New Mml Update !

Discussion in 'TSW General Discussion' started by MaxBenchip, Apr 30, 2024.

  1. MaxBenchip

    MaxBenchip Well-Known Member

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    I'm surprised nobody talked about it but here's the link to the patch note :
    https://skyhookgames.com/tsw-4-midland-main-line-may-2024-patch-notes/

    Really really nice to see Skyhook polishing the MML again.

    A quick summary of the update :
    -2 services with the Flying Scotsman
    -Improvement and bug fixes to the 158 and HST
    -Improvement to the route

    The route is almost perfect now, only lack a 221 and it's good !
     
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  2. meMC83

    meMC83 Guest

    LucaZone
    Will all the collectables now be collectable with the correct number of each one being on the route?
     
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  3. Pipe

    Pipe Well-Known Member

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    I'm not easily impressed but that is quite an exhaustive improvement and bug fixing list.

    Looking forward to get Cargo Volume 2 on day one.
     
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  4. lcyrrjp

    lcyrrjp Well-Known Member

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    Sounds promising. I’m not absolutely certain whether they’re saying the timetable is being fully corrected to reflect the real timetable (hope so), or whether they’re just using the AI timetable and rounding all the times to whole minutes (which I don’t think would work well). We’ll see.

    The correction of signalling and approach control functionality sounds really promising.

    It’s a bit of a shame they’re using Flying Scotsman rather than the Jubilee, as the Jubilee’s physics are much less bad, and it’s a midland region locomotive on what is a midland region railway. Still, it’s no major issue now that we have Free Roam.

    Good to see the route’s still being updated. I’m looking forward to trying it out.
     
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  5. matt#4801

    matt#4801 Well-Known Member

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    As I said on the MML feedback thread it is really pleasant to read this, and a massive thanks to Adam & co for this. I really am looking forward to their next route as if the same quality and passion that has been applied to the MML improvements goes into it we will be onto a winner.
     
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  6. MYG92

    MYG92 Well-Known Member

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    For God’s sake finally !
    IMG_2762.jpeg
     
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  7. TrackingTrains

    TrackingTrains Well-Known Member

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    LucaZone

    Really good list of improvements!

    I've had a look through but was unsure if the following should be fixed in this:
    • The invisible walls between HST coaches
    • The low HST rendering at short distance (with the headlight covers changing from circles to rectangles etc.)
    • CE-34878-0 crashes on PS4
    Really glad to see the timetable is fixed.
     
  8. DB628

    DB628 Well-Known Member

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    Why is the Update Not Available Today?
     
  9. west coastway trains

    west coastway trains Well-Known Member

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    Rivet, take notes
     
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  10. jack#9468

    jack#9468 Well-Known Member

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    Patch notes will probably be on the next roadmap (9th May).

    Simply, there hasn't been a release date yet.
     
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  11. rennekton#1349

    rennekton#1349 Well-Known Member

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    Because it's not ready yet. Unless you are happy with an unfinished update
     
  12. SierraOscar95

    SierraOscar95 Well-Known Member

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    Fantastic stuff. Very comprehensive update. Well done to Skyhook for taking pride in their work and releasing good thorough updates.

    If only Rivet took note...
     
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  13. squerble

    squerble Well-Known Member

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    No mention of the 158 tunnel noises deafening us all? I won't use this train because of how bad it is.
     
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  14. matt#4801

    matt#4801 Well-Known Member

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    What 158 tunnel noises deafening us 'all'?
     
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  15. Caravatt

    Caravatt Well-Known Member

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    Oh, thanks Skyhook LucaZone !! Those 158 doors were driving me crazy!
    Great news!
     
  16. Spikee1975

    Spikee1975 Guest

    Can we just appreciate this?

    And I'm a bit tired of comparisons with Rivet. Skyhook too have a backlog of issues with their other releases that have not been properly addressed, and it took MML one year to be finished now. So show the same patience for Rivet.

    LucaZone Thanks for your work!
     
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  17. Trainiac

    Trainiac Well-Known Member

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    When you drive the 158 through a tunnel on ECML the sounds increase in volume dramatically
     
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  18. jack#9468

    jack#9468 Well-Known Member

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    Funnily enough, did a run on the ECML in a 158, didn't make me deaf.
     
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  19. Spikee1975

    Spikee1975 Guest

    It's also related to the tunnel itself and must be adjusted for each tunnel / bridge on the route as JetWash told me, if memory serves me right.
     
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  20. squerble

    squerble Well-Known Member

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    That gets slightly hard to believe when it's only the 158 which has such a dramatic increase in tunnel noise. It sounds like the window is open and all external sounds are playing at the same time as the internal ones, at a much higher volume. It's jarring.
     
  21. fakenham

    fakenham Well-Known Member

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    Great stuff, especially regarding the signalling, nice one Skyhook.
     
  22. Sharon E

    Sharon E Well-Known Member

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    I am wondering if the individuals who are commenting on the loud sounds in tunnels are wearing headphones? It doesn't sound all that loud on speakers.
     
  23. Thorgred

    Thorgred Well-Known Member

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    it is fine to me the tunnel sounds no need to lower the volume on that
     
  24. dvs21a

    dvs21a Active Member

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    I've never noticed an issue with the 158 through Stoke Tunnel. Sounds perfectly fine to me.
     
  25. stujoy

    stujoy Well-Known Member

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    It’s a nice bunch of fixes and changes. I am going to buy the cargo packs when Vol. 2 comes out. It’s a cracking little route and these changes will make it even better. All from such a shocking start too. It was a fantastic move by Skyhook to get Adam on board and he’s delivering the goods (I know, bad cargo pun).

    I think the people who think the bridge sounds are fine might already be deaf (or possibly playing on a different platform). They are shockingly loud on PS5, headphones or not, especially when using an external camera. I’ve not conducted a full investigation as to whether having windows open or closed changes it though.
     
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  26. MYG92

    MYG92 Well-Known Member

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    Nah that was a good one.
     
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  27. SierraOscar95

    SierraOscar95 Well-Known Member

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    I politely disagree with you. The Rivet comparison is valid in its own right. WCL was released 3 years ago, and Edinburgh to Glasgow were released just over a year ago. Yet they all still have ongoing issues and bugs that will most likely be left now in true Rivet style... the point is Skyhook have released 2 big updates within that time scale and listened to community. They are setting an example of how things should be done.

    Well done to Skyhook again... Update sounds superb.
     
    Last edited: Apr 30, 2024
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  28. meMC83

    meMC83 Guest

    The difference being is that Rivet has never shown any interest whatsoever in improving their content. Whereas Skyhook have made some really positive improvements that have greatly enhanced MML from a poor route to one of the best in the game.
     
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  29. dvs21a

    dvs21a Active Member

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    Yep, and that's why I've stopped buying Rivet, but will buy all Skyhook's releases on day one.
     
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  30. Siminzhou#2794

    Siminzhou#2794 Well-Known Member

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    Skyhook has done a great job, I still remembered when MML was released, it has many bugs and it's scenery is far from good, at that time MML was considered as a bad product. However, Skyhook heard players' feedback and kept improving MML, fixing bugs, improving scenery and release Cargo Line Vol. 1 ( bring some new freight services) , all their efforts have change MML a lot and MML is a high quality route now. Even MML has been released for more than a year, their are still improving it, and I hope that DTG and Rivets can learn from Skyhook, especially Rivets.
     
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  31. solicitr

    solicitr Well-Known Member

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    Now , if only they would address the issues with the 187, Cane Creek and Horseshoe Curve......
     
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  32. rennekton#1349

    rennekton#1349 Well-Known Member

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    It's probably possible because skyhook don't have as much dlc compared to dtg who work on multiple dlc at the same time. Benefit of 3rd parties is that they can spend more time on their projects and go at their own pace
     
  33. Pipe

    Pipe Well-Known Member

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    "It's probably possible ..."

    Thanks for being THE source of a good chuckle everynowandthen. You never fail to entertain.
     
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  34. cescb#1068

    cescb#1068 Member

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    Way too loud in tunnels, very evident on ECML. Have to turn down the volume every time
     
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  35. dvs21a

    dvs21a Active Member

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    I've just gone back and tried it out again, and I can see what people mean about the tunnels. I had genuinely not really noticed it before, but it does get quite a bit louder, so I stand corrected.

    I used to live in Grantham and work in Peterborough so went through Stoke Tunnel a lot on HSTs with the window open, so maybe that's why I never thought about it before. I'm used to it being loud. ;)
     
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  36. alexjjones6024

    alexjjones6024 Well-Known Member

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    Really good improvements showing on this update.

    Could the 170 (for people who reluctantly purchased this), not be featured in these updates.. I am not sure which licenses they do have, I was wondering whether Cross Country had been cleared you see..
     
  37. MYG92

    MYG92 Well-Known Member

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    Class 170 ? It was made by Rivet not Skyhook.
     
  38. alexjjones6024

    alexjjones6024 Well-Known Member

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    And? Flying Scotsman was made by DTG.. If you own it, it can/could be added in as a layer.
     
  39. MYG92

    MYG92 Well-Known Member

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    And you could’ve been clear about adding layers… I thought you were talking about updating the 170, the train itself only.
     
  40. MLP Derick

    MLP Derick Well-Known Member

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    The Cross Country license can no longer be used and the same goes for any other Arriva toc
     
  41. Bravo2six

    Bravo2six Well-Known Member

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    Presumably the 170 in crosscountry would require modelling changes, cab changes and the likes. So probably not realistic, just for layers, if they even have the licence.
     
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  42. alexjjones6024

    alexjjones6024 Well-Known Member

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    You could say that about many other added layers. An example being; WCL with a class 40 and the Steam Loco DLC..
     
  43. Bravo2six

    Bravo2six Well-Known Member

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    Of course, but then again, we've yet to see a 3rd party work on another 3rd party's loco.
     
  44. erg73

    erg73 Well-Known Member

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    As for this:
    • Removed Ratcliffe cooling tower smoke effects due to performance concerns
    Will the water vapour be removed or am I misunderstanding? I hope this is not the case because I really like the way it looks now :( 7fd4fac9-a854-41d3-a418-1ceb0f54279a.jpeg
    [​IMG]
     
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  45. Spikee1975

    Spikee1975 Guest

    Yeah there's no performance issue. Modern games should be scalable to the hardware - so please leave it in for PC! Didn't buy that thing to play games looking like vintage PS4...

    But then it can be probably modded back in. Or make it the Mastery that can then be toggled, and put the Fayre, that many players are not able to see, permanently into the map.
     
    Last edited by a moderator: May 2, 2024
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  46. marcsharp2

    marcsharp2 Well-Known Member

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    There's no reason why a ScotRail 170 would be layered onto the MML unless it was as static stock at Litchurch lane
     
  47. matt#4801

    matt#4801 Well-Known Member

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    I know the route isn't exactly set in the present, forget the future, but sadly the plant will be sat there with the chimneys being useless in a few months time. A shame to lose the effects, especially seeing as they'll be something of the past soon, though I'd rather lose them than be facing crashes.
     
  48. fakenham

    fakenham Well-Known Member

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    Just had a play with this, looks like a very nice upgrade. However, I think they forgot to sort out the approach control for the junction from Attenborough to Long Eaton (80 to 30mph, don't know the name of the jucntion). Still showing as double yellow to single yellow with feather. Should be at least flashing yellows or release from red, as it doesn't give you enough warning. Shame we just can't go in and sort ourselves.
    Never mind, maybe one for the next update.
     
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  49. BeastyBill88

    BeastyBill88 Well-Known Member

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    The livery for the 158 got borked after todays update, get this weird part wet/ part dry texture when it's raining which is a shame, other than that from what I've seen the update is looking good so far.

    [​IMG]
     
  50. fakenham

    fakenham Well-Known Member

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    Uh oh, another approach controlled jucntion not sorted, this time approaching E Mids Parkway from the north, 70-25mph, same issue as mentioned earlier, double yellow, yellow with feather. Needs at least flashing yellows. Also noticed a calling on light attached to main signal still showing 2 reds, should be either unlit or 2 whites. Maybe I don't have the correct build.
    Also getting extra AWS clear pings approaching both Loughborough and E mids from the south, both approaching 50 limits - I've a feeling the 'extra' magnets were for the speed restriction boards..

    Apart from that, route feels great, runs v smooth. Whoever did the foliage did a great job, great use of the more realistic trees and bushes, not over-using the silly looking mini poplar type tree which seems to be quite popular (sorry) in recent routes.
     
    Last edited: May 7, 2024

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