Portsmouth Direct Line London Waterloo - Portsmouth Harbour Eastleigh Extension

Discussion in 'Suggestions' started by LunarCow, May 18, 2019.

  1. LunarCow

    LunarCow New Member

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    I propose an extension for the new PDL so trains can go via Winchester and Eastleigh, and then go down through Botley and Hedge End. I (and I'm sure many other simmers) would love this extension, and it is the 15 extra stations added to the route. I think this would be a worthy development.
     
    Last edited: May 18, 2019
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  2. iAspex

    iAspex Active Member

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    "Only" 15 stations is an understatement. It all depends on the length between the stations, how often trains stop at the stations and so on.
     
  3. tsted.designs

    tsted.designs Member

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    Why stop at Eastleigh when the route could be extended to Weymouth or Bournemouth?
     
  4. LunarCow

    LunarCow New Member

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    That would probably be too long.
     
  5. tsted.designs

    tsted.designs Member

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    What about an extension from the Portsmouth Direct Line: London Waterloo to Portsmouth Harbour this could just be like what happened with North London (& Goblin) Lines, North Wales Coastal and South Wales Coastal getting additional extensions.
     
  6. Mack Winston

    Mack Winston Active Member

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    I don't think so. Just Trains have done the entire length of the western mainlines from Paddington to Penzance (as three joined up add-on packs) and you can drive the entire route (in one big session, if you've got time!), it's over 300 miles. The game can handle it fine.
     
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  7. tsted.designs

    tsted.designs Member

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    Hasn't someone merged all the east coast routes? So it proves it is perfectly possible as long as the game on 64-bit edition!
     
  8. Gipsy_Danger

    Gipsy_Danger Active Member

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    Yeah, it’s WIP on ATS and is around 395 miles not including the extensions to the routes they merged (such as Royston) but there are also plans to include SECML taking it to around 450 miles long.
     
  9. ARuscoe

    ARuscoe Well-Known Member

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    The route length makes no difference. Map tiles load and unload.
    Map tile density (how many buildings and smaller assets that are needed to be loaded and unloaded) cause issues and consists of course
     
  10. LunarCow

    LunarCow New Member

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    That's a good point.
     

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