work on TSW4. It is hands down the absolute worst train audio in TSW. It completely ruins what would otherwise be a fairly decent route.
Yes this, and the neutral sections are the only big drawbacks, and are both things which could be fixed, providing ScotRail play ball.
From what I've heard, ScotRail are more than happy to help. I think rivet just need to implement it. I've actually seen rivet games vans in and around shields Depot in the summer this year with folk in high vice next to a 385 that was stationary. I assumed that was rivet recording sounds. I wonder if it's just taking forever to implement for some reason and they actually have the recordings.
Plus the lack of rain on windscreens. Agree those 3 are the main ones, but also the likes of TMS not recognising when you change ends after finishing a timetabled service, means you can’t really do the day in the life type play. Then things like the missing late night services and incorrect rush hour stopping patterns make a huge difference to longevity too.
Oh I know, but the railway moves at snails pace. I'm guessing its one of those things where operational priorities take precidence to video game recordings. I bet trying to get depot visits/ recording runs is one of the most infuriating things about it, given that they might cancel at short notice or take months/ years to successfully arrange and undertake
Well I think the mistake rivet have made here then is that they need to start planning much further in advance.
I hope eventually they actually sort the sound out on the 150 after 2 years it's still shocking and WCL could do with scenery updates to
Trouble is, I'm guessing it's a case of, best laid plans. We'll see, I'm sure something will come, eventually.