More enjoyable runs on HBK & DRA today on PS5. - This was fixed prior to the August 5th patch. Quite dissapointing really.
DTG Alex DTG Matt please fixed This again on Xbox and PlayStation The Game is unplayable with this blurred issues
PS5 Having great LOD problems at least since the update. Reading the names of the fuses on the Expert 101 after a while is impossible for example. LZB also turned into "blocks" after a while (exactly like on OPs post above) Dont wanna be rude but i dont get why they re-introducing problems from TSW3 now.
In Dovetail's defense, these blurry textures are caused by Unreal Engine auto-scaling when running out of RAM or VRAM (which is shared 16GB between the two on a PS5 if I'm not mistaken). This is a pretty tight limit these days so any change anywhere in the game that significantly affects memory usage can cause this to start happening again and that's very hard to track down. For reference on PC with max settings at 1080p with 200% scaling. I'm getting 11.3GB total RAM usage and around 9GB total VRAM usage just by spawning into Kassel-Würzburg with the BR 101 Expert, which is well above what the mentioned consoles have so there's a good chance that they would auto-scale at these settings. Do you guys have graphics settings or any kind of "performance mode" that would decrease the overall visual quality? Because it might actually help with this.
It's definitely a VRAM issue - some stock is just too much for consoles. It might help to globally reduce texture quality, so the loss is evenly spread across all graphics. Btw, on PC it seems the Texture Quality menu setting doesn't do anything at all, always using the highest resolution. That could point to MipMaps not being present in the textures. (CSX HH didn't even feature rolling stock LODs, which was quickly uncovered.)
I could see that if it was an issue on just the 8th gen and Series S but the the Series X and PS5 are having this issue with 16gb of ram... and its not like it is a fundamental issue, they DID have it fixed a few patches ago, they just broke it again with the newest patch. FWIW I am back to playing only on PS5 since the Series X far scenery debacle, and I haven't noticed the issue pop back up again on the routes I've been playing for the last couple weeks. I remember it being worst on DRA.
Remember that it's 16Gb shared between RAM and VRAM so you could treat it like 8GB RAM and 8GB VRAM or 12GB RAM and 4GB VRAM and so on. It's not a whole lot compared to modern PCs. Not sure if there is any kind of console-specific optimization that Unreal can do but the point still stands.
Ok now I definitely see it rearing its head on the PS5 again. Oddly enough I haven’t seen any low res cab interiors yet (which is where I saw it the most before) but tried the HST on ECML tonight and got this mess about 10 minutes in: Hopefully they fix this again soon and undo whatever caused it on the last patch. I shelved TSW for a few months the last time this was going on... and I am definitely putting a pause on my expert 101 buying plans if this is still an ongoing issue.
Just tested ECML again with free roam. All US, Swiss and the two Islamd Line DLC is unistalled, and this happens shortly after departing Doncaster on PS5. The blurriness improved with less DLC, but free roam is still affected.
I have noticed it on ECML a few times, it always seems to be when heading south from Doncaster. I did a run from Peterborough north the other day and didn't notice the issue. But I see it happen every time I take the 15:20ish HST service south... and saw it again doing the same thing with the 801... like you said it happens within a few minutes of leaving Doncaster. I didn't test to see if it ever fixes itself because it is so annoying that I just quit the service. But like I said it didn't seem to happen when I tried the same route going the other direction. The other place I spotted it recently was using the expert 101 on Dresden... left Dresden Hbf and all was good but by the time I got to Dresden Neustadt the entire cab, exterior of train, and things like the ground texture at the station all went blurry. Again, I just quit, unplayable to me. Outside of those two routes/situations I haven't really seen the issue. For example Goblin line I used to see it all of the time before it was "fixed". But the fix seems to still be working on that route. Other routes I have been playing were TSW3 era and don't seem to have an issue. I am seeing it just on Dresden Riesa and ECML so far. DTG really needs to solve this, I don't care as much about TSW4 but I am hoping this doesn't migrate to TSW5 like many issues usually do. Especially considering the expensive expert 101 only has timetables on 2 routes, the fact that one of them has such a major issue... I sent a bug report on it so hopefully they are aware.
I have also seen it on Hamburg-Lübeck quite a bit too. Everything was fixed up until the 5th August patch
Wow, that is surprising. I will have to try that route out. The surprising part to me is that it is a TSW2 era route with the old lighting and clouds, until now I think I was only ever seeing it on TSW4 era routes.
I noticed something interesting with this issue today. The other night I tried IC2272 on Dresden Riesa with the EXPERT 101. This is a pretty simple run, Dresden-Warnemunde but in game it is a simple 5 minute drive from Dresden Hbf to Neustadt. So playing on the expert 101, things started off well but as soon as I got to Neustadt the cab went all blurry/low res, as did the exterior and ground textures. Today I tried the exact same service except this time I used the original NON-EXPERT 101 timetable. This time, it was fine from start to finish, no blurring at all. This might make sense given the explanations above that UE does this when it is running out of ram. It would make sense that the expert 101 being more complicated, uses more ram and therefore hits this problem. So going back to DTG, I think they are going to have to get some serious control over ram usage. Originally I started seeing this issue with people on facebook complaining about Gen8 consoles (that only have 8gb of ram) months ago. Then as the game progressed, it started hitting Gen9 (16gb) users and some PC players. DTG then "fixed" it in a recent patch... But fast forward to now, it is back again in certain routes/situations with stock. It seems like the more routes, features, complexities and rolling stock the add to the game, ram usage is just ballooning and causing these problems. I am not a dev but if they want the game to continue to be tenable on consoles or even PCs that don't have ultra high specs, ram usage will need to controlled and optimized better.
I have to say I haven't really noticed it. Then again, it's probably another one of those issues I choose to ignore as I know it'll never be fixed.
The PlayStation 4 uses around 3.5GB of its 8GB RAM for the operating system and background processes. This means that approximately 4.5GB is available for games and applications. Where there is nothing, nothing can be optimized further. Without trying to badmouth PS4 players, I would still like to say that the era of tiny 8GB RAM has been over for many many years, the PS4 hardware is mercilessly outdated and its natural lifespan is nearly over, at the latest with the end of support from Sony. Same for 16GB consoles, they too are increasingly struggling because there is simply far too little RAM and zero chances of upgrading anything on these small plastic boxes, they simply running out of breath. All PS4 owners should have realized this long ago, even if they can't afford new hardware you shouldn't be so blind and blame it solely on TSW or DTG that they can't manage to optimize their software for outdated hardware (I say that without defending anyone here), this and only this is the bare truth that will soon become a horror for some. Skip some DLC, save money for the latest hardware, then you can enjoy the game again.
Yeah I mean PS4 at this point is surprising that the game even runs. But the issue is PS5 and Series X now. They have 16gb and run some complicated things without issue so if TSW with its relatively mid-tier graphics are causing issues then I’m sure there is improvements on the optimization side that can be done.
plus they have not even optimised for the SSD speeds to load stuff in and out of memory quickly and TSW like many games these days do not optimise for them and I doubt it will until last gen is dropped
Yeah TSW is by far the slowest loading game I have on PS5 for some reason. I’m also curious if it makes any use of scaling resolution like many other games or if it’s just 4K all the time? Some kind of performance toggles would probably help. But DTG seems to not even want to give us brightness sliders in TSW for some reason so I can’t see graphics toggles any time soon. At least TSW5 will have the option to disable layers which may help reduce ram use on a case by case basis.
I may have spoke too soon by tying the issue to the expert 101 on DRA. Played it today from Meissen to Dresden in the 143 and it started happening around the Dresden city limits and continued right into Dresden Hbf, non-expert timetable. Funny because I did the exact same run yesterday but in a 146 and didn’t notice the issue… It’s also weird because as you can see the textures look ok from the regular zoom but become unreadable a few seconds after zooming in. You’d think LOD would work the opposite way… Also funny how some things (like speedo) stay fine but others (Sifa/LZB lights at the text labels).
DTG don’t Care about fixing This huge issues. I Talk to them since 6 Months, but they silence about this
Quite obvious this occurs when theres a lot of ram usage. I mostly experience this with the Expert Rolling Stock, ICE 1, Vectron and around more busy areas. I bet this is done to save memory when needed (other games do this aswell) but it feels that its strangely implemented. On PS5, it especially occurs when you zoom in on things, which is strange because thats when you normally want to get a better look at things... But it needs tuning and with the way TSW is heading (busier timetables, longer routes, generally more stuff happening, more detailed trains) DTG needs a constant strive for efficiency to get performance.