Clinchfield definitely a higher priority on the list! To make sense the passenger service would also really need the route extending back into Toronto Union and then to at least one of the service terminating points.
What list would that be? I didn't realise we had to choose which promises will be kept and in what order. Anyway, I'll eat every hat in my closet if Oakville passenger trains ever see the light of day. I seem to remember that Adam and his Preservation Team had worked on this project many moons ago.
I only said that because Matt is currently working on Clinchfield and I for one certainly see that as a bigger priority than Oakville.
Perhaps you're right. There have been so many promises deferred ( to use the kindest word ), it's hard to know which of them should be prioritized. It's very subjective. Pity there isn't still a dedicated group, like Adam's doomed Preservation Team, that can work on all of them. Realizing the full potential of Clinchfield in a reasonable time frame, for instance, should be a mainstream project. One person, working lonely nights in isolation, however well-intentioned, could take a very long time.
I’ve just driven some diesel rail tours on SEHS with the Class 33 Crompton? There are a stack of them, about 10 I think. Very enjoyable too fitting in between the 375’s, 700’s, 465’s and 395’s. A piece of advice for anyone doing these; you’ll need to nip into the other cab and make sure the main train brake is set only on full service and not completely off, or you’ll sit there scratching your head with zero amps.
There is a modder adding passenger services to Oakville if you check out the editor projects section too. I really hope this gets done. I have a friend living over there and she says it’s a very busy metro line, passengers and freight would bring it to life.
There are a bunch of fixes going on to the dispatcher at the moment - any of which might cure the underlying issue on this timetable - once they're in I am planning to give it a resim and see if it's back "on track" (hur hur) and if so I can quickly get it finished off. Adam had done great work on it - biggest thing it needs is the formations extending, they're all one coach + one cab car, which uh feels a little short to me While it might not be ideal not going all the way to Toronto, it definitely brings a new lease of life to the route imho, different way to enjoy it, and honestly, if you don't like it you don't have to play it - it'll be a second timetable so as not to affect the main one in case you dont want to see "wrong" passenger trains running around. Matt.
That would require budgeting, both time and money. Matt's basically doing these personal side projects for free. Say thank you to the nice man.
That is a DIYD/DIYD situation. Replace them with 3D trees, performance goes to hell. Remove them entirely, then it looks nothing like the heavily forested Clinchfield line.
Well congrats! You've managed to be fawning and condescending at the same time. No mean feat. I'm not denigrating Matt's efforts in any way. I'll be as grateful as anyone when his efforts on CRR come to fruition But since when did devoting time and money to a project preclude a company from doing it. I'm retired now but if I'd followed that philosophy in my working life I wouldn't have had half the career I had. A " can do " approach to getting things done would serve any company well, I think. Yes, some things are hard but you do them anyway. We shouldn't still be waiting for Rush Hour passengers on BML, Banking coms on CRR and the features that were supposed to come with TSW4, leaving aside the fixes that were abandoned for TSW2 and the soon to be forgotten ones for TSW3.
IIRC Matt mentioned that there were issues with it so he pulled it from the update release. As to whether it will ever see the light of day think about other things mentioned/promised that were either never delivered or just stopped being mentioned!
those 2d trees i mentioned are only 10 to 20 trees you can almost touch them from your train that should not decrease performance
All right, how many developer man-hours per week do you think DTG should allocate to these things? Two million, six? A zebdillion? The fact is, personnel resources are finite. There are only so many people, there are only so many hours in a week. For our sake, and their personal satisfaction, above and beyond that limitation we have people at DTG like Matt and Liam and Joe doing these things on their own time for no pay. Hint: a gift does not imply an obligation.
I mean if you guys were paying attention Matt has talked about this many of times it's not that it's gone or forgotten for Oakville with the baby bullet layer it's the fact that they can't figure out a way to get the trains to actually stop at stations without just speeding through the entire route it's some kind of a weird programming bug I'm guessing I'm not sure I don't particularly know the language but if you listen to what Matt talks about he has mentioned it a few times
Well I suppose the common sense answer is tighter quality control and more patience in getting the original release right so DTG staff don’t have to fix it later in their own time. Less rush more attention to details. In the case of a free remaster to a route such as WSR, that proves many of the guys working there are true train hobbyists like us, and we should be grateful to them. I sincerely hope they enjoy it as much as we do. On balance they are going in the right direction.
Great to hear Clinchfield is getting a little TLC. I would love to play it more. Regarding Oakhill, any layers are good even if they are not that fufilling to drive due to lack of proper end points. Just seeing more trains around is always great.
Ok, took a look at Oakville last night. First thing I did was abandon the idea of doing it in TSW3 first - which is what I was doing before, there are so many fixes to the dispatcher in TSW4 that probably would help - and they do. Mostly. Now the trains have stopped behaving like out of control robots and the problem is easy to understand, I can try and get some time to continue this alongside other things. TBH it is quite fun to drive the passenger trains as a change of pace from the freight and those 12 car monsters look really cool. It's a separate timetable because it'll be caltrain vehicles, as mentioned previously, which not everyone is going to appreciate. I'll do my best to ensure substitution to creators club downloads or livery designer creations works the best it possibly can of course. But, the more I spent looking at the route, the more i'm thinking... I might just toss the whole freight layer out too, and rebuild it as a "day in the life" type thing I did for Sand Patch Grade all those years ago. Combined with some AI layers using cars and vehicles including foreign power from other more recent packs, could be interesting to see where it can go to make the most out of this - I just see all those sidings and I wanna play... But, let me get passenger stuff in a good place first at least... Matt.
I agree, even if they had passenger services as ai only it would make a huge difference to driving freight. Going past all those stations and seeing the waiting passengers yet a line devoid of services is kind of weird.
I'm glad you're showing such enthusiasm and originality for this great game. I like your ideas. Am looking forward to the rebirth of Oakville -the building blocks were there, it just needs some TLC.
A gospel I've been trying to preach for a long time. Simply put, DTG needs a more relaxed release-date schedule, because too often its routes come out of the oven before they're done.
Such revisits should be done on way more DLCs, get them up to date. And I am sure the community would highly appreciate that. Might even sell some extra copies if things like these were happening.
Interesting! So could that mean that this timetable would have a 100% substitution rate for custom liveries on the 12 car formation? (Either self made or from creators club) So that every train on this route will be changed to whatever the user wants, but the 6 car formations on Peninsula would remain unchanged? Similar to how the different train lengths on Peninsula work now?
He just said in his post above that no, that won't be happening. Due to the fixes in the dispatcher made between 3 and 4.
If a dev has free time outside of working hours which is how wsr was made. These aren't official projects
The thing is though once all the routes from 2020 had been brought up to scratch the pres team was disbanded. A bad move in my opinion as the team could have been reutalized to fix the major bugs that are still around from 2. Maybe if DTG had looked at using the pres crew in other ways we wouldn't have so many bugs. 2 & 3 might have ended without broken achievements and all the bugs they had and the PS content manager might not have taken so long to get done as they'd have had more than one person working on it. While they might not have needed all of the pres crew once their main job was done they could have gone a long way to making the game a lot less buggy than it is now!
The Preservation Team was quite small, as i recall, just 4 people including Adam, the team leader. A 4 person team dedicated to bringing existing routes up to snuff would do wonders for the game today.
That sounds fun. Oakville was a big letdown for me but such a freight update would get me interested again. I might even endure Caltrain stock in that case.
I would be happy if Oakville got an update with some better freight runs and would not mind the Caltrain, being added in place of what would be the Go train.
Sounds like the update will bring good services, must admit though I’m very sceptical about the Caltrain in Canada though, kinda like putting Amtrak in Britain provided it was the same train kinda thing.
More or less. Passenger services on Oakville are operated by GO Transit, which isn't present on the route, and they also technically have MP40s instead of the MP36s (both from the same manufacture though) for the longer trains they operate over there, which also isn't modeled as well.
TBF in North America train operators routinely cross from US into Canada and vice versa, the border is very insignificant in that respect.
Maybe it s time for folks to upgrade to TSW 4 its worth it for the free roam mode . I can play VIA rail Go transit in free roam found some decent stuff on creators club that works F40PH 3 and there are a few passenger cars i found too i just spawn them set a route and stop at the stations ,ive also done it in timetable mode with free roam then has ai freight traffic ..hopefully if baby bullet Cal Train added then somone can do a GO Transit one in creators club that works some things in that need revamp so can use custom car engine paints that dont show up or cant use
I’m willing for a little bit of “what if” just to get passenger services on Oakville which are badly needed to add immersion, even when driving freight. Franchises change so who knows what might happen in the future? We can suspend accuracy maybe in this case. There is an Oakville route being worked on in the editor section, I believe the operator will be more realistic. I’m not sure if the route is being extended into Toronto.,
I think It be great for all the older routes get upgades timetable improvements. Some new scenarios added scenery improvements. Revamp some of the trains to run better etc .maybe some route expansions ..breath some new life into them..
I think a route that would be very beneficial from TDO4 lighting and scenery upgrades would be Peninsula Corridor. Since Dovetail is expanding the U.S side of stuff into California, it would be neat to see Pen Corridor get a remaster (like WSR) and remarket it.
I would be absolutely thrilled if the GP9 was added to livery designer. It was such a great engine with great sounds. I know I'd be making a ton of liveries for it.
Unfortunately the GP9RM is a very specific CN model, heavily rebuilt, which doesn't look like any other GP9 variant.