Route Midland Main Line - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Jul 6, 2023.

  1. jordyb37610

    jordyb37610 Active Member

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    Hi this is happening on Xbox tried 3 different Leicester to derby services and it seems to throw me off the game at pretty much the same place on each service
     
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  2. robert.miller

    robert.miller Member

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    I've had this a couple of times on Xbox Series S but between Long Eaton and East Midlands Parkway. When I repeat the service straight away it doesn't happen. To me it seems to do it when parts of the power station are still loading in. Certain parts of it you can see from miles away, which is brilliant and definitely makes the route more playable but when you get close some small parts of it still load in and thats when the crash seems to occur.
     
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  3. Sharon E

    Sharon E Well-Known Member

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    Robert, sounds like the processor is saying "enough already, I am out of here".
     
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  4. thomastl59374

    thomastl59374 Well-Known Member

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    I get this too. I haven't been able to complete a service to or from Derby at all.
    (On Xbox one)
     
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  5. jordyb37610

    jordyb37610 Active Member

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    Ye I thought it was just the hst for me but recently tried 158 and even that’s doing it
     
  6. thomastl59374

    thomastl59374 Well-Known Member

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    Here is a video of the crash that happens when heading from Derby to Leicester.
     
  7. meMC83

    meMC83 Guest

    Playing the one hour long Class 66 scenario on MML as part of the tanker pack.

    Does anybody else find the brakes almost none existent? Just SPAD at East Midlands Parkway Station.

    I appreciate it’s a heavy train, but yikes.
     
  8. LucaZone

    LucaZone Well-Known Member

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    Hiya,
    A issue was found in the brakes of the tankers, and a fix has been generated and is being tested currently.
    Cheers
     
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  9. TSW Nathan

    TSW Nathan Well-Known Member

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    LucaZone, I encountered this bug again today when I turned the engine off and then back on.
     
  10. marcsharp2

    marcsharp2 Well-Known Member

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    Had you saved the game and gone back into it? I've often found when I've saved a game and gone back into it later that the lights don't work, it's on several routes.
     
  11. TSW Nathan

    TSW Nathan Well-Known Member

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    Nope. Was just a normal service.
     
  12. marcsharp2

    marcsharp2 Well-Known Member

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    Hmm odd then. I hope a fix is found.
     
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  13. marcsharp2

    marcsharp2 Well-Known Member

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    Speaking of lights. I don't know if it's an issue with the 158 itself or how it's coded on other routes, but when I add the 158 onto other routes either through Free Roam or Scenario editor and activate the lights it's so bright, almost like it's three or four times brighter than normal.
     
  14. TSW Nathan

    TSW Nathan Well-Known Member

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    That's a core issue. Any TSW3+ train will have very bright lighting on routes made before the TSW3 lighting overhaul.
     
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  15. marcsharp2

    marcsharp2 Well-Known Member

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    Ah okey dokey, that explains it. Thank you
     
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  16. cornetrunner

    cornetrunner Well-Known Member

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    One of the worst things about this route is the scourge of the Xbox audio problem, which is particularly bad in this case. Clicks and pops, audio clearly cycling (it's particularly noticeable with horns), general volume dipping after loud sounds (like a horn), etc.
     
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  17. a.paice

    a.paice Well-Known Member

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    MML hst in livery designer seems to be broken.
    Some coaches and power cars are just plain grey. It seems to affect different vehicles everytime.

    On PS4
     
  18. LucaZone

    LucaZone Well-Known Member

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    Thanks for the feedback.
    Class 158 headlights - A difficult one as currently I am unable to recreate the issue in order to find out what might be cause it. The save/reload is a good shout.
    Xbox Audio - I believe this is a core issue and not something we are able to resolve ourselves.
    Overbright lights - I'll add that to the investigate list. We have updated MML and its trains to work correctly against the TSW4 spec so there should be no TSW3 settings coming over and spoiling things.
    Livery issues with HST - This is a known issue and a result of fixing the broken vehicle numbers. Each vehicle in the HST is now unique where previously there was multiple instances of the same TSO in the formation. Thus the newly introduced TSOs are not in the liveries that were uploaded to Creators Club prior to the December update. The livery authors will need to address this in their uploads (simply by copying the livery from the painted TSO to the unpainted ones).
     
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  19. JetWash

    JetWash Well-Known Member

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    Are the HST gauge lights still on the list to be looked at?
     
  20. LucaZone

    LucaZone Well-Known Member

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    Yes.
     
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  21. JetWash

    JetWash Well-Known Member

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    Great news, thanks
     
  22. thomastl59374

    thomastl59374 Well-Known Member

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    Not sure if it's already been mentioned but when I tried loading up 1C10 and 1c14, both Nottingham to Leicester Services with the 6 coach HST, it spawned me at random locations elsewhere on the map. When I tried restarting the service it spawned me at another random station.
     
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  23. Sharon E

    Sharon E Well-Known Member

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    Can confirm the on platform spawning. 1C10 put me at Beeston and 1C14 at Syston.
     
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  24. Nick Y

    Nick Y Well-Known Member

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    One thing I have noticed recently with the HST is that when playing services after dark, you cannot see the AWS sunflower at all once you have a warning triggered by an AWS ramp.
    Is this the same issue as not being able to see the speedometer needle?
     
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  25. londonmidland

    londonmidland Well-Known Member

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    Sounds like both are missing an emissive set up, which lights up components, I believe the speedo needle is being worked on however send a ticket in for the AWS sunflower if you haven’t already.
     
  26. meMC83

    meMC83 Guest

    Have the number of collectables been corrected on MML? I’m seeing it’s possible (or was) to get 26 out of 25 benches for a total of 101/100 collectables? So there seems to be one extra bench?
     
  27. Xander1986

    Xander1986 Well-Known Member

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    Thats on more routes the case... But its a minimum that you have to get to finish the task i think
     
  28. meMC83

    meMC83 Guest

    No, as far as I’m aware there should be an exact number of each collectable. At the very least, the game should never count 101/100 as that’s not right.
     
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  29. Xander1986

    Xander1986 Well-Known Member

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    Oh yeah my fault than.... I was thinking about the Glosupline.... Never mind could be a already fixed bug either ;)
     
  30. marcsharp2

    marcsharp2 Well-Known Member

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    It's like it on SEHS as well.
     
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  31. disco#7930

    disco#7930 Well-Known Member

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    Will the lack of exhaust smoke be updated/added on the 158 in the future?
    Just looks so wrong on external views or whilst taking pictures.

    Xbox Series S
     
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  32. 14trainfan2029

    14trainfan2029 Well-Known Member

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    On the 158, the DRA light is dim and you can barely see if the DRA is on or off. I think that it would be better to have DRA off at the start of the service, just for people who are new to TSW and so that it doesn't confuse anyone.
     
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  33. Fawx

    Fawx Well-Known Member

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    Yeah I keep forgetting the DRA is on due to how dim the light is. It's barely different between on/off.
     
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  34. meMC83

    meMC83 Guest

    LucaZone - Are you able to advise if the route now has the correct number of collectables? It bugs me way more than it should when the numbers don’t tally correctly.
     
  35. LucaZone

    LucaZone Well-Known Member

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    Hiya, Despite spending a not unreasonable amount of time on the collectibles following player feedback from last year, this is what I currently have in the public version of MML. So, I still need to fix two!
    upload_2024-2-12_14-39-12.png
     
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  36. LucaZone

    LucaZone Well-Known Member

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    Hiya,
    Are you able to share links to images of what your expectation is?
     
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  37. TSW Nathan

    TSW Nathan Well-Known Member

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    Btw. Just a note LucaZone, please up the clagg/exhaust smoke for the ScotRail class 158's when you make them as they are known for setting the fire alarms off in stations cause of their clagg/exhaust smoke. ;)
     
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  38. antony.henley

    antony.henley Well-Known Member

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    Think you may need to insert a "clag factor" key for the 158's

    Regards

    Hentis
     
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  39. Drs66407

    Drs66407 Active Member

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    Not sure if this has already been reported, but a range of missing signal assets around Toton Yard which just shows as per attached photo. This is on Xbox Series X.
     

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  40. londonmidland

    londonmidland Well-Known Member

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    That should be outside of the playable area. Toton technically isn't included with this route, which is why it looks so incomplete.
     
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  41. Drs66407

    Drs66407 Active Member

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    Oh, well in that case the "playable area" isn't working to stop you heading there. It looks pretty good other than those few signals though (and of course the lack of any parked locos/wagons etc.)
     
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  42. Bravo2six

    Bravo2six Well-Known Member

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    It's an issue caused with the whole freeroam system.
    Adding track to a route is difficult, so SHG added Toton for the possibility of a future addon, if the situation arose.
    Dtg made the freeroam without telling SHG and then caused this issue.
     
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  43. Fawx

    Fawx Well-Known Member

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    Not at all. SHG just didn't put in the barrier that if you cross, ends the gameplay. Which is standard on all TSW routes. This for once isn't a DTG issue. The barrier is easy to remove if you want to use the track in the future. Tees Valley Line for example has tons of otherwise usable track walled off by the barrier because the scenery isn't built.
     
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  44. Drs66407

    Drs66407 Active Member

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    Which is interesting as SHG put in the barrier to stop you reversing a train into Bombardier at Derby (which is a shame!)

    Let's hope a future update on MML allows Toton to be used with all signals etc, it would really make the MML add on, especially with the Cargoline addon wagons in rakes across the site.
     
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  45. EM_Driver

    EM_Driver New Member

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    Hi,

    I've created this account to give a bit of feedback on the MML route which I bought this week. First of all I want to say, really great job overall - track geometry and signal placements seem to be spot on, the stations are mostly very accurate, the trains included look and sound great (it has the usual train sim sound weirdness but it's about as good as we can hope for!) and the performance of them seems close to reality. I really like how everything is timetabled and platform displays show this information!

    There are some errors and things that need adjusting imo:
    - Playing in the dark is far too dark, it's like driving a train in outer space! In reality it is never pitch black even in the middle of nowhere. EDIT: I think the main problem is built up areas are like there's been a power cut.
    - There's no junction indicator at Sileby junction for movements from the Down Slow to Down Fast.
    - On the approach to Loughborough on the Down Slow there should be a warning board for 40 where the 50 begins. There is a magnet for it but no board! And also it gives an incorrect AWS indication (see next point).
    - Some AWS permanent warnings, such as for speed warnings, give an all clear indication! EDIT: I believe this happens when the next signal is green
    - There should be a 50 warning on the Down Nottingham Fast a short distance after Beeston sidings (just after the bridge where the line curves to the right).
    - The whistle board before Meadow Lane crossing in the down direction should be between the Down Passenger Loop and the Down Nottingham.
    - At Derby, there is a spelling error on a sign that says 'EMR Lougne', I forget which platform it is (think it's 4). And I guess it should be EMT rather than EMR too?
    - The signal at East Midlands Parkway down slow platform could do with not being so obscured? Though it does have a co-actor I guess!
    - Class 158 clipboard light doesn't work (partially realistic? lol).
    - Class 158 guard AI takes far too long to do the dispatch!
    - There's little to no time for setting up the cab in scenarios imo.
    - On the Down Fast it goes from 125 to 110 some distance after Loughborough then up to 120, however there's no board for the 120.

    Some scenery nitpicks:
    - Approaching Sileby in the down direction the houses on the left need to be higher up. They should be visible from a distance.
    - Between Loughborough and EM Parkway there should be a steep cutting after it goes to 110 on the down fast (just past the signals) up to roughly where the industrial units on the left come in. It's partly not there and then sort of half there at the north end in a shallow form.

    In any case, really good work and hope it continues to get updates.

    Btw this is on Xbox Series TSW3 version.
     
    Last edited: Feb 22, 2024
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  46. trlz#8165

    trlz#8165 Well-Known Member

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    In free roam i first went into the ratcliffe power station after some one said that can go back into there by spawning a loco and lining yourself a route in some of the stuff not fully built in there but its neat that you can go back there around the coal unloading loop i hope at some pount they will do a cargo pak for services to the power station its one of the best parts of MML ..i also did the toton run too in free roam to see what up there ..i like to do that in other routes in free roam see where can go that could not before
     
  47. EM_Driver

    EM_Driver New Member

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    I was thinking the same, at least in the day. It's ok at night.

    I also had an issue where the mimic panel always showed a tail light with the night or day headlight (what was shown on the front was correct) but I've not been able to reproduce this error today!

    Another thing I noticed is that the miniature route indicator on the carriage sidings shunt signal at Eastcroft is not illuminated at night. I had to be right next to it in order to see the route indication. Another very minor issue is the speed on the carriage sidings appears to be 15 but I'm sure it is 5 irl.

    EDIT: The mimic panel issue just randomly happens, one moment it shows the marker light correctly then next it's a tail light. Don't know what causes it.

    The shunt signal route indications on all signals are unlit at night I've noticed not just that one at Eastcroft.
     
    Last edited: Feb 21, 2024
  48. hand92

    hand92 Member

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    On PC since the line update, it is impossible to collect the rewards because in Syston station 2 benches have been replaced by seats
     
  49. ebarbs#6076

    ebarbs#6076 Member

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    The Mk3 coach numbers aren't working again following the most recent update. All showing either 43238, 43257, 43272 or 43299, and Coach E on the inside. coach d.png coach g.png
    Make of those numbers what you will
     
    Last edited: Feb 21, 2024
  50. EM_Driver

    EM_Driver New Member

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    Playing the scenario 'The Night Train' today there's an error where you get a main aspect from P7 at Nottingham into the sidings rather than the position light + indication.

    I've also done the scenario 'Set Pieces' and I noticed that main road through Etches Park is set to 90mph! Which is faster than the main running lines lol. Needs adjusting to 5mph.

    Doing a non stop Derby to Nottingham service with AWS/TPWS on, the TPWS (for the red) gets tripped just after Long Eaton at a very harsh speed! I must have been around 35-40mph and somehow tripped it. Did it twice just to test and it happened both times. Might be a bug or something needs adjusting?

    EDIT: done some TPWS testing at that location and discovered it is set at 25, which is far too low.
     
    Last edited: Feb 22, 2024
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