Asking politely. Do you have to use bold and bold/colour fonts to express yourself? IT FEELS LIKE SHOUTING.
I'm far from an expert, but from what i can tell, the explanation you posted from the manual is correct as far as it's implemented in LIRR Commuter. ATC does NOT require a suppression braking by the driver (PBC can be in "coast" or anywhere in the braking range to acknowledge the auto braking alarm). Brakes will release on their own once the target speed is reached. ACSES otoh, DOES require a suppression braking by the driver when there is a reduction in the track speed limit as described in the manual, BUT will also automatically apply penalty braking if you're too far above the new limit or don't respond appropriately. Someone more knowledgeable please correct any errors. I don't want to spread misinformation!
Has any PS4 or Gen8 Users completed the mastery for LIRR Commuter? Because I don't have any yard/depot services for this route.
Not a bug, but I think the inability to reach Brake Assurance Rate is over exaggerated by the game. It could use with tuning down, I agree
You can beat the ACSES brake demand to it anyway and that's what real life operators do. Once you know where the permanent speed restrictions are (they're also shown on the HUD), you can brake mkre gently at your leisure before acses forces itself on you.
OK. Situation is: you are on a section of the route where is no visual signaling, only incab signaling. The permitted speed on this section is 60. When will you start braking for not to get into SUDDEN 40? That was a rhetorical question. We need some brakes adjustments for the safety systems to avoid getting into situations where you simply cannot influence the situation in any way and get emergency braking.
Confused by the game advising me to always use dimmed headlights. Are there special regulations for LIRR? What's prototypical now? EDIT: Watched the Stream, Brandon telling Matt to put the headlights to Bright.
But you're talking about ATC which is a signalling speed reduction not a permanent one. You can't mostly predict that, unless you know there is some interlocking ahead with a 40 or 30 turnout. That's the way ATC works. It's reactive - and not an emergency brake as long as you put the handle into off, and acknowledge the alert.
Yes, that's exactly what I'm talking about. You can't predict that and you can't prevent that, so we get the emergency brake application in some conditions.
What you can try is going one signal speed lower than is currently on your ADU. So if you have 70, go 40 (or thereabouts). That way if you suddenly get dropped to 40, there is no problem. I haven't tested this, but it should work.
You'd only get an emergency brake with ATC if you didn't acknowledge it. What you're getting is an ATC forestall. Ie the system says you should be doing a lower speed now, so the train brakes itself. If it were emergency you'd come to a complete stop and have no air in the brake pipe. Basically you're doing nothing wrong if the train brakes itself, it's just the way it's designed.
then train go into wheel slip itself, then speedometer goes crazy by showing hyperspeed, then train applying the emergency brakes itself. Nothing I can do. The only way out of the situation that I see is to reduce the intensity of braking by the safety systems to prevent wheel slipping.
Not experienced that myself, but TSW wet physics are generally very over the top. I've had the class 323 lock up on a brake demand and continue sliding for miles!
Changing all the audio settings on your PC every time you load a specific videogame, and then changing them back each time you close it, is not a very practical solution, and there are better options the devs could provide as a workaround to this going forward. If LIRR is a one-off for this, then it's no big deal to modify the audio for this route to have an additional category that can be adjusted. But particularly if we get more routes with these restrictions, it can provide a usable framework going forward.
since I would usually brake ahead, I only sometimes got into situations when ATC or ACSES had to show its teeth... if I heard beeping, I usually went into panic mode and put some brakes on ... so maybe thats why I knew ... about how those systems really work, how they are supposed to work, and the difference between them ... I am learning that now thanks to you guys ... and I dont even have this new route yet... thank you, OCD and anxiety over every petty thing, yaaay even after all those nice replies in here, I might still watch tons of videos on those systems because why the fart not
Some more feedback after running a few services : - I got stuck in the tunnel before arriving at Penn Station because of multiple trains piling up on the #1631 service. - Train clips into Mineola platform B. - I did that yesterday but I recall having the rear car off the platform at Merillon Avenue platform B while stopping at the correct stopping marker situated on the platform with a 10 car M3 train. - Sounds coming from other trains are way too loud inside the cab, I almost hear passing trains as loud as mine with all windows closed ! Feels weird. - The M3 and M7 horns from inside the cab are too loud, I have to turn down my speakers not to become deaf when blowing the whistle. The DLC seems great, still some issues to be ironed out but the most famous TSW US route get a good overhaul. I'm getting used to the safety systems and not getting the ATC slowing my train, by braking earlier, way earlier than usual. Still, seems like wasting some commuters time ! How did you get here ? The door is locked
I think the time has come to say some words overall. - The route is good. Of course, I want much more, the current length of the route is nothing compared to what we all wanna see from LIRR. Need Freeport at the very least. - Signalling are godlike. It almost works perfect(poor little AI). In compare of previous LIRR this is just outstanding. - Trains are good(except emergency brakes in heavy snow), but the sounds aren't, sorry. Samples are OK, but overall is nothing special. - Scenery are really bad. Watch real videos from M3 front window(there are plenty of them on YouTube). Platforms - OK, buildings, vegetation, roads, bridges, junctions, many other objects - just a rubbish, sorry. Some parts of scenery are recognizable, but most are simply created from the first thing that came to hand.
So far, so good. I have the feeling that it's not that difficult, provided you're used to driving with the safety systems on. However, I'm still making a few(a lot?) mistakes due to lack of experience. I thought the scoring system would be more punitive and demanding. In the end, after looking at my scores a second time, it's not so difficult to get a good score. Still, I'm not satisfied with my driving and I'm sure the dispatchers would be very angry with me. For the moment it's my favorite route. I've just got one more big problem - I've got passengers who've broken a leg falling off the train.
I'm going to be brutally honest in this review. The route as a whole is good(NOT GREAT), but I advise waiting for a sale of 30% off or more and here's why Pros: It's a remaster for LIRR(A beloved TSW 1 route) Timetable has MASSIVELY improved Frame rate is Solid, not perfect, but overall decent The M9 and M7 are great to drive and a blast Scenery has been overhauled, and hey even missing details from the OG LIRR has been included Jamaica feels like Jamaica(It's very very busy) Signaling has been improved and substantially overhauled Little details like Visual faults, bagel stands, Brand New PIS are much appreciated Cons: 39.99 For a Remaster without a steeper discount really?? 45-50% would've been a better discount, but I do understand that Brandon did a lot of the work in his free time so I don't blame DTG The MTA(Oh boy where do I start with you), they've butchered an otherwise phenomenal route by forcing players to operate with the safety systems, and ESPECIALLY that Alerter(A setting to turn down the Alerter would be very much appreciated) Not all the scenery has been overhauled... larger bits haven't been overhauled especially between Jamaica and Atlantic Terminal (Although ToD4 did improve the area quite substantially), but too be fair... The Scenery is kinda bland over there irl too..... Nothing really stands out... But seriously improvements could've been made over there come on DTG, cutting costs is NOT an excuse ESPECIALLY when you're charging 39.99 USD/£29.99 for a remaster/extension No Desiel services (But I understand why), Tbf the MTA Despises these locomotives, but come on a DE30AC/DM30AC or an MP15 would've been much appreciated dispatching issues with services getting stuck, why is this still happening?! Okay this is the last con, but this is directed towards the public. According to MOST reviews on steam there are a LOT of complaints about the safety systems, and hell some of them are even complaining that the safety systems makes the route are "Unplayable" that only shows how people do not use the guides, videos, and the Manual provided to them of how to operate the safety systems. Which, tbf the safety systems in any addon should NEVER be on permanently by default, but to say the route is "Unplayable" cause you chose to free ball it, is kinda pathetic if I'm being honest here, but feel free to think what you wish. Final Route rating(Unbiased ofc) 7.5/10(The Aforementioned Cons are the main reasons why this route doesn't get an 8 or a 9) get this in a sale 30% or more(Ideally 50% off)
I wanted to post tonight as a pre main post in the coming days. I've play 3 routes and the Double Duty 1. (PS5) My game has crashes on 2/3 routes M7 and M9. I wasn't expecting it so I don't have the train numbers ill take note in the upcoming days. 2. The M9 does not have any external lights like the M7 has, (green, amber) to signal if the doors are open or closed exc. 3. I didn't earn an action points for approving a ticket that was good through the day after the scenario date (video will be uploaded at a later date) 4. There is a lack of rush hour NYP to Long Beach routes and the ones that are there are deadheads. (it would be nice if the service indicated that it would be a no passenger trains before launching)
Most of the services I’ve driven seem to have mostly empty trains . However I’ve noticed the non-player trains seem to have lots of passengers , something not quite right here I think . Just drove an early morning service Penn- Hicksville service 2010 departing around 0730ish , mostly empty train . Also at Mineola station it was completely deserted no passengers at all . Also did notice a really long queue of trains which I passed after departing Jamaica , not a 100% sure if they were stuck or not . It was a good service other than the above points.
It seems the AI is afraid of loneliness. Performing train 1616. At the end of a journey got a quick look on the map and what I saw - is 4 trains formed the giant friendly caterpillar on the way to Long Beach.
Yup I believe is four trains head back to long beach during the AM rush hour. When I first saw it I had the same thought. But it was prototypical. Here's some videos. Enjoy the caterpillar show . They all end up back safe to Long Beach
Pros: M9 feels good to drive Timetable feels busy Signalling Improvements New PIS Manual is included Cons: Poor scenery in certain areas Repetitive and low-quality ballast textures Low performance in high-intensity areas (Jamaica and Penn for example) Mandatory Safety systems Not great value for money My Verdict: Wait for a sale 6/10
Dropped the ball not adding the triple track mainline and grade crossings or any of the station improvements.
I've noticed a few issues on this route. For starters a few stations on the Hempstead Branch/Main light are too dark Stewart Manor Station is is way too dark compared to reality The Station House at Queens Village Station is not lit up at night despite the lights being on and the station in general is too dark.
The East and Western ends of the island platform at Floral Park doesn't have any lights on. Do the beta testers not play this route at night?
When I did passenger services to Belmont Park from Penn Station the destinations either said Penn Station or Jamaica instead of Belmont Park There was also an issue with the gangway on the M9
I've made a comparison with Train Simulator's Stewart Manor station. The radius of the lamps is bigger, illuminating the platforms properly.
Ah yes. I do have this route in tsc as well. Thanks for the comparison. I should also point out that the station lighting on the Long Beach Branch is fine and the stations are well lit so there is a clear inconsistency. The issues with the stations I've pointed out has been an issue since I got original route back when TSW 2 was out so I am suprised that this has not been fixed after all that time. Nassau Boulevard is too dim, Westbury is too dim, Carle Place is too dim as well from what I've found
ACSES on M3 doesn't work properly(at all?), right? Cause ACSES lamp are off, track speed display too.
Can I delete a train in journey mode? Because i drove the service 2021 in timetable mode and at NY Penn there where 4 trains in front of me stucking at a red Signal. So I deleted the first train and then i could finish the service. I tried the Same in journey mode but couldn't delete a train. So I wanted to ask If it's possible because I eventually be stuck in a service again when I'm doing the journey mode
You can't delete a train in journey mode. But let me check I think that service should be ok since don't think others have reported it. Just rechecked and that service 2021 should be good
A few thoughts from me. US routes not really my thing, but a US commuter route I thought I’d give it a go since I had the original LIRR. The route really is a proper remake, TOD 4 lighting, a full timetable, scenery upgrades have improved this route no end. Signalling, it’s complicated but if you follow the manual and watch the YouTube videos by cActUsjUiCe you won’t go wrong. I done several services just between Jamaica and Penn to get used to the signalling. It does make sense after a well and you can “dodge codes” like Brandon explains when you realise to a getting checked to a stop signal for example and start slowing well in advance. Brandon’s enthusiasm, knowledge and passion for this route are what made me enjoy it even more as I know the effort put into it. Long Beach area is simply stunning, I’m glad this was included! Safety Systems, didn’t bother me one bit, I play with them on regardless on other routes. Sometimes the community cries out “We want more realism” until they realise “Oh not like that” It is quite frustrating a few getting automatically braked but you can predict if you know you getting brought down to a slower speed, and after playing a few services you understand this. Performance wise it’s one of the more unstable routes, I’ve found a lot of stuttering on this DLC than any other in recent times. Overall, US routes aren’t my cup of tea however if they are implemented the way LIRR 2.0 then I might be open to more in the future! Overall 7/10 - well done Brandon and everyone at DTG.
Besides the 25 complete end to end services that LIRR2 offers which by the way is by far the most out of any other route in the game, LIRR2 offers another 18 services variation in the game for a total of roughly 43 different service patterns. Here is the list below: Penn- Hicksville, Penn- Hempstead Penn-long beach Penn- Hicksville north siding Penn-Belmont Penn -Jamaica Long Beach-Atlantic Long Beach -Jamaica Long Beach -WSY Jamaica-Hempstead Jamaica-Atlantic Jamaica-Belmont Jamaica-LIC Atlantic- Hempstead Hicksville-Jamaica Vanderbilt yard- Jamaica Vanderbilt yard- Atlantic Terminal Vanderbilt yard-Hempstead WSY-Belmont WSY- Hillside facility WSY-Jamaica WSY-Hicksville north siding Valley stream sidings- Penn station Hillside facility-Hicksville north siding Hillside facility-Penn station other service route variation: Penn- Babylon (as far as Jamaica) Penn-Babylon (as far as St Albans) Penn-Babylon (as far as Lynbrook) Penn- Huntington (as far as Hicksville) Penn-Ronkonkoma (as far as Hicksville) Penn- Ronkonkoma (as far as Jamaica) Penn- Farmingdale (as far as Hicksville) Penn- Far Rockaway as far as Valley Stream) Hunterspoint- Ronkonkoma (as far as Hicksville) Atlantic avenue- Babylon (as far as Lynbrook) Atlantic avenue- Babylon (as far as Valley stream) Atlantic-avenue- Huntington (as far as Hicksville) Atlantic avenue- Ronkonkoma (as far as Hicksville) Atlantic avenue- West Hempstead (as far as Jamaica) Atlantic avenue- West Hempstead (as far as Valley stream) Atlantic avenue- Far Rockaway (as far as Valley stream) Jamaica- Huntington (as far as Hicksville) Jamaica- West Hempstead (as far as Valley stream) Jamaica- Far rockaway (as far as Valley Stream)
I can confirm that the track speed limit display on the M3 doesn't display anything. It's completely blank
Whenever I operate a train that doesn't fit on the whole platform, all of the doors will open even on the cars that are not on the platform. This is an issue at several stations such as Nostrand Avenune, Hollis, Oceanside, East Rockaway, Valley Stream, Forest, Hills, Kew Gardens and Hempstead. If the whole train doesn't fit, all doors will open. This doesn't happen in TSC so why does it happen in TSW? I'm on Xbox Series X
TSW should honestly have some form of selected door operation like in tsc especially if we can't operate the door panels on the M7 and M9. It just kills immersion
This isn't only an issue with the consoles, I have the same issue with the PC version as well but the game doesn't crash.
What's the deal with the weather on this route? I still haven't seen much of the route. I always start in journey mode but I wanted to have descent look at the scenery so I chose to go passenger in timetable mode because even 6 services into journey mode gave me night time, fog and snow. The forecast was clear but only a few kilometers in fog appears again. It's like they try to hide the scenery. What are you hiding behind the fog? I remember the old LIRR also had a weird fog thing going on. Is this a nod or showing off how much fog has improved since the old LIRR?