Hi All, Player Service question. Is it possible for one Player Service to stop after another Player Service finishes? Scenario is I have two separate locomotives. I want the player to drive one to a location, then drive a different one to the same location. At the moment I have different start times but that may not work if a player is quicker or slower than what I am testing. Best would be one service doesn't start until the first service ends. Any ideas? Thx
OK, thought as much, thx. So the way to ensure another service doesn't start before the other is to use the dependency lines between the last of ServiceA to the first of ServiceB.