Br 111 Tapchanger Issue | Update Mess Again!

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Xander1986, Apr 11, 2024.

  1. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    It's a suggestion for how levers can work in a computer game, and we are discussing the behaviour of a lever in a computer game.
     
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  2. Spikee1975

    Spikee1975 Guest

    For everyone on Steam that wants the old Quick Tap function back and can live with the short RunUp/Down delays, use this to revert to the old version:

    Open the Steam console by pressing WIN+R and entering steam://open/console

    Now you have a new tab in your Steam client, go there and enter this into the text input field:

    download_depot 2362300 2584130 3425305933985069131


    The pak will be downloaded to the Steam\steamapps\content folder. Once the download is finished, copy that TS2Prototype-WindowsNoEditor-SalzburgRosenheim.pak to your TSW4 DLC folder. It may take some time as Steam is not using the full bandwidth for such downloads, you'll get notified when it's finished.

    Don't be afraid - the download will not mess up anything as you have the pak downloaded to an isolated location and need to move it to the game folder yourself (just rename the current pak, so you can switch between the two if you like to)

    2024-04-11 18_45_29-Steam.png
     
    Last edited by a moderator: Apr 12, 2024
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  3. Maik Goltz

    Maik Goltz Well-Known Member

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    That's not achievable with what we have in TSW yet without adding a second key bind (to overcome the position into Z then) what then locks out all game-pad players from being able to use it as there is no additional key to use for it (yet). I can only use/implement what is there at the moment. Levers with non-latching notches in between of latching ones and freely movable zones is nothing that is there at the moment.

    I will revert the changes. Seems a bad idea at all. The slightly slower tap up/down runtime will stay but the delay will fall back to something .4 seconds or so (that comes from the tap changer itself but is sort of not controllable).
     
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  4. meridian#2659

    meridian#2659 Well-Known Member

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    Here a video of a cab ride on a 111:

    At 4:30 he is starting to tap up --> it was perfect before the update. seems the loco is a mess now..., this change is beyond my understanding.

     
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  5. Xander1986

    Xander1986 Well-Known Member

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    Yeah thats fair but in fact the way how the simulators are scripted and the engine in general they are way different. She/he is mentioned about how it works in the game but that depends on the games and the engine
     
  6. Spikee1975

    Spikee1975 Guest

    I think the importance of the fine control quick tap change outweighs the RunUp delays for the players - good compromise (there has to be one). As it was released - it's my favourite loco in the game.
     
    Last edited by a moderator: Apr 11, 2024
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  7. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Sounds like a good middle ground, thanks Maik!
     
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  8. Xander1986

    Xander1986 Well-Known Member

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    Fair enough in the first part Mike! May i ask you a general question... Is there anybody they have suggested or complaint about the behaviour with a ticket outside the beta team? You dont need the awnser this question but its interesting that you have changed it but if there was no question to it makes no sense at all.

    I should say... Less is more in this case thats a good summery here
     
  9. WeightOnWheels

    WeightOnWheels New Member

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    I can only imagine the headaches I would get with having to deal with such limitations. Hats off though. And especially thanks for being so open about it.
    Even if the old system wasn't 200% accurate with the timings, it for sure is miles more immersive in respects to how the real deal is operated.
    I'm glad to hear the old system coming back soon, was worried I'd start dreading driving the 111 ingame. :)
     
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  10. meridian#2659

    meridian#2659 Well-Known Member

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    You guys need to better backcheck the facts, the loco behaves clearly not right after the update. Whas that even tested?

    Requesting to revert the Tap Changes of the 111. I can live with the compromise the "up" position is a notch, even if in real a spring forces the lever back to "fahren". At least before todays update, it was possible to drive it realisticly with knowledge how the 111s behave.
     
    Last edited: Apr 11, 2024
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  11. Maik Goltz

    Maik Goltz Well-Known Member

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    I will not really discuss the whys. There was a demand, there was a change, it was tested a lot, and was approved as good, and was released. Sometimes things went the bad way. Happens.
     
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  12. Spikee1975

    Spikee1975 Guest

    It's been a fairly constructive thread which spawned a decision to revert the changes. Thanks, Maik. Highly appreciated. And thanks for everyone's input here.
     
    Last edited by a moderator: Apr 11, 2024
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  13. Pipe

    Pipe Well-Known Member

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    Sorry for being the heretic here, but for me on PS5 the fix did exactly what was needed: Delaying the Run Up response so that you can jump to the semi-automatic notches before the loco started to accelerate like a rocket. There's no lever on the controller, all depends on how long you press R2 and that's why either Run Up response had to be delayed or shifting speed had to be incremented.
    Seems quite fine to me now (on PS5!)

    Now, stone away ..... ducking and hiding.
     
    Last edited: Apr 11, 2024
  14. Maik Goltz

    Maik Goltz Well-Known Member

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    The lever now moves faster anyways. I tested it a few minutes ago and if you hold the R2 to get into Z it only gets 1 or 2 notches up what you need anyways. Even at a standstill the 1% Z gives 2 notches. So, should not be a rocket anymore.
     
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  15. WeightOnWheels

    WeightOnWheels New Member

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    Agreed. And again thanks to Maik for being so open about the topic to the community.

    Just wondering... Would there be a way to sort of fork the versions to one for console and one for PC in regards to the power lever update?
     
  16. Maik Goltz

    Maik Goltz Well-Known Member

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    Technically sort of yes, practically absolutely no.
     
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  17. Xander1986

    Xander1986 Well-Known Member

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    Is okay! Thanks that you been so polite to understand the problem and yes this topic is been very fair and i hope it will not takes to long to bring in the update! Again thanks to all other to help this sort out!
     
  18. meridian#2659

    meridian#2659 Well-Known Member

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    It was absolutley possible to use the Z and go through the "up" notch without making a rocket. Just needed some technic. To be constructive, basicly the "tap up" functionality was removed now and players are forced to go direct into Z. To me the tap function made this loco fun to drive.

    Whats happening now, will it remain in current state?
     
  19. Tigert1966

    Tigert1966 Well-Known Member

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    Thanks Maik for the explanation. It really makes a big difference when someone explains the changes. I do agree though that it was a better experience the way it was before. So I would add my preference to have it reverted back.

    … and thanks Spikee for the instructions on how to rollback to the previous pak.
     
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  20. Spikee1975

    Spikee1975 Guest

    Yep, the quick tap changer is really needed on SRM due to the ever changing grades. I'm permanently adjusting notches here, that's the fun of it. Using the RunUp/Down function to roughly aim for the best notch and then tapping for adjustments, never using the Z range.

    I also find it hard now to stay in N26 (as I don't use 27 and 28), as the RunUp/Down seems to quickly overshoot and the reaction time when going back to Hold is too long.

    I see there's a lot of other adjustments in the BR111 files. (comparison with the pre update 111)
    2024-04-11 22_02_52-.png
     
    Last edited by a moderator: Apr 11, 2024
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  21. meridian#2659

    meridian#2659 Well-Known Member

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    Hope to get the backdated version soon, i only bought the route at day one because the 111, which is infact made very well. Good to have the working main battery switch again ;).
     
  22. Omnicitywife

    Omnicitywife Well-Known Member

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    Then the ctrl/shift+enter commands to enable SiFa and PZB shouldn't be there either.
     
  23. Spikee1975

    Spikee1975 Guest

    It is, check the video.
     
  24. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    Good afternoon everyone,

    Thank you for the feedback throughout today, shortly we are pushing a change to Steam and Epic Games that reverts this tap changer functionality patch on the BR 111 back to how it was prior to the update.
     
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  25. Spikee1975

    Spikee1975 Guest

    Can confirm it works again!

    That's my favourite route and loco being taken care of quickly. Thanks especially to Maik Goltz - that's customer service!

    Have a nice weekend everyone.
     
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  26. WeightOnWheels

    WeightOnWheels New Member

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    Can agree, thanks again to Maik. Also great to see the yellow triangle sticker now correctly indicating 85kN braking force to be reached at setting 7 and the "Schleudern/Gleiten" indicator now not following the power indicator anymore. It's those little things that really help keep the immersion. :)
     
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  27. grob-e

    grob-e Well-Known Member

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    Is there a special refund option after turning the 111 to unusable again?
     
  28. meridian#2659

    meridian#2659 Well-Known Member

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    They reverted the changes and de tap is finally back, thank you maik!.

    Its perfect now.
     
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  29. grob-e

    grob-e Well-Known Member

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    It's unusable again....
     
  30. meridian#2659

    meridian#2659 Well-Known Member

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    Can you at least go into a bit more detail? i use the pc platform and can switch the lever into z without notching up, also i can use the tabs. What you mean exactly with "unusable"?
     
  31. razmatus#2517

    razmatus#2517 Well-Known Member

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    not directly related to the tap changer, but I noticed when braking with 111 that I can get to notch 6, then 7 just flashes and immediately goes to full... if I try holding mouse on notch 7, dynamic brake lever shakes as if it was dancing boogie (similar thing happens in 218 that you cant really hold train brake notch 4, either 3 or it jumps onto 5 for some reason?)
     
  32. razmatus#2517

    razmatus#2517 Well-Known Member

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    I partly skimmed through this thread and am actually a bit confused - as of right now, what is the state of it? is it as it was or sth changed? I drove 111 yesterday and didnt notice anything out of the ordinary - I had played a couple runs back when Rosenheim Salzburg got released and it seems to behave the same way as before :) I just noticed that weird brake thing I mentioned in comment above :)
     

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