Gameplay How To Load Aggregate (solved!)

Discussion in 'PC Editor Discussion' started by 2TallTyler, Mar 19, 2024.

  1. 2TallTyler

    2TallTyler Well-Known Member

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    In my new timetable for East Coastway, I am trying to set up the freight trains which load at Newhaven Aggregate Terminal.

    Overview:
    orders.png

    Go To instruction:
    goto.png

    Load instruction:
    load.png

    The train successfully propels into the loading track, as seen in the Playback tool.
    end.png

    However, it never completes the Load order. The timetable simulation repeats the following output until the simulation end is reached:
    Code:
    LogTSWAI: TS2AIController::LogTargetConditionStatus: [TOD] +07:37:53.050, [TargetSpeedCondition] Stop Arrived at Instruction, [Service] 0Z31 Shunting at Newhaven Aggregate Terminal, [Location] Lat: 50.80114, Lon: 0.05169, [CurrentVelocity] 0.00m/s
    TS2Dispatcher: No active route requests for service 0Z31 Shunting at Newhaven Aggregate Terminal
    
    What am I missing?
     
  2. josh_the_tech

    josh_the_tech Active Member

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    I've got a scenario where the player loads diesel into the train but I don't think it ever manages to do it in simulation so I'm not sure if loading of things other than pax works in simulation, but I might be wrong. The setup looks right to me. What happens when you try that service in PIE?
     
  3. eldomtom2

    eldomtom2 Well-Known Member

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    Loading aggregates should work in simulation because it's present in the original ECW timetable.
     
  4. 2TallTyler

    2TallTyler Well-Known Member

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    The official East Coastway timetable does aggregate loading here. I've opened these timetables in the unofficial editor and copied the settings exactly.

    I haven't tried PIE since the timetable fails to simulate, but will give it a go tomorrow.
     
  5. eldomtom2

    eldomtom2 Well-Known Member

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    Are you sure? I loaded up 0Z31 in the original timetable and the loading section doesn't seem to match what you've done.
    20240402223810_1.jpg
    20240402223629_1.jpg 20240402223616_1.jpg 20240402223848_1.jpg 20240402224239_1.jpg
     
  6. 2TallTyler

    2TallTyler Well-Known Member

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    Oh, interesting. Thanks! I will try the Go Via on that precise location tomorrow! :)
     
  7. 2TallTyler

    2TallTyler Well-Known Member

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    That solved it. Thanks, eldomtom2 !

    When you select the correct point (I used the 3D view to select the correct ribbon directly under the unloading tower), the Go Via order changes to show you've done it correctly:

    CargoTransferPoint.png
     
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  8. josh_the_tech

    josh_the_tech Active Member

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    Could you show your instruction settings for the Go Via and the Load? Thanks in advance
     
  9. 2TallTyler

    2TallTyler Well-Known Member

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    It’s the same as my initial post, but with the correct Go To ribbon location. I would show you but I’m away from my development computer for another week.
     
  10. josh_the_tech

    josh_the_tech Active Member

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    Thanks, I did set mine up the same way but I am thinking a fuel station pump may only work with interaction.
     
  11. 2TallTyler

    2TallTyler Well-Known Member

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    I have only seen fuel pumping in scenarios, I think.
     
  12. josh_the_tech

    josh_the_tech Active Member

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    Yeah that's what I'm thinking too, so I'll just have the AI train go through as if it's being refuelled. This is a scenario too, but I wanted AI to do it first whilst the player is walking over. I'll fudge it in this case.
     

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