PC Track Shadows

Discussion in 'TSW General Discussion' started by bartolomaeusz, Jun 30, 2024.

  1. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Still fighting with this - tied to the train because they move along with it. Has anyone found a solution with .ini or other settings?

    upload_2024-6-30_7-42-30.png
     
  2. Myron

    Myron Well-Known Member

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    unfortunately not yet. someone said it could be a core issue... hopefully we can alarm DTG so they fix it at some point
     
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  3. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Thanks, I haven't been on the Forums much lately so appreciate the update
     
  4. Princess Entrapta

    Princess Entrapta Well-Known Member

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    It's been a thing since at least TSW2 when I started playing. Just part of how the game is set up to handle the shadows. There's other bizarre effects of this noticeable in particular on routes like Cane Creek, but anything with a lot of shadowed valleys.

    It's one of the few things that would genuinely be notably improved if they at some point were to switch to using UE5 for a future series of train sims, since the lumen GI would handle it differently, but as it stands I am not sure they can satisfactorily "fix" it without breaking performance due to other changes it would incur for the shadows.

    All I can say for now is that given the choice between having track shadows with the egregious popin, and not having track shadows, I will pick the latter any day.
     
    Last edited: Jul 1, 2024
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  5. TrackingTrains

    TrackingTrains Well-Known Member

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    DTG Harry Is there a ticket in about this issue please? Affects PS4 and 5 too so would be good to get a fix. Thank you
     
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  6. Myron

    Myron Well-Known Member

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    one thing I noticed for a whole while but never connected to this was that the sleepers (if that's what they're called) disappear not too far away, turning from 3D models to 2D textures or something.
    [​IMG]
    perhaps the shadows are connected to these? there should then be a way to extend the LOD of these by a good bit, perhaps about 8 times the radius, so the shadows also load in from farther away and disappear more seamlessly. This shouldn't impact the performance that bad.
     
  7. Pipe

    Pipe Well-Known Member

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    That's why I avoid early mornings, sunrises or sunsets with direct light right in your face. On some routes it is unbearable. One of the bad things, if not the worst, in TSW: Shadows in general. Only remedy is to customize weather by adding a bit of fog and clouds.

    Train Sim World 3_20230522185600.jpg
     
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  8. Rob39

    Rob39 Well-Known Member

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    If you can download Uasset gui version 1.07 ( a small easy to use tool found on git hub). Have a look at the track descriptor files for your chosen route dlc. There are values in there. I didnt get any noticeable result, but didnt spend or have much time to figure out, the values that were relevant.
     
    Last edited: Jul 3, 2024
  9. SierraOscar95

    SierraOscar95 Well-Known Member

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    I always thought it was limitation with consoles that caused this, so it's refreshing to here its not just us console users. Hopefully it could be added to a next 'core' update if its given attention?
     
  10. Teflon490

    Teflon490 Active Member

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    I don't think DTG even sees this as an issue, I would say these are simply standard DTG shadows and nothing to fix about it. As well as the other 136 "standard" things...
     
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  11. ray.flanagan67

    ray.flanagan67 Active Member

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    It is when you are driving towards the sun and there is a train shadow always in front of that is annoying
     
  12. Omnicitywife

    Omnicitywife Well-Known Member

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    We've been complaining about this for about as long as "TSW" has been a thing, so doubt that, unfortunately.
     
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