So.. I have run into an issue. I wanted to regenerate the terrain with the original DEM data, after having done some changes to the tile. Since that wasn't working, I tried to delete the tile entirely. But then a worst problem showed up... I can't create a tile there anymore. I have tried creating tiles elsewhere and that works, but that exact tile that I deleted before, just won't create anymore. Any ideas how to fix this?
Making crazy experiments at almost 5 am makes the whole experience more interesting. So I noticed that besides the "LT_" tile files, there's other 3 files. What's curious is that the tile itself wasn't deleted from the tiles folder. So I just left this route map, deleted all 4 files related to that tile, went back into the route, went to the location where the problem was and I was able to create a new tile again. But then I wonder... what's a safe way to regenerate the tile terrain back to its original form based on DEM data instead of deleting files? Below are screenshots showing the process I described: 1 - I will delete this tile. I won't be able to create generate it anymore. Note the 4 files related to this tile. 2- Loaded back into the map, the tile is gone but CAN be generated again. 3 - after generating it again, the 4 files related to that tile that "vanished and couldn't be regenerated again" is back again.
Okay this one took me a while to figure out myself but if you hover over the tile you want to recreate (get a notepad to write this down). Look at the Level: in bottom corner and take note of x and y and right click and show in explorer, now close the editor and delete all the files that contain the X and Y that you noted down (be careful to take note of - as you can delete the wrong thing sometimes.
That is basically what I did to solve the issue of not being able to generate the tiles. It did regenerate the terrain, but I wonder if there's a way to regenerate the terrain without having to remove the tile entirely. Won't this be an issue if there's tracks over such tiles?
I kinda wonder what do all of the 4 files mean when creating a tile. I mean, I guess "LT_" are the actual level tiles, but what about the other 3 files? I wonder if one of those 3 are possibly any way related to the way the terrain is sculpted.
Thanks for that. I guess it is fair and possibly even safe to assume that deleting JUST the LT_ ( Landscape Tile ) is safe even if there's tracks on that tile, as long as the TT_ ( Track Tiles ) or TS_ ( Track Scenery Tiles ) are not deleted. Or even the "ST_" ( Scenery Tiles ). So.... maybe another one for matinakbary to add into the documentation? The lesson here is: If you delete a scenery tile on the map, you can't generate it anymore unless you delete the Landscape Tile ( LT_ ). For this, you cannot be in the current map you're working. You must leave the map, delete the LT_ file of the specific tile, and then load the map again, go the tile you deleted, create "generate landscape" again and the tile will then be generated with the default DEM data it had originally before any changes were made by sculpting it. Currently, unless anyone else confirms otherwise, the only way you can regenerate the original state of a landscape tile with the DEM data you loaded, is if you delete the landscape tile ( LT_ ) file and then regenerate it again.
Hi guys, just a quick question. How did y'all regenerate the tile that was missing. I am a little confused on that. Thanks!
Same way you create new tiles make sure there are no ST or LT present on the tile you want to generate.
Hi, the problem is I don't understand how I generate the new tiles. I would go into Route Building Mode and the Tiles. There then appears this red box, which is far away. How would I move this curser to my tile? How do I get to the Map Compositor menu? Thanks! Or do I have to regenerate the tiles for my entire Map? Will this effect the things I have built already?
But how will I then tell the tile generator which tile to generate? Where would I type in the x and y coordinates of the tile? Thanks
Move the red box cursor until it’s roughly in the right area and check that it says it is in the persistent level where there is no existing tile. Then select your SRTM file and click on the “use selected “ button. Then click to create new tile.
By moving your viewpoint around over the landscape using the arrow keys and mouse. The cursor will follow, more or less.
The curser moves now, but I have to get so far away, that I cant even see the tile anymore I am trying to recreate, any ideas? Thanks