Bag Pipes Removal

Discussion in 'TSW Troubleshooting & Issues Discussion' started by trainman#4695, Mar 26, 2024.

?
  1. Yes

    24 vote(s)
    24.5%
  2. No

    40 vote(s)
    40.8%
  3. Lower volume

    34 vote(s)
    34.7%
  1. trainman#4695

    trainman#4695 Member

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    Thoughts on bag pipes
     
  2. mortal1234

    mortal1234 Well-Known Member

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    No. It’s pretty accurate to real Edinburgh. Don’t think I’ve ever walked down Princes St without hearing Bagpipes now that I think of it.

    Edinburgh in TSW could do with more Tram Bells too. :o:cool:. Hear them every 2 minutes…
     
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  3. Double Yellow

    Double Yellow Well-Known Member

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    I agree with Mortal. The bagpipes are the heart of Edinburgh and are a constant presence. It wouldn’t make sense to remove them.
     
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  4. jack#9468

    jack#9468 Well-Known Member

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    If they exist in reality, no reason they can't stay.
     
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  5. rennekton#1349

    rennekton#1349 Well-Known Member

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    maybe a bit quieter, but I don't mind too much since it gets quieter as you depart Edinburgh.
     
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  6. Spikee1975

    Spikee1975 Guest

    Bagpipes are usually above 100 db. They just are loud, you can't adjust the volume. Perfectly alright to me.

    As long as they are at the station and not on my train, I see no reason to change anything... ;)
     
    Last edited by a moderator: Mar 27, 2024
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  7. highland beastie

    highland beastie Well-Known Member

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    Coming from someone who plays the bagpipes, I have no problem with them. Bagpipes are very loud, and can cause hearing damage if you're not carefull, so it would be pretty difficult to make them unrealistically loud.

    I've never been to Edinburgh, but it seems like the bagpipes are very common there, so it seems completely reasonable to have then in the game.
     
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  8. RobertSchulz

    RobertSchulz Well-Known Member

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    Just checking some facts:

    1. Where are they coming from exactly? Where is the emitting sound source located?

    2. Are they persistent in Edinburgh Waverly throughout the whole day (not like the church bells in other DLCs only ringing every hour)?

    3. Do they exist in timetable mode, scenarios and free roam?

    4. Are they only in Edinburgh Waverly or also in other stations?

    5. Is there a setting to turn them off, separately from other atmo sounds?
     
    Last edited: Mar 27, 2024
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  9. davejc64

    davejc64 Well-Known Member

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    Couldn't this thread be considered a bit racist? :)
     
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  10. Pipe

    Pipe Well-Known Member

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    Nowadays anything can be considered racist, can't it?! Imagine a sketch writer coming up with this. Today.

     
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  11. royalscot#3684

    royalscot#3684 Well-Known Member

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    Earlier there was a post saying the bagpipes were a racist stereotype. Now there is a post saying removing them is racist. Welcome to the world in 2024.
     
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  12. mike#7913

    mike#7913 Member

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    Pretty much most of the time & certainly during the main tourist season there's a piper on the corner as per the red circle in the image below.
    Untitled.png
     
  13. MYG92

    MYG92 Well-Known Member

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    Yeah I agree it’s racist to remove them.

    BAGPIPE LIVES MATTER
     
    Last edited: Mar 27, 2024
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  14. stevenwalker1985

    stevenwalker1985 Well-Known Member

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    Real location is the corner of Princes street and waverly bridge beside the scott monument.
     
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  15. charliejay801

    charliejay801 Active Member

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    The bagpipes i think they start playing at 12. The gun starts at 1 in the afternoon
     
  16. RobertSchulz

    RobertSchulz Well-Known Member

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    Good to know. However, the sound source can't be placed in the game there. The sound is so loud that it appears to be on the platform(s).
     
  17. davejc64

    davejc64 Well-Known Member

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    I did try to indicate I was joking with the little smiley, (note to self try harder next time). :)
     
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  18. Double Yellow

    Double Yellow Well-Known Member

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    This comment could be considered Woke comedy.
     
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  19. royalscot#3684

    royalscot#3684 Well-Known Member

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    Rather reminded me of Dominic Frisby's "We're all racist now..." skit...

     
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  20. Spikee1975

    Spikee1975 Guest

  21. RobertSchulz

    RobertSchulz Well-Known Member

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    Since noone could answer my questions regarding the in-game sound source so far, let me share my opinion about how the sounds appear to be in the DLC (and not in reality to make things clear).

    Short:
    I voted for "Lower Volume".

    Long:
    So, I've always had a kind of passion for bag pipes long way in my life. However, the more I become older my ears became more sensible to harsh or loud sound sources. At modern day, I'm not a fan of the sound of bagpipes anymore.

    And regardless of whether the real counterpart is loud as well, I'm feeling that the sound of the bag pipes is still too loud, A. in the cabin with all doors closed and B. for the place the bag pipe players should be located in real life.

    Regarding to A., I've stated in the master feedback thread that this even seems to be bug because the sound of the bagpipes simply is too loud in the cabin for the situation of all doors being closed (left and right door of the cabin, plus the closed doors between passenger room and entrance door, which for its own is opened) how Matt illustrated it in the preview stream. If it is that loud on the platforms, okay, but not in the train with all doors closed. That's not realistically.

    Regarding to B., it sounds almost like they were at the platform and all the time I was looking in the livestream where the bagpipe players are, but simply couldn't see them. Now, thanks to some members here, I got to know that the bag pipe players are actually located not on the platforms, not even the station itself.

    And for this reason I voted for "Lower the volume", at least when being in the cabin. It really annoy me much that it is that loud in the cabin that you even can't start or hear the engine of the loco. Not want to destroy any cultural asset of Scotland nor as some people in this thread claim I'm a racist for claiming that, but a cultural asset stops at the point my ears start to bleed because the volume simply is set so loud.

    I actually heard that bescot removed the removal of the bagpipes from his mod, hoping that DTG/Rivet Games finds a way too at least settle the volume in the closed cabin to an appropriate level.

    I also would like to say that the idea to have bagpipe sounds is really nice and marks one of the only really authenic and detailed things Rivet realized in the DLC, but just for me personally, yes they are loud, they are so extremely loud that it is annoying (by the way if you look up the chat during the first minutes of the livestream loads of people complained about that too, it's not just me).

    So that's just my personal statement, why I would really wish there would be a way to reduce the volume of the bagpipes.
     
    Last edited: Mar 28, 2024
  22. Spikee1975

    Spikee1975 Guest

    Is this really an issue for some ?!? Are train sim players really that worried about such nice atmospheric detail? Or spending the whole game at Waverley? Locating exact audio source coordinates empirically? Calculating cab frequency occlusion? Anyone actually having fun with the game?

    The Nays have it, the Nays have it! :)

    6T00.gif
     
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  23. Pipe

    Pipe Well-Known Member

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    Funny subject in a train sim forum. But a very interesting one.

    The sound generation is quite similar to the sound generation of the reed stops in a pipe organ. That's why I looked it up. Bag pipes not only deliver a rather loud sound, but also a frequency range where the human ear starts to be most sensitive. That adds to the "loud" impression.

    Source: https://www.cochlea.org/en/hear/human-auditory-range
    upload_2024-3-29_8-8-8.png

    Bag Pipe frequency ranges. (in a nutshell something around ~400Hz-1000Hz with the bass drone at ~115Hz)
    Source: https://bagpipe.news/2020/04/28/aspects-of-tuning-pitch-scale-and-drones/

    upload_2024-3-29_8-12-39.png
    And there're very warranted warnings:
    https://www.kinnairdbagpipes.com/in...est_hearing_protection_while_playing_bagpipes

    Must we have this in the sim? But of course, if it is part of the ambience. Just tune it for the spot, and don´t make it audible when you're in a modern sealed cabin or driving on a german route.
     
    Last edited: Mar 29, 2024
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  24. bescot

    bescot Well-Known Member

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    Rivet just need to add a soundclass to the pipe sound cues, so they're heard externally only perhaps. Are they muffled in any way by the cab occlusion? When I first loaded in I was deafened.

    In the mod mentioned above, I now have added an option to remove them, or keep them. Volume adjustment is easy but more elegantly fixed with a soundclass. I'd suggest that to Rivet.
     
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  25. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    after observing the feedback I would
    • raise their volume 2x
    • make it the menu and scenario music
    • install anti cheat preventing players from toggling the volume
     
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