Since pak repaints are a thing, I have decided to share a little thing that I made a while back. Basically it's an editor scene that should let people create thumbnails similar to the official ones. use: Just put it as a plugin into your editor's plugins folder and open the map file. You should then be able to add skeletal meshes of trains into the scene and set them up for the shot just like the Class 323 that I used as a demo. Showcase:
the map is sadly not shown I put the plugin into the plugins folder,the folders are shown but I cant see the map sadly,any Ideas why?
Is this like that normal thing where uncooked files disappear? If so, you should just run this command to make it show up. MAP LOAD FILE="../../Plugins/DLC/VehiclePhotoScene/Content/Maps/VehiclePhotoScene.umap"
Ok so, I still couldn't replicate a crash when opening the map file (even after removing all DLCs) but maybe there's a thing. When I shared the load command, it was stripped down from the original version that was posted half a year a ago as it worked without these extra parameters anyway. These parameters were obviously there for a reason so maybe you could try it with them? MAP LOAD FILE="../../Plugins/DLC/VehiclePhotoScene/Content/Maps/VehiclePhotoScene.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
still crashes with following error: Assertion failed: Context.World() == GWorld [File:F:/DEV/ND23-BuildPublicEditor-EpicRelease/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp] [Line: 2477]
sorry for probably being way too late but the issue fix is really simple: go to the assets and take the map file, move it anywhere else eg. downloads folder or whatever, and then back into the folder where it was in, then it shows up in the editor. only works when the editor is running.