The premiere route from Rivet Games, the Gotthardbahn Swiss alpine route, is coming soon to Train Simulator. READ MORE
Brilliant There has been a freeware version for a few years but to find a version that is made by the same team that made the Albula Line is Fantastic Peter
Hello everyone Finally a Swiss road at normal gauge !! The first 3 pictures represent the atmosphere I had seen during our stay in Switzerland before the official opening of the TBG. Well until Bellinzona but pity that the line does not go at least until Arth Goldau, we really had the impression to attack the line in the valley which narrows towards Erstfeld before starting the north ramp. I also hope that there will be other representative equipment, such as the Re 4/4 and the SBB Panoramic Car present on every Milan-Zurich relationship before December 2016. Freight cars, combines and door container very present also before December 2016 for varied and make beautiful business travelers and freight. Thanks to the developer to take part in this topic to develop this beautiful line. Freddy
We could do with the SBB RAe TEE II as it's the classic Gotthard line train https://en.wikipedia.org/wiki/SBB-CFF-FFS_RAe_TEE_II Peter
Hi all, the screenshots that went out with the initial announcement earlier this week were focussed on the route, so we thought we'd show off more of the stations, the crazy detail that's gone into the catenary, and of course, closer shots of the Re460 - and in particular its cab. Hope you enjoy! Please let us know what you think in the comments. Colin @ Rivet Games.
Technical Director Alan Thomson talks through track laying, signalling, and other technical considerations that go into the creation of the route: This is the first in a series of 7 devblogs about the creation of the Gotthardbahn Alpine Classic Route for Train Simulator, more devblogs will be released every Tuesday and Friday, subscribe to the Rivet Games YouTube channel to be notified
And today we've added the second devblog; the building of the Re460 locomotive for the Gotthardbahn route; Hope folk find it interesting - please let us know what sort of things you'd like to be covered in future devblogs either way.
Pleased to be able to share not just a trailer for our Gotthardbahn route, but also that the release date is next week; 1st August
Hello, A question I asked on UKTS but you may not have seen is will the Locos front Light need "Light Flares" to be switched on for them to be seen on an approaching train? Thank you Peter
We've been delighted with the success of the launch of the Gotthardbahn route, and overwhelmed with so many positive comments about it. As is always the case with software though, there were some issues so the team have been working hard to fix as many as possible in an update for the route that we hope to make available soon. We'd like to thank everyone that's taken the time to get in contact - we've collated everything we've seen across forums, emails, social media, and from those of you we've spoken to in person. It's not possible to fix everything that everyone would like us to, but we think we can fix a great deal of them - here's a list: - Updated audio horn - Updated audio on wheels when cornering - Fix for the rear axles on the wagon pivot points - Track type updated to show tunnel start/end points on the HUD - Darkening wheel rim surfaces on loco and coaches - Darkening wheel axles on loco and coaches - EWIV Bt door opening corrected - Re460 PMS brakes amended to be in default raised position - Adjusted ground reflection of red lights - Added various additional assets along the route. - Lavargo Motorway asset updated to turn off Clipping volume in-game. - Updates to Faido Station model - Updates to Bellinzona Station model - Updates to Bodio Station area - Updates to SBB Coach model - Fixed various floating trees and truck issues - Various localisation corrections across all languages - Updates to both in-game text and to documentation Please note that these updates are now in the process of being tested and in case of problems might not all be implemented in an update which we hope will be available before too long. We would like to thank you for all your feedback and while we cannot guarantee that all your wishes are granted, the team is working hard to address as many issues as they can. And whilst there's always a limit to how much can be done, if you feel they're doing a good job they would really appreciate reviews being left on Steam. C.