Skyhook's MML Class 158 has this. Why they didn't share their secret so it could be applied to other trains is a mystery.
If you're talking about the ai guard, probably because it isn't a core thing but rather specific to the loco. Dtg like to make things core which is why we don't see certain things like announcements yet
AI/Automated tones would be best. But even if it was implemented like in the 323s where pushing the button gave us something over than just a click
I'm not a programming expert, but surely the AI guard on MML would provide a good base for a core. A core which should have been there from day 1 as part of the so called simulation. Sorry, but these excuses they come up with are wearing thin every passing day. 4 TSW iterations and you're telling me they haven't even looked at developing a core system for an AI guard. Its a pathetic excuse that they cannot fall back on every time.
Would love to see Doncaster depot as a spawn in point as it isn't on the route. The depot feels anonymous which is a shame for people who want to spawn at the location just for taking over trains for fun. Its a shame that its not a spawn in point as on the SEH, Ashford depot has a spawn in point. And also, it would be hard to get to the depot as you would have to walk on the lines. There has to be a spawn in point at Doncaster depot.
Found a Bug whilst playing today driving Flying Scotsman from Doncaster to Peterborough in timetable mode keep coming across 60mph speed restrictions when it was supposed to stay at 75mph then going down stoke bank after Grantham it went down to 50mph on the up slow line when that section is 75mph
Have the sounds been increased..just been playing ecml recently and the sounds seem much louder..particularly controller speaker sounds. And even inside the cab.
Ah okay that's interesting..its just been much louder lately..maybe it's the console update that had made this so. Who knows
I’ve noticed that when you spawn on foot and take over a service, or complete one service and switch to another, when you enable the safety systems on the 801 the vigilance alarm sounds way too frequently
Want to start by saying I love the route and can’t wait to see what DLC will be coming out for it on another note after a lot of time on this route I’ve realised some things could really use a little bit of work. 1.Stop Markers The Accuracy Bonus does not apply to you stopping in the correct position with the Stop board out of the drivers side window. Some instances for a “good stop” even have them at the door to the cab like why would a driver be looking behind them for the stop marker. Service 1N29 at Grantham doesn’t stop at the stop marker at all if you stop at the ALL stop marker (in an 801/2) you are apparently way off the stop mark and lose substantial points. 2. Neutral Sections Since Driving on the Glasgow to Edinburgh route and having the immersion of having to watch closely for the warnings it really spoils the route when you don’t really have to worry about neutral sections because they Don’t work as they should I think rivet games nailed this. 3. I may be wrong about this but I don’t think I am. There seem to be a lot of Pedestrian crossings with walkways and small gates either side which there are no whistle boards at. I mean I don’t see why Network Rail would put a crossing Too small for Vehicles with gates at either side of the track if it wasnt going to be for the public. 4. Signal Want to start by saying I love the route and can’t wait to see what DLC will be coming out for it on another note after a lot of time on this route I’ve realised some things could really use a little bit of work. 1.Stop Markers The Accuracy Bonus does not apply to you stopping in the correct position with the Stop board out of the drivers side window. Some instances for a “good stop” even have them at the door to the cab like why would a driver be looking behind them for the stop marker. Service 1N29 at Grantham doesn’t stop at the stop marker at all if you stop at the ALL stop marker (in an 801/2) you are apparently way off the stop mark and lose substantial points. 2. Neutral Sections Since Driving on the Glasgow to Edinburgh route and having the immersion of having to watch closely for the warnings it really spoils the route when you don’t really have to worry about neutral sections because they Don’t work as they should I think rivet games nailed this. 3. I may be wrong about this but I don’t think I am. There seem to be a lot of Pedestrian crossings with walkways and small gates either side which there are no whistle boards at. I mean I don’t see why Network Rail would put a crossing Too small for Vehicles with gates at either side of the track if it wasnt going to be for the public. 4. Signal P554 I love seeing these signs finally But not a single one in limited clearance zones (Start of Tunnels, Bridges and near walls) Then there is this one in one of the massive open areas 4 tracks not where limited clearance is an issue as standing in the 6 foot when a train is approaching is a sackable offence. 5. Guard Buzzer On the ECML I know we the player have to operate the doors as train managers don’t exist (Hopefully in TSW 5 maybes multiplayer could make that an option) But I can’t help but get annoyed at the fact of if I don’t stare at the interlock button I don’t know when the doors are closed and Usually the train manager is in control of the doors so he would signal to the driver to Proceed. 6. Signals flashing green A green flashing signal indicates to the driver that the next 3 sections are all clear However when I get to the next signal it will be Double yellow I thought this may be for a level crossing control light but they don’t clear to green and there is usually no crossing in the section. 7. LNER Addressed this in the video they did. AZUMAS are limited to 125 So why are these limited to 126 If the idea is to keep us busy with being constantly on and off the throttle We want immersion and realism this is supposed to be a simulator. Constantly fighting with notches on a train that should be capped at line speed is just annoying. There is plenty of focus required if we need to watch for (Working) Neutral sections, Whistle boards where they should be and then where we should be stopping. I am a massive Fan of this route as I am progressing towards becoming a trainee train driver but it’s a shame to see that to be a good driver on this route you have to be a sloppy one Or Have the Dreaded HUD Switched on. Keep up the good work guys I mean for the longest route on the game so far I’d say it’s already at 90% Let’s get it to that 100% mark and make it perfect I’ll speak to a few drivers and see if I can get a camera set up in the cab for the section in question but I’m not gonna promise as rules are very strict. Many Thanks Richard G
Scenario: Hot Seat Where are the Dalek Early warning signs? These Should be placed at a certain distance away so you have sufficient time to slow down for the upcoming speed restriction, this scenario allows you to speed back up to line speed then all of a sudden you run into another restriction. No warning no Dialogue to tell you roughly where it will be just 125mph, Small yellow signs in the distance, hit the brakes and by the time you get to about 40mph you’re through the restriction. I mean the AWS ramp is unnecessary but advance warning definitely is. Also at the end of a restriction you guys have used a spate instead of a Termination Board. The difference being A spate would be placed before restriction boards to allow the driver to know the boards are awaiting being removed and the restriction does not apply.
First warning sign to start of restriction: A total of 4 Carriage lengths even from restricted 60mph running the braking has to be harsh to hit 30 mph in time.
I mentioned this myself on a suggestion thread for DTG to take a look at making changes on existing scenarios and for possible future routes too
Just past Retford in the southbound direction there is some wiring and stuff (looks like an OHLE asset) on the tracks across them. Couldn’t get a picture as went past too fast.
At the Doncaster Free Roam Spawn Point, you can see a sign saying ‘way out, cash machines, platforms 4-8’. the cash machine pound icon is reversed. It is the right way on the other side, so it seems the three icons are likely all reversed.
As I mentioned in the "Hot Seat" thread, the ESR/TSR boards for the various speed restrictions in this scenario need to be properly configured. For a TSR you need a Warning Board with AWS magnet at a suitable braking distance from the Speed (Commencement) Board, with the T board at the end of the restriction. For an ESR you would also have an emergency indicator (aka Dalek) positioned between 200 and 400 metres in rear of the Warning Board. No additional warning boards and certainly no Spate board at the end of the restriction. That is indicated by the T board. Edit: The second restriction, just south of Stoke Summit is also a complete farce! You get the warning board (no portable magnet) for 30 then within probably less than 200 yards the commencment board, a couple of (not needed) 30/R boards, the T board and the (not needed) spate board. Even someone with only basic knowledge of railway operations should realise you cannot slow from 115 MPH to 30 MPH in 200 yards! Crikey, you would need the inertial dampers off the Starship Enterprise. Everyone would be jelly on the bulkheads!
this is BS ... I started my wipers literally like 5 seconds after it started raining and only turned them off once it stopped raining... as for safety systems, I am dumbfounded as to WHY? I turned everything on, INCLUDING ETCS, which is not even used on the route... I mean, platinum is platinum, but still, dafuq?
did another run - first pic shows the safety system panel, with everything turned on... second pic shows +65 pts, which is right when safety systems are on (overall pts match too)... and in the summary, it shows N/A for safety systems... is this a bug for this route? on other TSW4 routes it usually shows this safety systems pts right... any idea what this is?
Playing the Hot Seat scenario and don't get why they bothered with the TSR sections if they aren't going to give us the heads up a real driver would get. you don't find out about them until you hit the first 30 sign at almost 125mph and then you get a caption at the bottom of the screen about it but by the time you react and apply the brakes you're through the TSR and have only slowed down to about 60mph if you're lucky! We should know about these things BEFORE we leave the start position, NOT when we hit them with no chance in hell of being able to hit the required speed!
tried Dresden Riesa, works, Fife Circle, works, Rosenheim Salzburg, mostly works... on this one... tried both with ETCS on and off (even though it is not used on this route), and I got +65 for following speed limits, +250 for stopping at stations etc, and I got platinum... so it looks as if it counted those safety systems, but didnt show the safety systems in summary, which is weird even made a separate thread for this in troubleshooting, so far no definite answer :/
I am glad to see the number issue has been fixed but after watching the LNER driver play the route I wish we could be prototypical and use the rear pantograph instead of the front one. The best we can get to that is having both pantos up because no matter what you do in the drivers control computer that front panto will not stay down
Steps for 9 car: Press pantograph down button Go on TMS pantograph screen, and click in the little box on the right of the screen (for the back coach) Click ‘continue’ (or something) The back pantograph should then be raised, with the front down. Stay in forward, neutral causes problems. Bit of a pain, but seems to work for me. If the steps don’t work for you, let me know and I’ll check them again.
Platform : XBox series X I'm playing the Type 66. The AWS sunflower is not lightning up. The horn in the cab is barely audible (I'm using surround sound ) Driver assist suggests I turn on safety systems even though I've already done so. The score after each journey shows Safety Systems as N/A. Also what speed limits is the hud showing? It never goes higher than 75mph (max speed of loco) but there are sections of track where signs display 2 figures. (ie 65/75) but the hud shows the higher figure.
Can we implement also a way to increase the look ahead feature size and also the hud in general when on a minimal view setting as its quite small
One other feature that puzzles me on this route, does the 5 car Azuma stabled at Newark which seems to be there whatever time I pass through have any basis in reality? Is Class 801 availability that good, they can afford to leave a set sitting spare all day? And Newark is an odd place anyway, Peterborough or Doncaster would be a more logical place for a standby unit. And I know from my own experience working in various Control Offices over the years, fleet availability is not generally that good at all. Modern train fleets only have a very small addition over the number of diagrams to be covered, for B Exams or trips to Works with the result that too many “stoppers” for repairs often meaning short of sets at start of service. Stepping up, cancelling and short forming from the outset!
I've driven the 801 from Peterborough to Newark (The one that stables there) but the game won't let me shunt it, same with Birmingham Cross City and any services that terminate at Longbridge, they won't let you do the shunting movement for some reason
I presume that 801 is waiting to do the return journey, as the platform it uses is used by AI 158s towards Lincoln.
The max speed of the 66 is 75mph. That's not a bug. That's just how fast it can go safely. If you go higher, you can damage the engine and other parts. The new scoring system as a whole is also bugged for multiple routes and trains and it has lots of inconsistency
Class 66 safety system scoring has not been fixed in 11/04/2024 update. (PC Steam) ECML, SEHS RHTT and ECW 66s not recognising safety systems enabled. SEHS and GWE 66s remain scoring correctly based on safety system status.
I am going to test 801, that one didnt recognize safety systems being enabled, even though it gave the right amount of pts
Mastery is still broken. Got credit for Level 1, but the tgame still doesn't recognize either of the Level 2 scenarios as having been done.
I did the leeping off scenario and it worked for me on Mastery and it gave me the 1 out of 2. I completed the Second, but it didn't recognise it. Thats the issue
If a train stops at Peterborough but doesn't stop at any other station along the route (towards Doncaster) this doesn't show on the PIS.
11th and 15th of April went away so changed trains at Doncaster because I had the game I had a look around see wt they have included like the lner water refills but they didn't add the screens telling u were the coach stops etc plus Coach G has a cafe bar the game doesn't bit odd and the yard think it's called wabtech had loads of different trains in there on the game feels like a east midlands depot
Also, there's an information desk on Platform 4 at Doncaster, opposite the stairs. This isn't present in the TSW version.