This is definitely an improvement, I very much like the new minimal HUD, however I agree it would be good to be able to reposition the HUDs as you could in MSTS if I recall, I think it would be better at the bottom of the screen where it isn't so obvious. I also agree it would be good to adjust the Opacity of them as you can in TSC.
Why does the Simple HUD speedometer always stick to 200km/h max speed? We used to have a speedo that adjusts itself based upon the loco. 200km/h is still too low on some high speed routes, while it's overkill on routes like West Somerset or Clinchfield.
I totally agree! I was happy with the static one, the 2 km range worked totally well for me at all circumstances. I knew when f.e. a speed restriction had appeared on the right side, it was 2 km away, in the middle 1 km and so on. With the dynamic track monitor I first need to take a look for the current distance scale (and the digits showing the current distance are displayed in very small letters, hard to see, sitting 3 meters away on the couch), then I have to calculate the right break point. Okay, no big deal. But during breaking, the scale constantly changes, which means that I have to recalculate the remaining distance over and over again, it gets shorter and shorter and in the end it’s easy to miss the right spot, This is not very relaxing and no good user experience from my point of view. Since I only own and drive German content, I don’t know if a larger scale than 2 km is necessary for American or British routes. Driving faster than 160 km/h on German routes means that you need to use LZB anyway, and this system can show you upcoming speed changes in distances up to 9,9 km. This is why 2 km is enough for me. I can understand that time and effort had been invested in the new dynamic solution, it’s a cool idea, but sadly it doesn’t work very well, at least in my opinion.
The normal hud has a unique hud per loco so it can be tailored to each loco top speed as needed . the simple hud is a single hud to fit all locos so it can’t do that. I’ll see if we can put a static dynamic config option on the track monitor. matt
Why isn't the simple HUD just a copy of the normal HUD but without the extra gauges and stuff? Considering the tech is already there, seems like an odd choice to make the simple HUD the same for every loco.
Thank you, Matt. Let me say that I appreciate your effort to improve the HUD very much. Since the last update I always use the mini HUD. It gives me a totally new experience, it’s a bit like back then when I was starting to use PZB. Very exciting but satisfying after a while, too. It adds a lot more freedom to the game, I don’t bother about stop areas, I stop where I think it’s the best place, except on platforms with dedicated stop signs. For me this is the biggest improvement in gameplay since I started playing TSW two years ago and this feature alone is worth the update to TSW4. Looking forward to the next version! Merry Christmas to all the team!.
Not sure what you mean. As I said - every loco currently has its *own* unique HUD that happens to look similar. While there is core code for the hud, essentially that's just used as a starting point for consistency and it's copied in and then customised according to that locomotives needs. Short of going into every unique loco and giving it its own unique "simple" hud variant (which is not happening), having a single simple hud option is the only other way of doing it. The only other option is not having it, and you can already do that just by ignoring the option. Matt.
I don’t use the minimal HUD but may try it out after all these changes but the track monitor I do use. My only feedback on that is that the word “Distance” which actually refers to the ‘range’ of the display is superfluous and obtrusive. It should be removed to improve the track monitor.
A matter of taste- personally I want to see my gauges and controls; sky and treetops aren't so important.
I'm happy as soon as the traction lock symbol gets removed from the top left HUD which should only show track related data. And an opacity setting would be highly welcomed. OpenRails has it, TSC has it. I'm sure UE4 offers a simple way of changing alpha on any overlay.
Well yes a matter of taste. I just prefer to see a clear view out of the window like a normal driver would. TSC has the HUD at the bottom and it has never been an issue. The minimal HUD for me is very good and I can live with it where it is, certainly compared to the normal one, I just would like the option to be able to move it somewhere else, something you could do in 20 year old MSTS. If it doesn't happen it is not a big deal it is fine the way it is.
Bit of a bump and sorry if already mentioned or elsewhere… When driving on Arosa very few of the upcoming speed limit changes are shown in the RH portion of the HUD.
Afaik the HUD has never worked correctly in terms of speed limits. It doesn't work on most german routes, where Zs3 (a number above the signal) indicates a signal speed. The HUD still shows the line speed, though the routes are mostly correctly indicated. Already on RSN, I think there a Zs3 indicating 10 (100 km/h) and the HUD lets you drive at 110. Maintalbahn example: Signal speed 50 effective at that signal - HUD still lets you drive 120. Signal is correct (presuming the placement is prototypical) - HUD not. So to drive realistically, watch the track not the HUD, PZB will slow you down anyway before reaching the 50.
and sometimes even that is absent, I believe it's HRR where you all of a sudden get thrown into the siding at full speed on freight runs. That route is soon as old as the player base, so why is that still present, one could ask
The other thing I noticed on Arosa is that the accelerometer on the LHS didn’t seem to work either. And on other routes, when running in reverse the acceleration shows as deceleration i.e. the brown sector. As regards German signal speeds, I have probably mentioned before that the game doesn’t impose it at the signal but only where the actual track speed starts.
The HUD has only ever shown track speed limits unfortunately, it does not show any signal limits. Matt.
Ah yes, but there's another one as well, but I can't remember where it is. Oh well, the more the merrier, right
In more recent releases the HUD has reflected consist Vmax. For example, the 363 services on Rosenheim are capped at 60 km/h
DTG Matt Just so ya know Matt, as a mainly Minimal hud user, on PS5 the hud still resets itself to Normal every session, even after the latest patch.
A patch just came out today for Playstation to fix the HUD issue and so far it hasn't reset yet for me *fingers crossed*
I got an update on PC today, will check the PS5 tomorrow. The patch last week that was supposed to fix it definitely didn’t, fingers crossed for this week’s. Appreciate the fact that DTG are regularly chucking out updates so hopefully the end is in sight.
The minimum HUD now stays for me on ps5, but the 'show current speed' resets to 'show' every time now
Please do. On PS5, the HUD type setting (minimal, standard, off, …) now saves but the ‘show current speed’ and ‘track monitor’ settings still do not. Very irritating.
I hadn’t noticed this topic but I would like to feedback in a visible way to DTG that there are those of us who would like an even more minimal HUD. For those of us who have learned certain routes the option to completely get rid of the top section of the HUD would be appreciated. It is possible to turn the track monitor off, but the band on the left stays no matter what options are set. Driving without the HUD is not practical where a trains controls are are out of view when looking ahead so for this the ideal solution would be to keep the messages that appear on the right when setting controls, with absolutely no additional HUD elements. Options are good.
Its possible to set the hud to minimal, so you basicly only see the destination / tasks. From there i use F1 on the keyboard to get rid of the hud entirely. So on a stop i just press f1 to see if the passenger boarding is done. After that ill make the hud disappear again.
Yes, so on a Class 101, Class 150 or Class 158 that's how I would do it because when I'm making my keyboard control inputs I can see the levers responding so I can for example decide that I want throttle 4 for a gradient and set it precisely. This issue is that you can't see the controls on some trains including the Class 170 and without moving the camera you don't get any feedback other than the clicks, but sometimes with the irritating stiff lever simulation the controls can jump back and you no longer know where it is set to; this is why I think we really need to be able to get rid of the remaining minimal HUD but keeping the messages on the left so you know that the controls are responding as required and the train doesn't respond in an unexpected manner. I've ordered a Raildriver so hopefully that'll solve stuff for me. Indeed, and another reason they might not do it is that a real train driver on YouTube thinks that this would be good too! I really wish DTG would respond more positively to real train drivers because TSW is exceptional at physics simulation but gets ruined by silly stuff like improper dispatch, and big reward banners covering your windscreen when trying to find a car stop marker. It seems that it would take so little to make TSW the best train simulator out there, but at least for now there's OpenBVE. Here's to options that can make us all happy