Route Art My Landscape Surface Is Not Solid

Discussion in 'PC Editor Discussion' started by emil#3734, Jan 18, 2024.

  1. emil#3734

    emil#3734 Well-Known Member

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    My problem is, that I cant place anything on my landscape, because it is like it wouldnt exist
     
  2. RobertSchulz

    RobertSchulz Well-Known Member

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    The landscape is not solid when you create the scenery and place assets on the terrain in the Editor. I actually like that because it allows to decrease some assets in its height and hide the unneeded parts under the surface when the locations favors it and you want to do so.

    I don't actually know if there is an option to make the surface solid, but it is not necessary for me because when I drag assets on the terrain, they usually snap automatically to the ground. Isn't that the case, when you do so?

    Only when you play the game the terrain is as solid that your player or train does not "fall through" the terrain.
     
    Last edited: Jan 18, 2024
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  3. emil#3734

    emil#3734 Well-Known Member

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    Interesting...
     
  4. RobertSchulz

    RobertSchulz Well-Known Member

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    I forgot something to say. Some house assets even have like a fundament part attached at the bottom which I think is meant to be / or at least should be put under the surface.

    Probably it has been made for the creation and should be hidden in this way.

    Look at that. This wouldn't be possible if the surface were solid:
    Screenshot (9748).png
    Screenshot (9749).png
     
    Last edited: Jan 18, 2024
  5. emil#3734

    emil#3734 Well-Known Member

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    If I'm in select mode, and I want to place a cube from the place actors menu, its not being placed on the surface
     
  6. pilot21

    pilot21 Well-Known Member

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    Right click on the landscape and press regenerate landscape collission components
     
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  7. emil#3734

    emil#3734 Well-Known Member

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    Thank you, it solved all my problems :]
     
  8. RobertSchulz

    RobertSchulz Well-Known Member

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    I've never understood the functionality of that function. Lukas explained it in way I couldn't understand.

    Well, that actually solves some time to me too when assets are not snapping.
     

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