Abandoned

Discussion in 'Content Developer's Area' started by trainsimplayer, Aug 12, 2022.

  1. trainsimplayer

    trainsimplayer Well-Known Member

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    This thread contains the first and second attempts at my Glasgow Airport Rail Link (GARL) remaster.
    The first was thrown out as I didn't have the google maps overlay, so it wasn't terribly accurate - and the second has been abandoned due to the tracks disappearing entirely.

    Attempt #3 is in a new thread: Glasgow Airport Rail Link Remastered - Attempt #3 | Dovetail Games Forums
     

    Attached Files:

    Last edited: Jun 25, 2025
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  2. meee

    meee Member

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    I never knew you could do that on train SIM classic
     
  3. trainsimplayer

    trainsimplayer Well-Known Member

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    Roads
    The GARL route only includes a handful of "real" roads; the rest are an image on the route's ground tiles. Using the Fife Circle Line (mainly), I've added in real, functional roads; reflective of their real-life counterparts.

    Additionally, fences have been placed where needed, as businesses line most of the streets here.

    Before:
    Screenshot_Glasgow_Airport_Rail_Link_55.85279--4.44354_09-32-13.jpg
    After:
    Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85281--4.44349_14-30-42.jpg

    Before:
    Screenshot_Glasgow_Airport_Rail_Link_55.85347--4.44311_09-33-12.jpg
    After:
    Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85320--4.44319_14-32-34.jpg
     
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  4. trainsimplayer

    trainsimplayer Well-Known Member

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    Screenshot_Glasgow_Airport_Rail_Link_55.85399--4.44407_09-34-22.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85397--4.44398_14-30-31.jpg

    Screenshot_Glasgow_Airport_Rail_Link_55.85417--4.44612_09-34-02.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85379--4.44569_14-31-21.jpg

    The second pair of images here is, obviously, a brand new road. You'll see this more next:
     
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  5. trainsimplayer

    trainsimplayer Well-Known Member

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    Screenshot_Glasgow_Airport_Rail_Link_55.85403--4.44671_09-33-47-1.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85370--4.44607_14-31-15.jpg

    Additionally, I've moved to extend the roads network; now connecting from Gilmour Street to St. James; and pacing the way for a lot more building. (This inst visible, entirely.) Screenshot_Glasgow_Airport_Rail_Link_55.85661--4.43640_09-36-38.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85694--4.43689_14-30-29.jpg
     
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  6. trainsimplayer

    trainsimplayer Well-Known Member

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    Reflection
    Paisley in general isn't an entirely nice place; and this part is no different. A lot of commerce and derelict offices - as far in as the main station and town centre - define the place.

    I want to, as closely as I can, reflect that.
    Even though I replaced derelict offices for more "clean" ones (two posts up) - despite those buildings being run-down in reality, I feel it closer represents the buildings.

    In this case below, it was blatantly wrong. This is a small, abandoned (seemingly) convenience store, with overgrowth and a Portacabin Hire company (which I have, yes, put in) around it; not houses with a garden. Just an example of how bad GARL is for accuracy (in the real places.)
    Screenshot_Glasgow_Airport_Rail_Link_55.85483--4.44452_09-35-17.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85490--4.44439_14-30-50.jpg

    Screenshot_Glasgow_Airport_Rail_Link_55.85496--4.44383_09-35-50.jpg
    Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85496--4.44386_14-30-16.jpg
     
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  7. trainsimplayer

    trainsimplayer Well-Known Member

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    Screenshot_Glasgow_Airport_Rail_Link_55.85617--4.44315_09-36-14.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85630--4.44294_14-30-38.jpg

    Reflecting an area isn't just about it's character, it's about what's actually there.

    The area has a lot of warehouses and service industries; as well as numerous yards and the likes; not particularly well-organised ones, at that.

    I've attempted to show that here, too. Screenshot_Glasgow_Airport_Rail_Link_55.85315--4.44134_09-32-48.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85300--4.44214_14-32-17.jpg
     
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  8. trainsimplayer

    trainsimplayer Well-Known Member

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    Screenshot_Glasgow_Airport_Rail_Link_55.85483--4.44452_09-35-17.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85421--4.44316_14-30-25.jpg
    (This one isn't a direct comparison; I forgot to take a screenshot from this position in the Original Version.)

    Screenshot_Glasgow_Airport_Rail_Link_55.85282--4.44225_09-31-52.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.85281--4.44219_14-31-57.jpg

    That's all I have for now.

    I recognise that Glasgow Airport Rail Link is nobody's favourite DLC and I doubt it's one of the highly owned ones. But, it's a project for my own enjoyment and, even if it doesn't exactly save the route, I'll hope at least it makes it better for those who do own it, as well as myself.

    My plans are:
    1. Paisley Overhaul (ongoing)
    2. Hillington West Overhaul
    3. Hillington East Overhaul
    4. Cardonald Overhaul
    5. Glasgow Airport Upgrades
    6. Shields Road Depot & Dumbreck Station
    7. Glasgow South Overhaul & Pollockshields East
    8. Glasgow City Centre Overhaul
    9. Some new scenarios

    I am considering the following (small) extensions; nothing too major;

    Inverclyde Line to Bishopton
    - Paisley St James -> Bishopton
    - 4.15 miles (6.679km)
    Pretty much a straight line from St. James to Bishopton; adjacent to the M8 Motorway, with Aircraft flying above from the Airport.
    Relatively simple to create, outwith Bishopton itself.

    Cathcart Circle Line to Pollockshields East
    - Glasgow Central -> Pollockshields East
    - >1.5 Miles (2.4km)
    Leaning into WCML North a tiny bit, adding the small section of the Cathcart Circle Line to Pollockshields East - and the adjacent Glasgow Southwestern Line, allows for a little bit more room to play with.

    Paisley Canal Line to Dumbreck
    - Shields Junction -> Dumbreck
    - ~0.56 Miles (0.9km)
    This one should be here already; it's right next to Shields Depot. If it isn't... Yikes. If it is, then it's just adding detail like everywhere else, if it isn't, then it's an inconvenience.

    This one will happen, because it gives me a bit more room and shouldn't need much, if any, trackwork.

    Paisley Canal Line
    - Dumbreck -> Paisley Canal
    - 5 Miles, 30 Chains

    Adding an additional five stations, this is very much a "maybe..."
    Paisley Canal isn't far from Gilmour Street and I should be able to roughly find my way there from the existing route; and likewise Crookston and Mosspark to the other existing stations towards Glasgow.

    This would build on Dumbreck and give a new, short, nice enough commuter route to the add-on.

    Ayrshire Coast Line to Johnstone (1)
    - Paisley Gilmour Street -> Johnstone
    - 3.5 Miles (5.6km)
    One of two options for the Ayrshire Coast Line; this would allow 380 Scenarios to start a bit further out on their way into Paisley and Glasgow.

    Ayrshire Coast Line to Elderslie
    - Paisley Gilmour Street -> Elderslie W. H. Malcolm
    - 2.5 Miles (4km)
    The alternative would be to go up to the W. H. Malcolm site in Elderslie - about a Mile short of Johnstone. This would give some freight services a position to start.

    Deanside
    - Cardonald -> Deanside Intermodal
    - 1.5 Miles (give or take)

    My final idea is to add the Deanside Intermodal site, which branches off just to the north of Cardonald.

    Whilst not greatly useful for scenarios, as there isn't anywhere for freight to go, it would be helpful for AI or having to dispatch a rescue locomotive, something like that.

    Conclusion, for now...
    GARL doesn't have to be a boring, short nothingness. It can be something more.

    That's what this aims to do.

    GARL has potential - it's on the "main" section of both the Inverclyde and Ayrshire Coast Lines, it has the beginnings of the Paisley Canal Line and it's got a unique concept - a fictional planned route that never came to be - which grants me a little bit of artistic license.

    Whilst I don't in any way commit to these extensions, I want to make GARL feel, at least to me, like one of those "nice little route's that you find here and there.

    I also would like to add a couple of custom objects if I can figure out how - namely the St. Mirren Park and Ibrox Stadiums - as both are distinctly visible from the line. Of course, if I add Bishopton (or any other of those listed above), I'll need to make assets for those.

    But, let's focus on what we have for now.

    Until next time!
    Hopefully not two years later!
     
    Last edited: Apr 28, 2024
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  9. Doomotron

    Doomotron Well-Known Member

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    I'm liking the look of this, I'll probably play this a lot more than the original when it comes out.
     
  10. trainsimplayer

    trainsimplayer Well-Known Member

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    Update #2: Paisley Gilmour Street

    Saying as the Gilmour St. And St. James areas are closely connected; it only seems fair I give both a bit of attention.

    I've already done a part of the Gilmour Street Area (see Post #2), and this is in the same spot; on the other side of the station.

    First up was getting rid of the route's bland and unrealistic scenery and replacing it with relatively close representations.
    Screenshot_Glasgow_Airport_Rail_Link_55.84700--4.41816_09-32-24.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84710--4.41804_14-47-11.jpg
    (This is a Kwikfit, which is a business I don't associate with Tenament flats!)

    Screenshot_Glasgow_Airport_Rail_Link_55.84717--4.41977_09-31-53.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84684--4.42016_14-32-20.jpg
     
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  11. trainsimplayer

    trainsimplayer Well-Known Member

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    Screenshot_Glasgow_Airport_Rail_Link_55.84712--4.41950_09-31-42.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84684--4.41967_14-48-31.jpg
    In reality a 'Free Church of Scotland' branch, this is a fictionalised version of it; still capturing that smaller, old feel their buildings can often have.

    Screenshot_Glasgow_Airport_Rail_Link_55.84724--4.42214_09-32-47.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84729--4.42211_14-47-49.jpg

    Looking directly out from Gilmour Street, the scenery no longer ends within a stone's throw.
     
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  12. trainsimplayer

    trainsimplayer Well-Known Member

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    And some new scenery... Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84585--4.41997_14-48-09.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84630--4.41832_14-48-18-1.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84742--4.41938_14-46-59.jpg
     
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  13. trainsimplayer

    trainsimplayer Well-Known Member

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    An overview of the site: Untitled509_20240429174444.png Untitled509.png
    You'll notice the original area of work to the right; with the flats entirely replaced.

    Now, I do wonder... What is that spire to the left..?
     
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  14. trainsimplayer

    trainsimplayer Well-Known Member

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    That would be Paisley Abbey; a large, erm, Abbey, in the middle of Paisley.

    Surrounded by grass and trees, it's one of the town's finer spots; with the Town Hall and White Cart Water adjacent to it.

    I've had to extend the water to this side of the map as, despite the terrain being set up, the route doesn't have any water tiles there.

    This is what I did first, so the adjacent scenery is missing here. Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84583--4.41810_14-30-13-2.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84440--4.42106_14-31-00-1.jpg Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84608--4.41963_14-31-47-1.jpg
    Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84493--4.42250_14-31-16-1.jpg

    Now, my personal favourite image, out of the whole lot:
    Screenshot_Glasgow_Airport_Rail_Link_-_Revamped_55.84399--4.42185_14-30-46.jpg

    Hopefully, I can continue to make this quality of stuff.

    Also, the tracks to Paisley Canal cross the water just up from here; so I'll look into adding that for scenery's sake.

    That's all for now, and probably for a few days.
     
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  15. Johnno124

    Johnno124 Active Member

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    Looks good, Any plan to revamp the Track and Overheads, The old method of String that follows the centre of track is a bit dated and would be good to see the newer zigzaging OHLE.
     
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  16. trainsimplayer

    trainsimplayer Well-Known Member

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    Currently not on my list as I'm not too familiar with the OLE system, but, when the scenery side is near the end, I'll look into it. As for track, possibly, as I feel that GARL's does look quite weird. Glasgow will be a pain, though.
     
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  17. Doomotron

    Doomotron Well-Known Member

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    You can just change the track rule rather than relaying the track.
     
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  18. trainsimplayer

    trainsimplayer Well-Known Member

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    Ah. I'll have a look into it, then.
     
  19. Spikee1975

    Spikee1975 Guest

    Very helpful of Thomson to have used a GoogleMaps overlay as a decal :)

    Small hint, if I may: do not place a lot of the same trees next to each other, use some variation in height and type, otherwise it can result in visible repetetive patterns. Just dragging them a bit downward in between can do magic.

    Also, if you don't plan to publish it on Workshop, you might want to consider using the VulcanProductions foliage.
     
    Last edited by a moderator: May 3, 2024
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  20. trainsimplayer

    trainsimplayer Well-Known Member

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    I quite like the look of VP's Roads Pack, especially for areas like Paisley with a lot of curves and junctions, right next to the station. Still leaning towards Workshop, but I may experiment a bit with the VP Stuff at some point to see if I like it.

    As for the trees; Once I'm 'done' with an area, say, Paisley St. James, I'll run through it and play around with the trees, cars, and other props. For now, getting through it without wasting too much time in a single area beyond what I am already.

    On a general note, I didn't quite expect a GARL project to gather even this much interest. Hopefully, it won't disappoint :)
     
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  21. trainsimplayer

    trainsimplayer Well-Known Member

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    A small bit of work on the otherside of the St James Viaduct area.

    Before: Screenshot_Glasgow Airport Rail Link - Revamped_55.85694--4.43689_14-30-29.jpg
    After:
    Screenshot_Glasgow Airport Rail Link - Revamped_55.85738--4.44426_14-30-11.jpg

    I've also started a bit of work on the roads around the M8 and the Airport;
    Screenshot_Glasgow Airport Rail Link - Revamped_55.85692--4.45421_14-30-38.jpg I had a look at the Airport area but it's actually not terrible - and because of the lack of any runway assets (that I can see, certainly), the map tile will stay for now anyway - so no urgency to move down there.

    Not much detailing in yet, just wanted to get buildings in place and hopefully be able to have the entire section complete soon-ish.

    Next Up: Screenshot_Glasgow Airport Rail Link - Revamped_55.85738--4.44426_14-30-20.jpg
    St. James Playing Fields & the Shortroods Area. There's plenty of 'markers' for where things should be; The M8 Junction, the Map Tiles, and the White Cart Water.
    Also, hoping to get a bit more in this area: Screenshot_Glasgow Airport Rail Link - Revamped_55.85523--4.45182_14-31-00.jpg
     
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  22. Reef

    Reef Well-Known Member

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    Just a note on this comment (the GARL Update looks great so far btw, I only bought it as a requirement never played it, but will give this a go when it releases that's for sure).

    Anyway the Google Maps api is not something you will ever spend money on, this is a common misconception, yes you do need to set up a payment option with a valid bank card, but you will never ever get charged for the tiny limited usage within TSC.

    The payment system is designed to charge web developers who integrate the map api into their websites, the more hits that web page gets the more Google charge the api key holder, as you can imagine the bigger websites will be looking at 10's of thousands of hits per day thus will get charged by Google accordingly.

    The absolutely miniscule amount of data drawn upon for usage in the TSC Editor is not and never can be enough to trigger a payment, you will never reach or exceed the free use amount, to give you an example, the whole of the Just Trains mapping dev team on all their released and WIP routes over the last few years (since the payment requirement was introduced) have never been charged a single penny because even their heavy usage still falls way way below the charging threshold, I had this information directly (and publicly) from one of the lead mappers for JT.

    Just to set you at ease .
     
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  23. Spikee1975

    Spikee1975 Guest

    Even DTG never had to pay a penny for using GoogleMaps API, as the amount of data needed for a route is inconsiderably small.
     
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  24. RobertSchulz

    RobertSchulz Well-Known Member

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    I think Reef already explained it perfectly. Google just want the credit card as a requirement if usage and traffic do come into a level where charging makes sense. If that does not happen, you will not be charged for anything.

    I've been working with the Overlay for more than a half year now and the free credit of a Google Cloud account isn't altered by a single penny in any of the 1.500 requests of mine to the Google Maps API yet.

    Important to say and to add what Reef said, is that Google wants an upgrade of the initial account when the test period of 90 days has been exceeded, which happened to me in January and the Overlay didn't want to spawn for new tiles anymore. I was insecure if Google wants me to upgrade to something like a paid account with regular fees, but I just did it and found out that even this upgrade is rather of a bureaucratic form and to divide the testers from regular users a bit better. I wasn't charged thereafter either.

    If anyone wants more information about how to get a Google Maps API (and even though its meant for the TSW PC Editor but the process for obtaining the Google Maps API key is the same), you can visit this post of mine. Only the last step probably will be different to do in the TSC Editor. The post offers an english version at the bottom.
     
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  25. bigmanwhofights

    bigmanwhofights New Member

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    cant wait until it comes out
     
  26. trainsimplayer

    trainsimplayer Well-Known Member

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    After a long hiatus, I have some free-time so picked this back up. Now I have what I need to really go for this and do it properly.

    1. Google Maps API

    I've finally figured it out! No more guessing where things go, and a lot more getting down to building.

    2. Restart
    While I'm pretty proud of what I'd done so far, I think it's best to restart while there isn't much done, and move forward.

    3. New DLC
    I've also gone and got Suburban Glasgow NW in Rivet's store closure sale, so I'll be using that.

    I think I'll be sticking to GARL, SGNW, Fife Circle and, if I need to, WCMLS.


    I'll hopefully have some work to show in the coming days.


    All screenshots above can be disregarded.
     
  27. trainsimplayer

    trainsimplayer Well-Known Member

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    A new area emerges...
    unnamed (2).jpg
     
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  28. DTG Jamie

    DTG Jamie Community Manager Staff Member

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    Progress looking great so far, well done :)
     
  29. rigsby#3981

    rigsby#3981 Well-Known Member

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    Hey, I am speechless,,truly am.
    I could be here all day looking at these.

    TSLP✌.
     
  30. trainsimplayer

    trainsimplayer Well-Known Member

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    Having a bit of free time (and having remembered about the project, thanks rigsby#3981) i've reinstalled TSC and picked up where I left off.

    For now, i'm abandoning the Paisley Canal side. I'm not deleting anything but i'm not actively going to work on it. I'm also taking a new strategy. Rather than worrying about the map overlay being off by a few metres, i'll just run with it, with currently empty areas done by the map (as the park below is) and then transitioning between that and the route's alignment at lineside areas. It does mean this route will not be fully accurate, but ultimately there's nothing I can do, but it will still capture the spirit of the route and the scenery itself.

    That being said, the area I've worked on today is more visible from the PCL than GARL, and that is Barshaw Park.
    24010_288.jpg
    Located in Paisley, the Park is on the other side of the hill (centre) from the GARL Line, and behind the camera is Hawkhead station on the PCL. It's a fairly large park, with the Lake (centre), playpark (near left) and gardens (right, not made yet), as well as the golf course on the hill behind it.
    24010_289.jpg
    I've treated this as if it's next to the track, so it's fairly high detail. This is so I don't have to 'upgrade' it if I do make the PCL, and also because it's a bit of a POI for exploring in free cam - something I'll try and do as much of as I can.
    24010_290.jpg
    I've also decided to use people as much as possible to 'populate' the route, and will look into doing so at stations and the airport. 24010_291.jpg
    *What's that over there?*

    Barshaw Park has it's own model railway which runs around the area on the other side of the lake above. Unfortunately i can't recreate it due to the tight curves, but that doesn't mean I can't do something.
    24010_292.jpg
    With lack of any appropriate tracks or locomotives for those tracks, 68000 Union of South Africa, from Fife Circle, subs in with an LMS Brake Van from... somewhere... behind it. It is set up as a station and I might use it as a spawn point for a Railfan scenario, but otherwise it's just a small reference to the real thing.
     
    Last edited: Apr 15, 2025
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  31. trainsimplayer

    trainsimplayer Well-Known Member

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    Also, over at Paisley St. James, I've added the Murrayfield Stadium asset (Fife Circle) at St. Mirren Park. It's scaled down (to St. M. Pk's size) but is still a bit larger. I've got no chance at modelling a stadium so it'll likely stay, but it's better than nothing. 24010_293.jpg
     
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  32. rigsby#3981

    rigsby#3981 Well-Known Member

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    Your picking this back up too, I love this, I wish I could do the same on PC. I have Transport Fever 2 and other titles like Cityskylines.
    I still have the original PS1 copy of SimCity 200.

    So again I wish I had more time to get into this with you. I love it but look at the knowledge and skill to do what you do.
    Way (Edit) beyond my skill sets mate.

    You got something going on mate. Loving your work.
    Keep it up, do what makes you happy not what others think.

    You should be Proud I’m telling you that for free:)
    TSLP✌.
     
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  33. trainsimplayer

    trainsimplayer Well-Known Member

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    The eastern fringes progressing nicely as i move to the surroundings of the park: 24010_297.jpg 24010_299.jpg 24010_300.jpg 24010_303.jpg
    A little hint at the little Easter Eggs I'll be trying to sneak in :)
     
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  34. rigsby#3981

    rigsby#3981 Well-Known Member

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  35. trainfan#6965

    trainfan#6965 Well-Known Member

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    Wow nice thou Glasgow airport rail link dosent exist in real life, still nice work!
    -----------------------------------------------------------------------------------------------------------------------------------
    Route /Loco Suggestions
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    Last edited: Apr 25, 2025
  36. VirginTrainsIsGreat

    VirginTrainsIsGreat Member

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    The route is non-fiction. It does exist in real life.
     
  37. trainsimplayer

    trainsimplayer Well-Known Member

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    Between Glasgow and Paisley, yes. The flyover to the Airport was never built.
     
  38. trainsimplayer

    trainsimplayer Well-Known Member

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    GARL Glasgow 01.jpg
    We're so back...
     
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