As the aforementioned bright spark, I wanted to add it because it was coming up time and again in feedback "it all feels very sterile without any vertical movement and not enough movement at speed, it's like you're glued to the track" and other similar comments. Anyway. Suspension was delayed briefly because a last minute issue was found on some platforms/areas where circumstances meant that the bogies started.... vibrating... is the only way I can describe it. Along with looking stupid, in a couple of cases it was enough to make the body vibrate and it was a bit nauseating when driving. All fixed. Final testing now and will be out very soon. Matt.
"Bogies vibrating" is common in real trains too, effective suspension is all in the damping of harmonic vibrations in all 6 axles of movement (longitudinal, transverse, vertical, rotational). That's only the bogies, running gear/undercarriage. I am far more interested in how this 'suspension' acts on the player's virtual head and eyes, cab sway and track unevennesses, superelevation and now 6DOF movement....
Trust me, this kinda vibrating was not even remotely realistic This was when the train was completely stationary, the bogie would be pulsating/vibrating up and down extremely quickly in one case, oddly slowly in another, but by a large amount - 10cm or so, very strange. Same code/content on two different machines behaving differently! As I say, all fixed now though. I've shown lots of cab shots of the suspension on a range of different trains by this point in the roadmaps and streams so hopefully you're aware of what to expect by this point. Matt.
I remember commuting in and out of Euston in the 1980's and the "Cobbler" loco hauled peak services used largely Mark One coaches, but the more modern variant fitted with either Commonwealth or B4 bogies, The former rode very smoothly but the B4's had a nasty propensity to start "hunting", i.e. moving rapidly side to side once up to 90 or 100 MPH. Not helped by the rather dire state of the permanent way in some places at that time. If memory serves me correctly the older B1 bogies fitted to the earlier Mark Ones could creak and groan a bit when stationary, presumably as the large leaf springs settled.
Good evening. Do any of you remember which trains and locomotives were in the (then deleted) list of the August 5 suspension update? Were trains from TSW 3 mentioned or only trains from TSW 4? Otherwise we are completely missing the point.
ok, i saw that. Thanks. So it doesn't include trains from TSW 3 and not even trains from Riesa-Dresden (which has been updated to ToD4). Such a limited choice sucks.
Yea it's one of those features where there's a lot of work involved in the physics department of each train and ensuring it doesn't do weird things. Then they have to test it for a while to make sure it feels right.
DTG Matt I’m just wondering why the other versions apart from training centre of the 323 are not getting suspension since training centre has had it since near launch. And what’s the block for back porting the suspension to older versions of the same class train such as the 66 and 47 thanks for any response
Just time - it requires art modifications to the model, simugraph changes and then testing across all the platforms to ensure no quirks like the vibrating issue. It's not *hard* to add by any means but it's no "tick box". Matt.
That awesome to hear but will this suspension update affect AI trains or the one a player is a passenger on or just the ones the player drives?
The usual lame excuses of how difficult it is to retrospective implement something in the model and the Simugraph, something that could have been implemented right from the start. So only select recent models get suspension and only the locomotive? Some basis QA seems to have been applied, hence all the delays. So now I am curious about how "suspension" will be delivered and to which rolling stock I have in my game, not having bought many of the recent releases. Can we assume all rolling stock with TSW2 in the file name will not get it, not now, not in the future, never at all? Any confirmation any and all future DLC will have "suspension" by default? Talking about DTG's 'abandonware' policy again with TSW5 soon to be announced?
Is this really it? Or just phase one? I thought the 218 and expert 101 were also getting this, and I’d have to think the Vectron would be included too? I could swear that there were like two phases to this, could be wrong though. Also I wonder if there is still a plan to implement suspension physics in new releases going forward.
Nice to hear that art changes are also being made, I presume this means the appropriate animations are being applied to the bogies/springs as well as the bounce effects.
Good point, I’m also interested to see all these loaded freight wagons bouncing around. Only problem I guess is that I pretty much stay in the cab so I’m not sure how much I’ll see them. Then again, I do like to go “head out” view when rounding a curve to check on my consist, so I guess I’ll see it then.
DTG plan on giving every train going forward suspension and going back and giving it to some older trains like LIRR M7 & M9. The 218 accidentally had suspension added at release but beyond that I’m not sure what the 3rd parties are doing.
DTG talking and DTG doing are not necessarily the same. 7 years of TSW and 5 iterations have proven that already. 'Talk is cheap' as they say .....
Well suspension update is here. I’m not exactly thrilled with the choice of stock for the first suspension update and hopefully they can at least add it to some additional TSW4 stock. Personal problem I guess. Here’s the list and my own personal thoughts: ECML – Class 801 Azuma (cool) ECML – Class 66 (great choice, since it layers in many places) ECML – FKA Wagons (will be good to see wagons bounce around but honestly would’ve preferred a loco for the first update instead) Vorarlberg – ÖBB 4024 (imo this thing isn’t that good to begin with, suspension doesn’t make it better) Vorarlberg – Habbins, Kjils, Laeers (ok…) Maintalbahn – BR 642 (another one that’s not good and not made better with suspension) Maintalbahn – Eanos, Habbiins, Roos-t (alrighty) Rosenheim – BR 185.2 (nice, tbh) Rosenheim – ÖBB 4024 (…) Rosenheim – Habbiins, Doppelstock (cool) Semmeringbahn – ÖBB 4024 (hate this thing) Semmeringbahn – Habbiins, U708 (k) Flying Scotsman Mk1 and Mk2 coaches (another unit that is there and I don’t care) Blackpool Branches – Class 08 (gives me an excuse to use it again) Blackpool Branches – Class 47 (nice!!!) Scotrail BR Class 380 (more good news for a good emu and a good route) Training Centre – Class 323 (who cares tbh) No 218, no expert 101, no Vectron, no 1116. But we update the flying Scotsman, even though steam is dead and buried… suspension isn’t saving that thing. This is just sort of underwhelming for me personally after waiting around for like 10 months. Then again maybe by the player metrics this group made the most sense for the overall player base, idk
what a great week for the community. looking forward to ditching my plans for the day to enjoy lots of happy cab bounces instead.
Expert 101 will get the suspension in a future update. What about the 111? Btw. next problem again with all these multiple entries of the same stuff, now the Rosenheim DOSTO does have the new suspension, the others don't like the ones used on HBK. But there we have the 218 with the new suspension...
Would be interesting to know why there are no American locos in the list. Plenty from Germany and the UK. Can't think of any logical reason and please don't tell me "that's just the way it worked out " ( otherwise known as getting a bum rap as usual these days ).
As far as I remember they said TSW4 release content + all coming content will get the new suspension features.
Per today’s announcement they will add to future trains but not necessarily all tsw4 content. They’ll explore it… The new suspension system will be integrated as a standard feature in future add-ons. We will also keep exploring ways to implement this system in more locomotives from our existing catalogue whenever possible, including trains from the Antelope Line and LIRR Commuter.
Yes like always with DTG and promises that had been made... So for the 111 is it possible that the loco itself does have it since day 1 Maik Goltz?
Currently the best place to test suspension is near Glasgow Central, where you could sit in the cab, drive your train through the ~10 junctions and see the train jumping around. BTW I noticed that the train seems to be more dynamic even when not on a junction.
Just had a play, first impressions are OK - the 800 is constantly bobbing up and down at speed, not just over points - to be expected?. At low speed I notice the up and down over points more, which I guess is the way it should be. Quite a nice effect overall, but I think I was expecting an Openbve type of effect (323 on the Xcity) which I think is still the gold standard. However, noticed no suspension effect with the ECML 66? Maybe I selected the wrong one, will try again.
Yes the 66 isn’t good and have just done a run with azuma 800 and that’s better , I play on steam deck just need to get the rumble a bit stronger for feedback …
Finally!!!! Just had a little go with the Azuma and I like it. I hope this will come to every train in the game because it feels like one of those additions that can make a train feel obsolete when it does not have suspension.
I played a service on Semmeringbahn with the new improved bouncy multiple unit. After marvelling at the little bounces at the start of the run I completely forgot I was playing the service to check out this new feature and stopped noticing if any bouncing was occurring. It’s good and could be easy to miss but every time I did notice it happen after that initial focus it was pleasing to me. I suppose it will blend into the standard way we see trains move in the game and although it will improve the immersion it is going to be a subtle thing for most trains and not as big a change as when head sway first came along. That was a massive change, this not so much but still good.
It's definitely subtle - we had it more severe in earlier versions but overwhelming beta team feedback was to dial it back, so that's where it is. After you've driven a train with it for a while, drive one without it...
No, I don't like it either. It appears that the train has no suspension at all. The suspension is supposed to prevent unevenness in the rails from being noticed in the train, but now it's the other way around. That the suspension movement is visible outside the train is excellent, but I don't want it to be noticeable inside the train.
You should ride a train in the cab sometime, it's nothing like the passenger experience. It is *very* much noticeable. Matt.
Haven't gotten to try it out yet, but certainly some "interesting choices" on the initial roster: Nothing at all from the USA, not even the newer stuff from LIRR 2.0- very disappointing, but not surprising because US content is clearly at the bottom of DTG's priority list and has been for a long while now. No Vectron, but Flying Scotsman coaches Really?? Nothing from the third parties- Expert 101, ScotRail Class 158, etc- i'm curious to know the workflow on this for third-parties- are they responsible for implementing it themselves? Do they have to request DTG to implement it on a case-by-case basis? How will this work?
JT are a third party. They've got suspension working in the class 142, 47, Mk1/2 and Gronk. Kudos. JT ftw again
The devs of the 101 said they wanted do wait until the feature is finished from DTG's side before implementing it. BR 218 is also 3rd partie, just like BP from JT is and both offer the new suspension. In fact the pacer was the first vehicle in TSW to have it.