Signals & Track Stucking Red Light Signals At Building Station Network (bug?)

Discussion in 'PC Editor Discussion' started by RobertSchulz, Mar 29, 2024.

  1. RobertSchulz

    RobertSchulz Well-Known Member

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    So, since a few days I dived deeper into placing the signals for the main big station of my route, Limburg (Lahn).

    Knowing that placing signals is a very difficult and challenging topic, since a routing table can get cleared once you add track. Therefore I lied all tracks and fixed issues for the tracks already laid in the last weeks.

    But now it was about time to finally start placing the signals. But starting at a big station. My first question was where to start?

    I kind of placed signals starting from right to left (east to west) since the station also only has two entrances towards these directions, placing signals for each platforms before continuing going to the left.

    Now, I wanted to test out whether the signals work and built a short timetable service with its path running through them. And I figured out, no they don't. All of them have a stucking (buggy?) red light signal.

    I even tried a second service from another direction and going through a different path, but still all signals do stuck to red.

    I tried the "Fill" and even "Clear All" and "Fill", but nothing seems to get it work again. I also can't change the value for "Next Signal Reference" of the Route. All of this seems to be done automatically.

    What did I do wrong?

    And most of all, Do you know of a way to get the signals working without having to delete all of them and place new ones? This would be very frustrating, but I guess I have no other way out here.

    Also how would build the signal system? From which direction would you start and would you place all platforms with signals or building a simple path from one station entry to the exit first?

    How would you build the system?

    Funny is that I once had a basic signal system built 3 months ago, where everything worked. So I kind of already had a correct way to make it work. But I vanished this system because I had to rebuilt to the complete signal system from scratch to make the station a real replication. However, now it does not seem to work equally.




    Screenshot (10312).png
    Screenshot (10311).png
    Screenshot (10309).png

    Routing table of one of the signals I'm stucking at:
    Screenshot (10313).png Screenshot (10314).png
     
    Last edited: Mar 30, 2024
  2. jackthom

    jackthom Active Member

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    When I’ve had problems like this it has usually been because I have forgotten to set the editor time of day to be just before the start of the service, so the path may never be set. If it’s something else I’m afraid It’s beyond my pay grade.
    Incidentally since I stopped using the Clear All button I haven’t lost any more signal feather or indicator data. The Fill button used after each junction or signal addition isn’t causing problems for me so far. Fingers crossed.
     
    Last edited: Mar 30, 2024
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  3. RobertSchulz

    RobertSchulz Well-Known Member

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    Thanks for the reply.
    Interesting idea.

    I did not change the Editor's time of day a single time yet for working except for one time at the beginning of the project. It always has been fine in this way.

    The services I created are just very basic and start once I do spawn in PIE. Never thought about that the signals could be time dependent to these service paths.

    I definitely will check that out and see if it works.

    I heard the feedback from another user already that the combination of Clear All and Fill Buttons seems to be like Wizard's work to them.

    I can kind of agree to that from what I tried and seem so far. There is no real explanation nor logic behind whether it might work or not and raise some buggy signals anywhere.

    I think if nothing else is left to get the system working (even if it would be tedious) I'm about to delete each signal, use Clear All, then never touch it again and place my signals in the direction of complete paths, not platforms.

    The signalling system and routing table seems to be absolutely unpredictable. It's not even the problem that it would be too hard to configure the system, no it's done automatically and this is what kind of makes it so hard to tame it and get it done the right way.

    Thank you for your help!
     
    Last edited: Mar 30, 2024
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  4. jackthom

    jackthom Active Member

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    For path and signal testing I’ve started using a service which always begins at the start of play, whatever time of day that may be it doesn’t matter. Then the insertion of a 15 second delay gives me just enough time to board the train and sit down in the drivers seat before the AI system can run off with my train.
    Maybe that’s what you are already doing.
     
    Last edited: Mar 30, 2024

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