My tsw editor crashes if get near one specific tile. I get this error message: Code: Assertion failed: RootComponent != nullptr [File:F:/DEV/ND23-BuildPublicEditor-EpicRelease/Engine/Source/Runtime/Engine/Private/LevelBounds.cpp] [Line: 52] LevelBounds actor with null root component: /NiersExpress/Map/Tiles/TS_x10_y29.TS_x10_y29:PersistentLevel.TS_x10_y29 TrainSimWorldPublicEditor_Core TrainSimWorldPublicEditor_Core TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_WorldBrowser TrainSimWorldPublicEditor_WorldBrowser TrainSimWorldPublicEditor_WorldBrowser TrainSimWorldPublicEditor_WorldBrowser TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_Engine TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor_UnrealEd TrainSimWorldPublicEditor_UnrealEd TrainSimWorldPublicEditor_UnrealEd TrainSimWorldPublicEditor_TS2PrototypeEditor TrainSimWorldPublicEditor TrainSimWorldPublicEditor TrainSimWorldPublicEditor TrainSimWorldPublicEditor TrainSimWorldPublicEditor kernel32 ntdll Is there any way to fix this or is my project with endless hours of work broken?
Thank you for your help. I deleted the file, the editor does not crash anymore. The missing tile is of the type "Track Scenery Tile". How can i regenerate the missing tile? The matching Track Tile and Landscape Tile are still there. I only know how to generate new landscape tiles.
Just go into route building mode , create tiles, use your srtm file and click create landscape. This just creates the missing tiles and does not overwrite existing tiles.