Creation Sharing Vehicle Thumbnail Photo Scene

Discussion in 'PC Editor Discussion' started by Tomas9970, Feb 19, 2024.

  1. Tomas9970

    Tomas9970 Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    1,049
    Likes Received:
    1,053
    Since pak repaints are a thing, I have decided to share a little thing that I made a while back. Basically it's an editor scene that should let people create thumbnails similar to the official ones.

    use:
    Just put it as a plugin into your editor's plugins folder and open the map file. You should then be able to add skeletal meshes of trains into the scene and set them up for the shot just like the Class 323 that I used as a demo.

    Showcase:
    demo1.jpg demo2.jpg demo3.jpg
     

    Attached Files:

    • Like Like x 11
  2. hannah12

    hannah12 Member

    Joined:
    Oct 21, 2021
    Messages:
    18
    Likes Received:
    47
    upload_2024-2-24_23-51-28.png

    the map is sadly not shown :(
    I put the plugin into the plugins folder,the folders are shown but I cant see the map sadly,any Ideas why?
     
    Last edited: Feb 25, 2024
  3. Tomas9970

    Tomas9970 Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    1,049
    Likes Received:
    1,053
    Is this like that normal thing where uncooked files disappear? If so, you should just run this command to make it show up.

    MAP LOAD FILE="../../Plugins/DLC/VehiclePhotoScene/Content/Maps/VehiclePhotoScene.umap"
     
  4. hannah12

    hannah12 Member

    Joined:
    Oct 21, 2021
    Messages:
    18
    Likes Received:
    47
    I´ll try it,thanks
    where do I have to run that?
     
  5. Tomas9970

    Tomas9970 Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    1,049
    Likes Received:
    1,053
    Just run it normally in the UE4 console. Like anything else.
     
  6. hannah12

    hannah12 Member

    Joined:
    Oct 21, 2021
    Messages:
    18
    Likes Received:
    47
    where do I find the Console?
    I never use it xD
     
  7. Tomas9970

    Tomas9970 Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    1,049
    Likes Received:
    1,053
    press the ~ key (the one above Tab) or you can re-bind it in the editor preferences.
    Temp.png
     
  8. hannah12

    hannah12 Member

    Joined:
    Oct 21, 2021
    Messages:
    18
    Likes Received:
    47
    when I try to load it via the console it crashes :/
     
  9. Tomas9970

    Tomas9970 Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    1,049
    Likes Received:
    1,053
    Ok. In that case I really don't know.
     
  10. Tomas9970

    Tomas9970 Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    1,049
    Likes Received:
    1,053
    Ok so, I still couldn't replicate a crash when opening the map file (even after removing all DLCs) but maybe there's a thing. When I shared the load command, it was stripped down from the original version that was posted half a year a ago as it worked without these extra parameters anyway. These parameters were obviously there for a reason so maybe you could try it with them?

    MAP LOAD FILE="../../Plugins/DLC/VehiclePhotoScene/Content/Maps/VehiclePhotoScene.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
     
  11. hannah12

    hannah12 Member

    Joined:
    Oct 21, 2021
    Messages:
    18
    Likes Received:
    47
    I'll try it when I'm home,thanks☺️
     
  12. hannah12

    hannah12 Member

    Joined:
    Oct 21, 2021
    Messages:
    18
    Likes Received:
    47
    still crashes with following error:
    Assertion failed: Context.World() == GWorld [File:F:/DEV/ND23-BuildPublicEditor-EpicRelease/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp] [Line: 2477]
     
  13. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,099
    Likes Received:
    3,035
    sorry for probably being way too late but the issue fix is really simple: go to the assets and take the map file, move it anywhere else eg. downloads folder or whatever, and then back into the folder where it was in, then it shows up in the editor. only works when the editor is running.
     

Share This Page