How To Change Train Number Texture/font

Discussion in 'General Discussion' started by maestro#2916, Jul 12, 2024.

  1. maestro#2916

    maestro#2916 New Member

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    Hi

    I have a semi understanding of file structure of TSC and what versious files do. I have done minor reskins in the past.

    I have at lot of reskins of the same train that uses the same texture/font for numbers but one of the reskins uses a different one that is much more like the real version and I would like to implement these in the others. However I simply cannot find anywhere where this particular reskin is different than the rest.

    I have tried replacing all "primarynumber_.TgPcDx" files and "number_.TgPcDx" but that dosent seem to do anything. Using RSbintools these also look identical anyways.

    Any suggestions?
     
  2. Gary Padley

    Gary Padley Active Member

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    Can you post a couple of images showing the difference and say which reskin it is and where to get it?
     
  3. maestro#2916

    maestro#2916 New Member

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  4. Oystein

    Oystein Well-Known Member

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    In the blueprint, look for "Primary named texture set". This refers to a texture set blueprint, where each number/letter is assigned a texture. Try changing the path to the one in the repaint that you would like to use.
     
  5. maestro#2916

    maestro#2916 New Member

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    Hi. What is the "blueprint"? Is that the *.bin file?
     
  6. Gary Padley

    Gary Padley Active Member

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    Yeah, the .bin file that tells the game where the number textures are located, usually named along the lines of digits.bin and found in the Textures folder.
     
    Last edited: Jul 13, 2024
  7. maestro#2916

    maestro#2916 New Member

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    There is no entry in the "digits.bin" called "Primary named texture set". Also I have tried using the digits.bin from the desired numbers on the other repaints but the train number stays the same.
     
  8. Oystein

    Oystein Well-Known Member

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    You will find "Primary named texture set" in the engine/wagon blueprint. Replacing the digits.bin with one from another vehicle will most likely do nothing or result in missing textures. Instead change that path in the engine/wagon blueprint.

    notepad++_4KUCOnEqes.png
     
  9. maestro#2916

    maestro#2916 New Member

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    I figured it out. The other reskins used the original train folder for textures instead of their own folders. I just replaced the texture files in the original trains texture folder and now it works for all reskisn who uses that folder. Thanks for the help pointing to where to look for filepaths.
     

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