Tunnel Hole Decal Not Working (solved)

Discussion in 'Creation Centre' started by heardturkey, Jan 16, 2024.

  1. heardturkey

    heardturkey Active Member

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    Hi,
    I have several tunnels on the route I am building. So far they display correctly except for 1 where the hole decal at one end of the tunnel refuses to punch a hole in the terrain.
    I have tried:
    deleting the original decal and replacing
    deleting the mixmap tile to put the terrain back to the base texture and adding a new decal.
    and, cutting the tunnel slightly farther into the hill to expose a new bit of terrain and ading a new decal.

    In each case I hit F2 and then the play button and I can see into the tunnel. When I drive the section of route in Quick drive, there is a wall of terrain where there should be a hole.

    Does anyone have any ideas?
    Thanks
    Clive
     
  2. IronBladder

    IronBladder Well-Known Member

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    Sorry, I can't help you, but have tried YouTube for sny tutorials/guides?
     
  3. heardturkey

    heardturkey Active Member

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    Thanks for the reply.
    I've not normally got a problem using the decals (which all the Youtube videos i've found, deal with).
    It's this one tunnel entrance. I even tried placing a decal on the terrain next to the track near the tunnel as an experiment. That should have made a hole but nothing.
    This is when UKTS is missed. No doubt there was a solution or work around there.
    Cheers
    Clive
     
  4. triznya.andras

    triznya.andras Well-Known Member

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    There may be some bad ones, mind you. Donner Pass has some issues.
    Might help if you tell which exact one it is, there are a few curious folks who might decide to try it.
    I have a faint memory of some loading differently based on what triggers the load, am I starting there, or am I approaching it from this or that direction, etc.
     
  5. heardturkey

    heardturkey Active Member

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    Thanks, it's a route that I am building but I seem to have solved it.
    I make a quick drive that covers the section of the route where i'm adding scenery to make sure everything looks ok before moving on to the next section.
    I decided to make a standard scenario for that section and the decal works???.
    I don't understand why but I suppose it is one of the quirks of TS.
     

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