Future Route Maps

Discussion in 'Suggestions' started by Squonk, Mar 1, 2024.

  1. Squonk

    Squonk Member

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    Can I make a plea to all route/map developers at DTG that they make the map fully usable,
    It's very frustrating to see on the map a branch line into a siding or yard with many tracks and workable points/switches but when you try to venture onto them you are met by an invisible wall or the message "you have reached the end of the represented area".
    The Tee Valley line being a good example of this.

    Now I fully understand on routes developed before TSW4 there was no need for this as the scenario's and timetable didn't include these areas in the gameplay and you can't revise an already "cooked" route but now with TSW4 and free roam could developers please allow access to the "whole" map with maybe a red signal that can't be passed designating the end of the line.
    Thank you.
     
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  2. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

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    So, I understand where you're coming from, it is indeed frustrating but I'd like to remind you that those invisible walls aren't placed there to spite you.

    Invisible walls In development are often put In place to keep players from venturing into unfinished or underdeveloped areas that serve no purpose and otherwise would look terrible.

    While yes we do have scenario creator and free roam, it doesn't exactly mean those areas will function correctly. Yes, there'd instances where usable areas that are functional are blocked off... but for the most part it's safe to assume that beyond an invisible wall is an unfinished digital flatscape with low poly buildings and objects.
    It's also to prevent people from complaining about those objects, what technically would be nice is if you reached the invisible wall it would give you a prompt saying
    "This area is unfinished and is not intended to be developed any further, Would you like to proceed anyways?"

    This will give the player a warning that what they will see wasn't intended to be seen close-up.
     
  3. Squonk

    Squonk Member

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    Thanks for the response and I fully understand what you're saying, I'm just hoping it's something that can be considered for future development, of course nothing can be done on previously released routes.
     

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