Where To Find The Plugins From 3d Max And Blinder To Unreal Editor

Discussion in 'PC Editor Discussion' started by aaronthomas1a, Jan 17, 2024.

  1. aaronthomas1a

    aaronthomas1a Active Member

    Joined:
    Nov 26, 2022
    Messages:
    163
    Likes Received:
    133
    Hi guys where can you find plugins for 3D max and Blinder so you can export models in the route editor
     
  2. pwilson79

    pwilson79 Well-Known Member

    Joined:
    Apr 18, 2021
    Messages:
    287
    Likes Received:
    460
    This one's easy! You actually don't need a plugin to do that. Both blender and 3dsmax will natively produce files from your models, in many different formats! I reccomend the .fbx format which is a common format that can include your model, any animation you may have set up for it, uv mapping, and many aspects of your materials as well! In Blender, this option is found under File: Export, I believe. Not sure where it is found in 3ds max. In the editor, I usually click on the big "Import file" button, point it at my .fbx file and let the editor sort it out. Sorry if the names are a little wrong; I'm typing this on my phone. And don't be afraid to ask even the more basic questions, because we've all got to start somewhere!
     
    • Like Like x 1
    • Helpful Helpful x 1

Share This Page