Even more reason to make more of these packs. Anyone typing 'L' into a chat is likely a fan of one-handle EMU's which require no skill or patience.
The only further reason to make these packs is if they really expand on gameplay, otherwise they really are just no skill, no effort A-B runs, the only difference is they’re slower to start & stop. Vol 1 did actually revisit GWE & make use of areas, but overall these packs aren’t really addressing what they need to be. UK freight needs a strong push into freight oriented routes & locos. Sure it’s exciting to finally get a little bit of new stuff, but IMO these packs are backwards & we’re only going to pay the price when they inevitably don’t sell too well. I can’t see a large audience buying specific wagon packs at the same general cost as a new loco pack, when all you’re doing with them is what you can already do with a 66 on any other shortsighted freight run. This will be the BR stuff all over again, it won’t be as popular & it’ll get the axe. Someone needs to take responsibility & really focus on the freight.
Definitely not a reskin. Looks as though we will see these as scenarios on SEHS, MML and GWE, and services for MML* and GWE, according to the blurb on Skyhooks page. Great looking wagons and more chance of seeing freight along the GWE. All we need now are Some Wascosa or NR Yellow JNA Falcons, Auto ballasters...... yeah. The packs are a great addition to the routes. Not everybodys cup of tea, but thats their problem. Hentis *bear in mind theres nothing stopping you from adding a rake of these into SEHS in Free Roam mode.
Yeah and the major difference is what? TSC has various freight corridors & locos, a place to really put the wagons to use. Not a 10 mile run from A-B.
I mean people buy single Freight wagons for over £10 for model railways that are literally just a diorama. People will buy wagons, freight routes or otherwise. Cargo Line Volume 1 has some of the best UK freight runs in TSW, they will sell. I'll be buying everyone they put out. Would I love a new Freight Loco as well? Of course, but that isn't on the table at the moment.
Much like the various flightsim comparisons that get made, that doesn’t translate at all to TSW. But it’s interesting you should raise that point, because I doubt people building a model railway are buying the expensive wagon before they’ve at least got a plan to make a freight scene. Yes a much like ‘everyone’ who loves and bought NTP, TVL & Diesel Legends - they still flopped & it took years to see the era barely return.
We'll have to agree to disagree there. Having driven them last night on GWE I don't see any problem. You wouldn't expect a freight to be running at 60mph passing a single amber and still stop on a route like the GWE. There has been suggestion that the "fault" has been fixed so maybe that's why my experience is better than yours?
They were fixed in the last patch yes. You didn't use to be able to stop on a double amber unless you went nuts on the brake.
When I fed the issue back to LucaZone recently, he said there was still an issue with them. I would certainly expect the train to stop. You shouldn’t be going anywhere near 60mph on a single yellow. As soon as you see the double yellow, you should be slowing down at that point.
That's the way I drive, probably why I have never spad with the tankers, or had to go crazy on the brakes. I believe this has been pushed out already.
The cargoline dlc pak got updated with the last hotfix, the one that fixed the speedometer not disappearing in photo mode.
Ignoring whether the cars are acting properly or not for a second I really don't see how it's the player problem for not slowing down when the game doesn't enforce reduced speed limits at yellows. It's honestly mindbogglingly how they made it out of Heavy Haul without implementing that feature, much less how it's a issue in current day.
I still have that issue with the speedometer still showing in photomode. Oooh I just thought I am in the Beta build.... Might have to go into the main build lol But in theory it shouldnt be in the beta build either. I shall enquire
No it doesn’t! These packs help make the overall experience better. The real railway doesnt just run around with 4 types of wagons! I want to see a variety of AI freight when I’m driving. If they add enhanced gameplay/experience Im up for it. At the end of the day you dont have to buy it if you dont want it - like I do with any US content which in my opinion is dull as dishwater!
To be fair, these packs expanding on gameplay rather than just being different coloured wagons doing the same thing would help them sell better.
Apparently those freight runs had reading comprehension on board and took it away… No it doesn’t what? If you’d like to quote where I said I don’t want to see these packs that would be swell. Alas we arrived at exactly the point I made - these packs simply won’t be very popular as they don’t expand on much at all, yet cost the same as wider reaching content. People don’t buy it, then it gets scrubbed from being a potential product & we get no freight content.
I would point out even in TSC, where rolling stock (and livery) packs tend to be rather cheap (around $5 usually), they really don't seem to sell. I've checked the marketplace addons before and honestly it's a miracle if you can even fine more than a single review on Steam, many have flat out zero reviews. I have a hard time believing that even three or four volumes of freight cars would sell as well as one freight locomotive.
Or just individuals who don't find these packs interesting, unnecessary and just pointless. Maybe if there was a new freight train or a freight oreinted route, rather than using the same old class 66, there wouldn't have been so much criticism when this was announced.
I don’t think these packs are unnecessary or pointless. They add to the rolling stock in the game, which can then be used in future routes or with the consist editor when that releases to all. I quite liked the tanker pack from Skyhook and this pack looks good too. Despite my criticism of MML when it launched, Skyhook have done a really decent job of fixing and improving it given the feedback received. These packs help to make the route fuller and more enjoyable. Maybe one day, we’ll get to visit the power plant.
I honestly don't get what you're trying to say- you wish these freight packs were'nt a thing because you don't feel like they're value for money (subjective), and therefore don't sell well (we have no data- steam reviews are anecdotal at best- i have almost all the dlc and have maybe left one review), and would therefore discourage the development of a future, better freight pack? By that logic, no one would ever try anything new! The perfect can be the enemy of the good. I totally agree with you on DTG's lack of imagination with freight services. I think their hands are tied a little bit by what the AI trains can do, but that doesn't excuse everything being strictly A-B. But, SHG are a different company and i like what they're doing here- they're providing more pieces to use in free roam, and that's where it really shines for me- you can build a train in a yard, pick a destination, drive there while experiencing the existing timetable, and then classify the train at your destination if you want, or simulate drop-offs at industries. Does it require a little patience and imagination? Sure! Is it fun and worthwhile? Very much yes IMO. Regarding the ubiquitous 66's i think everyone would like to see a little variety- maybe the mystery uk loco dlc will be the answer?
We definitely need a new modern freight locomotive. The Class 66, whilst one of my favourite engines to drive, has been done to death.
Welcome to the club of people putting words in my mouth. Again I did not say these packs should not be a thing. The packs are backwards. They’re releasing content for content that does not exist. Yes you can hop in a 66 and pull them from a random signal to another random signal. In GWE you can even pull them from a previously unused yard. Skyhook are making these packs & releasing them for their own route which they neglected the freight industry on. The whole point is that when you compare these to something like the class 700 (random example) - they’re a similar price, the 700 at its core offers so much more to do & adds purpose to the route. Even cheaper packs like the RHTT & ROG 37 add objectively more to routes. Those are half the price. The cargo volumes are pretty specific pieces of content which to anyone without a particular interest in wagons, doesn’t offer any value. Sure there are people that exist which will buy anything & everything - but ultimately what happens with the objectively less popular content, is it gets canned & never goes anywhere. These packs may be nice to a smaller crowd, but how many do you think we’ll actually get? I doubt skyhook sees any long term value in these things. The proof is in the fact that no one is interested in developing UK freight any further than a 10 mile sprint in a 66. Now if you’ll excuse me, I’m off to soak in the irony of how salty I’ve made folks, from the back of my reply to a comment which was making a dig at non freight operations.
Well there is an easy fix to sort all these grumblings out. If you want the extra freight runs in a route you buy the pack. If you don’t want the extra runs. You don’t buy the pack. Everyone is happy then
Why is this an issue? Obviously the brakes on the wagons were not proper and have now been fixed, but I don't see why the game should be enforcing limits at yellow signals.
Irl yellow signals do not have an enforcement on them there is no set rule at which speed you pass a yellow at in the rule book so why implement something in sim that is not forced IRL.
And IRL you don't get little message to open your cylinder "chicken" or that you need to turn DSD on. Why shouldn't the game recommend you run slower if it would be advisable IRL? The game already does this when certain safety systems like LZB are enabled after all.
Because it is common knowledge you would run slower on a yellow as the next signal is a red. That’s what we do irl. You can’t compare it to German signalling as that works differently the uk signalling
Because they are things which must be done, however there is not rule or owt giving a certain speed for signals in real life as. It is just a common sense thing that you should slow down for a yellow signal.
That's not what I'm saying. There's no long term gameplay that results from this pack, it is literally the same as any other freight service, unless it brings something new that isn't just a shiny new wagon to the table.
That’s how railways work in real life. A driver picks their train they have the duty card (same as train sim when you pick a service) they drive from a to b get off that train. Its been my life for the last countless years and what I will be doing tonight when I book on shortly
This game is rated E, anyone can play it, including kids who often aren't nessicarily gonna have the common sense that a big heavy freight train is slow to stop. Frankly even adults I find struggle with the concept, I've seen some seriously question why a train couldn't stop in time to avoid a grade crossing accident before.
No UK freight services in TSW (apart from the limited few on ECW and TVL) offer anything other than a few A to B runs. Adding one new wagon doesn't change that. It would be okay if it gave us the chance to do other than the usual A to B, but it doesn't.
I personally love the shiny new wagons and they have as much future gameplay value as any new dlc. As new routes appear they can be layered in. I get it that some people don't want more freight wagon types, but there is a lot that do, and obviously the first pack sold well enough to enable the second pack to be released, otherwise SHG would have waited / pulled the second pack.
Care to suggest any modern day freight that isn't a to b? 99% of freight in the UK is point to point block trains. Mixed goods went out in the early 2000s so shunting wagons to form new services is very rare these days. Most aggregate services simply return to peak forest (or where ever they came from) and get reloaded to be sent out again. I can't see how DTG or any other Dev could realistically make the train do something it doesn't IRL
Same here and I will continue to buy them as more release. The price of a wagon pack is more value than buying 2 pints of lager in a pub these days or 2 coffees from a coffee chain. Don’t see people complain about the prices of those.
I have never said I don't want them, but I want them to be worth it. A few layers won't change that. UK freight trains don't just run A to B. They also unload and load their cargo, which is pretty much non existent in TSW. At the very least, this could be added.
I appreciate the comments about loading/unloading and that does need addressing. I did a timetable run on Tees Valley that unloaded, so it's perfectly possible on timetable mode. I did read the scenarios / timetables for the HOa include this, so hopefully we will see loading and unloading on timetable (not just scenarios)
Guess being a train driver wouldn’t be the right career for you then. Good job I know what I was going into when I joined the railways almost 20 years ago then
I saw a post by skyhook that they are hoping to implement unloading in this pack hopefully before release but they can’t guarantee getting it in on time. I wonder what people will complain about next if they add that in.
That's my career goal, funnily enough. But driving a train in a game is different compared to real life.
In all honesty, I just love having new wagons. If DTG are happy to continue publishing these it gives us more content for future use in the Formation Designer (and who knows, maybe a future timetable designer for consoles too! [Is that just wishful thinking from me?])
It bares the same concept you book on you pick up your running card and drive from A to B if you find it boring in a sim I would seriously reconsider a career change. I am a driver instructor and if a trainee said to me this is boring I would tell them exactly the same thing.