Route London Overground Suffragette Line - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Mar 14, 2024.

  1. sam5166

    sam5166 Well-Known Member

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    When I do return trips, there are no AI passengers at stations. The passengers on my train don't even get off at the terminal stations when I do return trips. I play on Xbox Series X.
     
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  2. Motta9784

    Motta9784 New Member

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    Great looking route overall, more impressed with it than I thought I would be. The 710 is a fun unit to drive but there are a few niggles that, while not ruining the entire experience, do destroy the emersion at times. For instance, as many have already pointed out, the doors interlocking when auto closing (which they shouldn't do) hopefully this gets fixed soon, or at least allow us to select the option on the DMI to disable the auto close. The sounds when the train is static and initially starting sound spot on to my ear, however as it picks up speed I understand what they were trying to do as the wheel sets themselves have a distinctive running sound but it shouldn't sound like an old DC motor like the 72 stock!

    Finally the most egregious has to be the fact that they said that they went to Willesden Depot to record sounds but no one got to look at the HMI and notice that the one in game is from a 345 not a 710!!!

    Below in order, Class 345, in game 710, IRL 710.
    upload_2024-3-20_1-56-15.png
    upload_2024-3-20_1-57-22.png
    upload_2024-3-20_1-58-27.png

    Please Dovetail fix it soon, its a wonderful DLC you would have just thought that something like this would have gotten pointed out during testing.
     

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  3. mldaureol2

    mldaureol2 Well-Known Member

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    No Passengers spawn at all Stations on a Return Run.
    Mike.
     
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  4. mike#7913

    mike#7913 Member

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    Well done DTG great looking route.
    Having only done one timetable route so far from Gospel oak to Barking riverside & noticed the following:
    1. One or two AI spilling out of locked doors onto the opposite track while at station & just standing in the middle of the track. Think I was at crouch hill. To be honest if I didn't go to external camera I wouldn't have noticed this.
    2. Once I got to the end of the run at Barking riverside I wanted to go back to Gospel oak so got in the cab at the other end & noticed the blurry graphics to the buttons as per Swift19 post/images. I'm on Xbox Series X
    upload_2024-3-20_7-35-13.jpeg

    Other than that fantastic & will enjoy this one
     
    Last edited: Mar 20, 2024
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  5. antwerpcentral

    antwerpcentral Well-Known Member

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    The route is surprisingly good and detailed but I noticed some stuff I don't understand was not flagged in testing. The timing of objectives in the first scenario (something with football) is totally off which makes the route feel like broken. When the objectives are fulfilled it takes a long time before the game acknowledges it. It was only when playing timetables I noticed that the scenario was just way too slow and the route is not broken.

    No one tests the routes in Journey mode? It's literally the first introduction to the route in Journey mode.

    Played on PS5
     
  6. Cd1990

    Cd1990 Well-Known Member

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    Loving it so far. Only issue I've had is that mastery seems to be bugged, I've had 4 goes at pushing the 710 up to 80mph and it either doesn't register, or it does than an hour later it seems to forget.

    Otherwise all good! :)
     
  7. swift19

    swift19 Active Member

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    Yeah, and you also can't save on a return journey as when you reload, the objectives have gone and there's no hud.
     
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  8. shimarin

    shimarin Active Member

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    Some observations from a layman:

    Is this intended behaviour?

    Stop > put the PBC to B3 > put the reverser to secure > put the PBC to coast > put the reverser to forward > the brakes will not release, you're in a traction lock > you have to operate the vigilance pedal and have to put the PBC to any braking position

    The sandite boards are probably randomly placed (or I'm just dumb). From Gospel Oak to Barking Riverside they are placed like this: Apply sandite (about 850 yards before Upper Holloway) > Advanced warning of sandite application site (about 350 yards from Upper Holloway) > stop applying sandite (about 0.8 miles from Herringay Green Lanes) > Advanced warning (about 900 yards from Blackhorse Road) > Appy (just before the platform at Blackhorse Road) > Stop (500 yards from Leyton Midland Road, almost 2 stations from the apply board) > Stop (about 840 yards from Leystone High Road) > Advanced warning (about 280 yards from Leystone High Road) > no other boards up till Barking Riverside (4+ stations from the advanced warning board). Shouldn't they always placed 3-2-1 (or at least 2-1)? There was also an "entrance to a low adhesion area" board but the corresponding "exit from a low adhesion area" board was nowhere to be found.

    A few minor graphical glitches:
    There's a floating cone about 0.8 miles from Layton Midland Road right next to the dudes pretending to work.

    There's a dude T-posing at Upper Holloway.

    At Harringay Green Lanes from platform 2 walk down to the street level. Walk to the help point and look towards the platforms. There are 2 electrical enclosures, the narrower's LOD scaling is super aggressive (its LOD changes 3 times if you walk towards it from the help point)
     
    Last edited: Mar 20, 2024
  9. Xander1986

    Xander1986 Well-Known Member

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    You mean the sign with the leaf on it? Thats not a sandite sign but low adhesion
     
  10. shimarin

    shimarin Active Member

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    No, I meant these:
     

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    Last edited: Mar 20, 2024
  11. Spikee1975

    Spikee1975 Guest

    Not sure, but I think it's correct to release the brakes AFTER going to Forward, for safety reasons. As forward would release the "secure" traction lock and to prevent the train from rolling away accidentally?
     
    Last edited by a moderator: Mar 20, 2024
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  12. F3RAS

    F3RAS New Member

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    Same
     
  13. nev_ski

    nev_ski New Member

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    Firstly I just want to say that the route looks great! As a person that likes to play as passenger from time to time, I have noticed the AI close the train doors and then re-open them at every stop causing them to be late. I will see if it's every train or just that train but thought I might mention it
     
  14. Spikee1975

    Spikee1975 Guest

    Scenario "The Flood" incorrectly tells you to turn on the taillights.
     
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  15. marcsharp2

    marcsharp2 Well-Known Member

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    But they have your money now, so where's the incentive to do that?
     
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  16. DJsnapattack

    DJsnapattack Well-Known Member

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    PC Player on Steam.

    Generally a very good route, I like how busy it is and how much better the lineside vegetation and clutter is.

    I've encountered passengers walking on the tracks at 2 stations so far (zero excuse for this).
    Also ground texture encroaching into some of the station subways.

    Also encountered a bug where the reverser was not moveable after inserting Master Key.
     
  17. Danube1978

    Danube1978 New Member

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    Playing on PS5. Loving the route, no major issues or glitches. The only thing I’ve noticed, and this could just be my perception, but the ‘head out’ camera on the left hand side seems to be sited a bit too far from the side of the train compared to what we’re used to and flies through trackside furniture, i.e catenary stanchions.
    Other than that, well done DTG
     
    Last edited: Mar 20, 2024
  18. Bradley

    Bradley Well-Known Member

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    Honestly it’s very nice
     
  19. Bradley

    Bradley Well-Known Member

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    You do realise they would need to license these? And it’s not easy as just putting it on as an update
     
  20. Scotrail156467

    Scotrail156467 Well-Known Member

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    18e5c089b0773-screenshotUrl.jpg 18e5c089b0722-screenshotUrl.jpg Upper Holloway Station is missing the PIS passenger information screen but the poles are there just missing the screen
     
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  21. Michael Newbury

    Michael Newbury Well-Known Member

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    For what I played last night I find the route very enjoyable and well done. Looking forward to more tonight.
     
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  22. Spikee1975

    Spikee1975 Guest

    Great ambient soundscape, just exploring Gospel Oak station!
     
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  23. DJsnapattack

    DJsnapattack Well-Known Member

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    By UH1063 there are some floating assets

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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  24. joffonon#1689

    joffonon#1689 Well-Known Member

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    I was particularly interested in the 'Football Focus' scenario, as a long-standing football fan of one of the featured clubs (Leyton Orient). However, it has some odd wording and questionable emphasis, particularly at Leyton Midland Road station.

    The text that appears at Woodgrange Park station lists the English Football League separately from its constituent divisions, which is just wrong. There's also some odd capitalisation of some words. Can I suggest the following revised text:

    "Football clubs can be categorised by what level of the football pyramid they play in. The top league is the Premier League, below which are the English Football League (EFL) divisions called the Championship, League One and League Two. Below the EFL are the 'non-leagues', starting with the National League."

    The text that appears at Leyton Midland Road station starts off with (and emphasises) West Ham United, which is odd as Leyton Orient's stadium is literally just down the road from here, whereas the London Stadium is about three times further away (in a different London borough!) and is literally outside Stratford station, so there are numerous better ways to get there rather than via Leyton Midland Road. Putting that aside, as the nearest club to the station, Leyton Orient should be mentioned first. Again, some suggested revised text based on 'local knowledge' and correcting some things:

    "This is Leyton Midland Road. From this station, you can find EFL League One team Leyton Orient, who have played at the Brisbane Road stadium since 1937."

    "Founded in 1881 as Glyn Cricket Club, they began playing football as Orient Football Club in 1888, changing name to Clapton Orient in 1896 then Leyton Orient in 1946. The 'Leyton' prefix was dropped in 1966 when Leyton became part of the London Borough of Waltham Forest, but reinstated in 1987 after a fan campaign."

    "Orient's crest since 1977 has been made up of two wyverns over a football. Wyverns are half dragon, half sea serpent, the dragon half representing the City of London crest, the sea serpent alluding to Orient’s connection with the sea. The name 'Orient' is said to originate from the SS Orient, the first ship built by the Orient Steam Navigation Company (for whom some of the club's founding members worked), which later merged with P&O."

    "Leyton Orient are London's second-oldest professional football club, behind Fulham FC. They were relegated to the National League in 2017 after 112 years as a Football League club, but were promoted back to the EFL in 2019 as National League champions before being promoted back into League One as champions in 2023."

    "Further south is Stratford, where you can find Premier League team West Ham United's London Stadium. Originally built as the Olympic Stadium for the London 2012 Olympic and Paralympic Games, West Ham moved in to the stadium in 2016."

    (and then carry on with the stuff about West Ham, about which I make no comment).
     
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  25. Redmanb11

    Redmanb11 New Member

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    On Xbox, setting the class 710 as a drivable train in scenario planner seems to make the game crash to dashboard. Idk if anyone else has had this problem (especially other platforms).
     
  26. Bradley

    Bradley Well-Known Member

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    Love the hot fuzz reference the guy even looks like Simon pegg
     
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  27. padruig

    padruig Member

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    Great route, really enjoying it! Only feedback is the interlock/doors closing. This is a great feature, but as others have said should not lock the doors only close, would be good if the doors closed at random instead of all at once. Used the train on southeaster route, using 3rd rail it still showed 25kv on the screen.
     
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  28. Spikee1975

    Spikee1975 Guest

    Really enjoying it, so much to discover. DTG has raised the quality level.

    Still, something's not right: Scenario "Stock OC" instructs you to put the Throttle/Brake Control into Emergency when shutting down the cab to switch ends - this is wrong and would lock the traction completely. Leave the cab as you found it, handle in B3. (Thanks to starvip for clearing this up)
     
    Last edited by a moderator: Mar 20, 2024
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  29. Shaun123

    Shaun123 Well-Known Member

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    Yep, DTG have excelled themselves here! It was a favourite of mine in TSC. The kind of route I like, ultra modern EMU, stop/start, commuter traffic!

    The 710 is modelled excellently, the route is some of the best route building from DTG we’ve seen.

    Only negative is the “whirr” motor sound which should disappear if it’s prototypical.

    The route looks great at night.

    Even though it’s a short route, there’s plenty of variety and let’s face it, it doesn’t get any better than this does it?!

    I think a solid 8.5 out of 10 for this

    upload_2024-3-20_20-6-6.jpeg
     
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  30. rpb1966

    rpb1966 Well-Known Member

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    PIS missing after reloading saved game on PS5.

    47e7b215-33fb-4ff6-a200-105e8ff934be.jpg
     
  31. GooseWaffe

    GooseWaffe Active Member

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    Loving the route so far!
    Only a few issues.
    DRA once applied will keep the traction locked and the brakes applied somehow even if it is reset, to get past this i need to isolate it.
    You cannot climb into the left side of the cab
     
  32. rpb1966

    rpb1966 Well-Known Member

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  33. Jamie_r

    Jamie_r New Member

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    This is a really nice route and clearly a lot of effort has been put into it to make it a really detailed recreation, so I’m pleased with my purchase. Others have fed back on the Class 710, but I thought I’d comment on a couple of things related to assets.

    Firstly, all the ticket barriers seem to be of a non-London/UK design, with the bit where you’d tap your card/insert your ticket being unlike anything I’ve personally seen before. This seems strange as I’m sure other routes use a design that’s much more typical for London and TfL. There also seems to be a new style of bus shelter asset that I’ve not seen before, which is perfectly nice but again TfL use a quite distinctive, different style of bus shelter.

    Otherwise, as one of the stations local to me is Walthamstow Queens Road I thought I’d comment on a few assets that haven’t made it to the recreation. Firstly, there’s a ticket machine on the ramp that leads towards Walthamstow Central in real life but the space is empty in game. There is a lovely model of the ticket machine in a bit of the station you can’t access unless you’re in photo mode, so if possible would be nice to have it added. Meanwhile, on the footbridge over the platforms there are a number of posters in real life, but the wall of the footbridge has been left blank in game. On the whole the stations have been really faithfully recreated (as far as my memory goes), so I guess these two things have jumped out at me.

    However, if I’m splitting hairs over a couple of assets then that means there really isn’t a huge amount to moan about! Well done DTG!
     
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  34. gm3161

    gm3161 Member

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    On a PS5 in freeroam I’m presented with three spawn options for the 710

    LU Class 710 4car [Empty]
    LU Class 710 4car [Loaded]
    Class 710 TFL

    curious as to what the difference between the third option and the other two might be?
     
  35. Scott295

    Scott295 Well-Known Member

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    An excellent well-made route. The Aventra is very well modeled and the sounds are fantastic and up there with the Class 323. I am very happy with the number and quality of freight services included too.

    A couple of small criticisms is that the inclusion of a different livery for the class 66 such as a more up to date DB variant would have been nice.

    I also don't understand why the mastery for the route wants me to reach 80mph when the maximum speed on the route is a short stretch at 60mph and another at 55mph. It's not even possible to reach 80mph with the included train.
     
    Last edited: Mar 21, 2024
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  36. heliomass

    heliomass Active Member

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    IMG_3035.jpeg IMG_3036.jpeg
    Same issue on the Xbox One X (see attached images).

    Its severe enough to affect the enjoyment of what is otherwise an amazing route.
     
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  37. Cd1990

    Cd1990 Well-Known Member

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    If you have Birmingham Cross City installed, run it in free roam from Barnt Green down to Bromsgrove, the Lickey Incline will help!
     
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  38. Cd1990

    Cd1990 Well-Known Member

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    That being said, Mastery doesn't seem to register me getting it to 80mph after numerous attempts.

    DTG Alex I've logged out, reloaded the game and logged in again and it's refusing to register and let me proceed to Tier 2. Playing on Xbox Series X.
     
  39. Scott295

    Scott295 Well-Known Member

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    Usually route mastery has to be done on the specified route, its kinda the whole point. You can't really think to have mastered a route if you did the challenges on a completely different route. :D

    Like I said in my post above though, 80mph is not possible on Goblin/Suffragette, so I am guessing this is a 'bug'. I'd be interested to know if anyone has managed to do it.
     
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  40. Cd1990

    Cd1990 Well-Known Member

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    Very good point :D

    And you're right, definitely not possible on the GOBLIN itself, the 710 seems to go no more than 77 which I presume is prototypical. Maybe if the goal was reduced to 75 so you could say you've maxed it?
     
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  41. sophieclarke1983

    sophieclarke1983 Well-Known Member

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    It’s not just this but a lot of routes including east coastway it’s clear scenario planner broken on Xbox way around is spawn on foot in time table mode for whatever route you using then spawn in train you wish to use
     
  42. hand92

    hand92 Member

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    Steam on PC
    The line crashed at each launch regardless of the scenario or schedule function, I uninstalled all the mods but the error came from the files TS2Prototype-WindowsNoEditor-TSW4ImprovedSignalVisualsV2.1 and 2.2
     
  43. traindori

    traindori Well-Known Member

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    I'll add my feedback ;)

    After the consistently good DLC "Rosenheim - Salzburg" and the BR111, I was positive that the new route from London would be good and the first preview streams were already going in this positive direction. In fact, they really nailed the Suffragette Line aka Goblin. You can really notice that the quality of DTG has increased overall.

    Positive:
    + Beautiful and varied route through the London suburbs to the new Barking Riverside station, where an entire district is or is to be built.
    + There are a lot of details to discover along the route and after a few rides I still haven't seen everything. As befits a city like London, graffiti can be seen everywhere along the route. There is also city noise.
    + Another plus point is the high-quality vegetation. The unspeakable 0815 copy-and-paste process that was still known from the Maintalbahn was, thank God, not used here. It's green everywhere, there are numerous bushes growing close to the route and in general everything looks fresh and authentic. Together with the city development, it simply makes a good impression. Excellent!
    + The Class 710 is a thoroughly successful vehicle: the model is great as usual and the sound (!) - often not the strength of DTG - is quite successful. As a new feature, the doors of the trainset close automatically as soon as all passengers have boarded. Takes some getting used to, but something new.
    + This time most (or all?!) of the elevators are actually usable and the environment generally feels alive. I like it, even though it might still be too quiet for Londoners.
    + The station design is successful; DTG has also worked on the quality here. There are numerous new details and railway furniture to see even on the platform, e.g. finally new vending machines with content instead of pixel mash and lots of new posters. Walk-in shops have been set up here and there.
    + Another positive thing is that the entire "Goblin" route was built, i.e. all the way to the new end point at Riverside and not stopping at Barkside - even if the route overall is of course rather short. But that's really what she is.
    + The timetable is long and there are many trips.
    + If other DLC is available, there are a few more vehicles than Ki and timetable trips.

    I really had to think longer about whether I could say real negative things and therefore criticize at a high level.

    Negative:
    - The route is relatively short and a journey takes a maximum of 40-45 minutes. But I repeat myself, that's really what she is.
    - Sometimes the cruising speed, which is often only 40 mph, could be higher because the 710 is never really challenged and there are therefore enough timetable reserves. Well, that is also due to the real route.
    - Here and there the performance could be better. A constant jerking is noticeable, but this could also be due to the dense buildings and vegetation.
    - Unfortunately there are no included announcements on the train (although there is already freeware available for download).

    Neutral:
    +/- Some may say that around 30.00 euros is too much for such a short distance, but for me the value is calculated based on the overall quality. A short Niddertalbahn, for example, was completely worth the money, just because of the high quality of the DLC overall. It's similar here and due to the shorter length, the price was reduced right from the start and is therefore completely fine.

    Bravo DTG! Please keep it up with this quality. :)
     
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  44. josh#4926

    josh#4926 Well-Known Member

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    Yeah it has to be done using timetable mode on the specified route, anyways I’ve done it and here’s a tip for completing it - find a downhill gradient on the part of the line with the longest distance between stations
     
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  45. DJsnapattack

    DJsnapattack Well-Known Member

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    PC Player - Steam

    Timetable Mode Bug
    4L64 arrives at its final destination - Signal UR807
    Service does not complete

    20240321100438_1.jpg
     
  46. grez#6195

    grez#6195 New Member

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    Driving a service towards gospel oak as the RHTT. The service ends in a single track siding to the right of south Tottenham. The line goes to another off map line but obviously you need to stop and complete the service. However, the map just ends and kicks you out before you can fit into this one track siding. The edge of the map needs to be extended by around 50yrds to allow you to complete the service
     
  47. Cd1990

    Cd1990 Well-Known Member

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    Going to guess depart Barking Riverside and floor it? :D
     
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  48. BRD

    BRD Well-Known Member

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    Wait, do I understand correctly that in order to get a mastery reward one must drive over the maximum speed limit allowed on the whole route? I can't recall any places where you can drive the 710 more than 60 MPH. Seems a bit strange to me that you're forced to drive wrongly in order to get a reward.
     
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  49. Jon B

    Jon B Active Member

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    Really enjoying the route. Couple of things though.
    Passengers sometimes stuck in a loop getting on and off the train. Passengers on the tracks at Leytonstone High Road.
     
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  50. sophieclarke1983

    sophieclarke1983 Well-Known Member

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    It needs a fix spawn in on foot is not working correctly on Xbox spawned in at barking when I said to spawn in at barking riverside on Xbox series x
     

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