In my new timetable for East Coastway, I am trying to set up the freight trains which load at Newhaven Aggregate Terminal. Overview: Go To instruction: Load instruction: The train successfully propels into the loading track, as seen in the Playback tool. However, it never completes the Load order. The timetable simulation repeats the following output until the simulation end is reached: Code: LogTSWAI: TS2AIController::LogTargetConditionStatus: [TOD] +07:37:53.050, [TargetSpeedCondition] Stop Arrived at Instruction, [Service] 0Z31 Shunting at Newhaven Aggregate Terminal, [Location] Lat: 50.80114, Lon: 0.05169, [CurrentVelocity] 0.00m/s TS2Dispatcher: No active route requests for service 0Z31 Shunting at Newhaven Aggregate Terminal What am I missing?
I've got a scenario where the player loads diesel into the train but I don't think it ever manages to do it in simulation so I'm not sure if loading of things other than pax works in simulation, but I might be wrong. The setup looks right to me. What happens when you try that service in PIE?
The official East Coastway timetable does aggregate loading here. I've opened these timetables in the unofficial editor and copied the settings exactly. I haven't tried PIE since the timetable fails to simulate, but will give it a go tomorrow.
Are you sure? I loaded up 0Z31 in the original timetable and the loading section doesn't seem to match what you've done.
That solved it. Thanks, eldomtom2 ! When you select the correct point (I used the 3D view to select the correct ribbon directly under the unloading tower), the Go Via order changes to show you've done it correctly:
It’s the same as my initial post, but with the correct Go To ribbon location. I would show you but I’m away from my development computer for another week.
Thanks, I did set mine up the same way but I am thinking a fuel station pump may only work with interaction.
Yeah that's what I'm thinking too, so I'll just have the AI train go through as if it's being refuelled. This is a scenario too, but I wanted AI to do it first whilst the player is walking over. I'll fudge it in this case.